243 cards found
Might of All

Might of All {3}{W}{W}

Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
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Mighty Swing

Mighty Swing {R}

Target attacking creature gets +3/+0 until end of turn.
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Mind Crash

Mind Crash {4}{B}{B}

Target player reveals their hand. You choose three cards from it and exile them. Then that player exiles the top three cards of their library.
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Mindbreaker Sphinx

Mindbreaker Sphinx {3}{U}{U}

Creature - Sphinx
If Mindbreaker Sphinx would deal combat damage to a player, you may prevent it. If you do, that player mills X cards, where X is Mindbreaker Sphinx's power. If two cards that share a card type were milled this way, put a +1/+1 counter on Mindbreaker Sphinx.
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Mindwinder {2}{G}

Creature - Snake
Whenever an opponent casts a noncreature spell, draw a card.
You'll feel your mind break long before your body does.
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Mist Lurker

Mist Lurker {4}{G}{U}

Creature - Beast
Flash (You may cast this spell any time you could cast an instant.)
When Mist Lurker enters the battlefield, tap all creatures you don't control.
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Mistwake Hydra

Mistwake Hydra {X}{G}{G}{G}

Creature - Hydra
Mistwake Hydra enters the battlefield with X +1/+1 counters on it.
Creatures with power less than Mistwake Hydra's power can't block it.
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Monstrous Guise

Monstrous Guise {B}

Target creature you control gets +1/+0 and gains menace until end of turn. (That creature can only be blocked by two or more creatures.)
Draw a card.
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Moonlit Shore

Moonlit Shore

Moonlit Shore enters the battlefield tapped unless you control two or more blue and/or black permanents.
{T}: Add {U} or {B}.
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Morbid Plunder

Morbid Plunder {1}{B}{B}

Return up to two target creature cards from your graveyard to your hand.
The best treasures—to a necromancer at least—are those who never considered themselves treasures at all.
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Basic Land - Mountain
Move Unseen

Move Unseen {U}

Target creature can't be blocked this turn.
“Now Daril, the essence of stealth is simple. Move with intention and purpose so that they'll think you were always meant to be there.”
—Amelia, Aeon's Hand Assassin
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Murderous Rampage

Murderous Rampage {3}{B}{B}

Destroy target creature an opponent controls, then that player sacrifices a creature.
“The Aeon's Hand will share my pain! You monsters!”
—Daril Tique
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Natia Nomad

Natia Nomad {3}{W}

Creature - Human Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
The Natia Valley is one of the key routes many nomadic tribes pass when the seasons change.
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Natia Shaman

Natia Shaman {1}{W}

Creature - Cat Shaman
“Though they may talk of things like spirituality, the Leonin of Natia Valley are no more than savages crudely wearing the veneer of civilization.”
—Gavis, Stalwart
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Nimbus Fae

Nimbus Fae {U}

Creature - Faerie Wizard
{3}{U}, Sacrifice Nimbus Fae: Put target creature on top of its owner's library.
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Northwind Master

Northwind Master {U}

Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Northwind Master enters the battlefield, you may have another target creature you control gain prowess until end of turn.
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Ophelia's Neophyte

Ophelia's Neophyte {1}{B}{B}

Creature - Vampire Warrior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Ophelia's Neophyte enters the battlefield, you may have another target creature you control gain lifelink until end of turn.
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Oracle Crab

Oracle Crab {U}

Creature - Crab
When Oracle Crab enters the battlefield, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Their shells contain the secrets of fate itself.
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Overwhelming Force

Overwhelming Force {5}{G}{G}

Creatures you control get +3/+3 until end of turn and creatures your opponents control block this turn if able.
When the wild calls, listen or be trampled into the dust.
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Paladin's Blade

Paladin's Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and lifelink.
Equip {3}
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Palloren Vulture

Palloren Vulture {3}{B}

Creature - Bird Zombie
When Palloren Vulture enters the battlefield, each player mills two cards.
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Basic Land - Plains
Planar Processor

Planar Processor {5}

Artifact Creature - Construct
{T}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{T}, Sacrifice an artifact: Planar Processor deals 1 damage to any target.
{T}, Sacrifice an enchantment: Draw a card.
{T}, Sacrifice a land: Add one mana of any color.
Predatory Feast

Predatory Feast {1}{G}

Choose a creature. When it dies this turn, distribute two +1/+1 counters among any number of creatures you control.
The cry of death is the dinner bell of the scavengers.
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