238 cards found
Mind Crash

Mind Crash {4}{B}{B}

Sorcery
Target player reveals their hand. You choose three cards from it and exile them. Then that player exiles the top three cards of their library.
  • Zero
Mindbreaker Sphinx

Mindbreaker Sphinx {3}{U}{U}

Creature - Sphinx
Flying
If Mindbreaker Sphinx would deal combat damage to a player, you may prevent it. If you do, that player mills X cards, where X is Mindbreaker Sphinx's power. If two cards that share a card type were milled this way, put a +1/+1 counter on Mindbreaker Sphinx.
3/3
  • Zero
Mindwinder

Mindwinder {2}{G}

Creature - Snake
Deathtouch
Whenever an opponent casts a noncreature spell, draw a card.
You'll feel your mind break long before your body does.
1/2
  • Zero
Mist Lurker

Mist Lurker {4}{G}{U}

Creature - Beast
Flash (You may cast this spell any time you could cast an instant.)
When Mist Lurker enters the battlefield, tap all creatures you don't control.
4/4
  • Zero
Mistwake Hydra

Mistwake Hydra {X}{G}{G}{G}

Creature - Hydra
Mistwake Hydra enters the battlefield with X +1/+1 counters on it.
Creatures with power less than Mistwake Hydra's power can't block it.
0/0
  • Zero
Monstrous Guise

Monstrous Guise {B}

Sorcery
Target creature you control gets +1/+0 and gains menace until end of turn. (That creature can only be blocked by two or more creatures.)
Draw a card.
  • Zero
Moonlit Shore

Moonlit Shore

Land
Moonlit Shore enters the battlefield tapped unless you control two or more blue and/or black permanents.
{T}: Add {U} or {B}.
  • Zero
Morbid Plunder

Morbid Plunder {1}{B}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
The best treasures—to a necromancer at least—are those who never considered themselves treasures at all.
  • Zero
Move Unseen

Move Unseen {U}

Sorcery
Target creature can't be blocked this turn.
“Now Daril, the essence of stealth is simple. Move with intention and purpose so that they'll think you were always meant to be there.”
—Amelia, Aeon's Hand Assassin
  • Zero
Murderous Rampage

Murderous Rampage {3}{B}{B}

Sorcery
Destroy target creature an opponent controls, then that player sacrifices a creature.
“The Aeon's Hand will share my pain! You monsters!”
—Daril Tique
  • Zero
Natia Nomad

Natia Nomad {3}{W}

Creature - Human Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
The Natia Valley is one of the key routes many nomadic tribes pass when the seasons change.
1/4
  • Zero
Natia Shaman

Natia Shaman {1}{W}

Creature - Cat Shaman
“Though they may talk of things like spirituality, the Leonin of Natia Valley are no more than savages crudely wearing the veneer of civilization.”
—Gavis, Stalwart
3/1
  • Zero
Nimbus Fae

Nimbus Fae {U}

Creature - Faerie Wizard
Flying
{3}{U}, Sacrifice Nimbus Fae: Put target creature on top of its owner's library.
1/1
  • Zero
Northwind Master

Northwind Master {U}

Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Northwind Master enters the battlefield, you may have another target creature you control gain prowess until end of turn.
1/1
  • Zero
Ophelia's Neophyte

Ophelia's Neophyte {1}{B}{B}

Creature - Vampire Warrior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Ophelia's Neophyte enters the battlefield, you may have another target creature you control gain lifelink until end of turn.
2/3
  • Zero
Oracle Crab

Oracle Crab {U}

Creature - Crab
When Oracle Crab enters the battlefield, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Their shells contain the secrets of fate itself.
0/3
  • Zero
Overwhelming Force

Overwhelming Force {5}{G}{G}

Sorcery
Creatures you control get +3/+3 until end of turn and creatures your opponents control block this turn if able.
When the wild calls, listen or be trampled into the dust.
  • Zero
Paladin's Blade

Paladin's Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and lifelink.
Equip {3}
  • Zero
Palloren Vulture

Palloren Vulture {3}{B}

Creature - Bird Zombie
Flying
When Palloren Vulture enters the battlefield, each player mills two cards.
2/3
  • Zero
Planar Processor

Planar Processor {5}

Artifact Creature - Construct
{T}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{T}, Sacrifice an artifact: Planar Processor deals 1 damage to any target.
{T}, Sacrifice an enchantment: Draw a card.
{T}, Sacrifice a land: Add one mana of any color.
4/4
Predatory Feast

Predatory Feast {1}{G}

Instant
Choose a creature. When it dies this turn, distribute two +1/+1 counters among any number of creatures you control.
The cry of death is the dinner bell of the scavengers.
  • Zero
Prey Upon

Prey Upon {G}

Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
  • Zero
Priest of Profanities

Priest of Profanities {2}{B}{B}

Creature - Zombie Cleric
{2}, {T}, Sacrifice a creature: Each opponent loses 2 life. You gain life equal to the life lost this way.
2/4
  • Zero
Primal Evocation

Primal Evocation {4}{G}{G}

Sorcery
Reveal the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Then flip a coin. If you win the flip, return Primal Evocation to its owner's hand.
  • Zero
Prophetic Flame

Prophetic Flame {R}

Creature - Elemental
Haste
When Prophetic Flame dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
  • Zero