551 cards found
Cutting Brilliance

Cutting Brilliance {1}{W}

Instant
Put three -1/-1 counters on target attacking or blocking creature.
“Such radiance is a beautiful weapon—perhaps fearsome to some, but is that not essential to awe?”
—Professor Michael Haldean
  • Feanav: The Apothecary's Progress
Cycle of Scars

Cycle of Scars {2}{R}

Enchantment
Whenever you put one or more -1/-1 counters on a creature, put that many charge counters on Cycle of Scars.
Remove three charge counters from Cycle of Scars: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
  • The Empty Throne of Feanav
Dabbling Patron

Dabbling Patron {R}

Creature - Human Noble
When Dabbling Patron enters, if you cast an instant or sorcery spell this turn, create a 1/1 colorless Elemental creature token.
Devonport, Hyden, and the Conways all had given support to the late regent's alchemical research. In return, they had strong claims to the throne—with the means to press them.
1/2
  • The Empty Throne of Feanav
Daughter of Tempests
Sibling of All Elements

Daughter of Tempests {1}{U}

Creature - Merfolk Shapeshifter
Flash
When Daughter of Tempests enters, target creature an opponent controls gets -2/-0 until end of turn.
Attain {3}{U} ({3}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
1/2
Card has other part: Sibling of All Elements
  • The Empty Throne of Feanav
Death of the Author

Death of the Author {B}

Sorcery
Choose a nonlegendary, nonland card name. Target opponent reveals their hand and discards a card with that name.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Deathly Dreams

Deathly Dreams {B/G}{B/G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Leticia concluded that The Mistake, and she herself, never should have been.
  • Feanav: The Apothecary's Progress
Decayed Bedchamber

Decayed Bedchamber

Land
Decayed Bedchamber enters tapped.
When Decayed Bedchamber enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {B} or {G}.
  • The Empty Throne of Feanav
Deciduous Defense

Deciduous Defense {G/W}

Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
“Nature's fine example is to discard that which no longer serves us, dear.”
—Haldean to Lettie Wormwood
  • Feanav: The Apothecary's Progress
Delegitimize

Delegitimize {3}{R}

Enchantment - Aura
Enchant creature
When Delegitimize enters, target opponent sacrifices a land.
Enchanted creature gets +2/+1.
When his affair became public, the Marquess Devonport was judicially decreed to have no legal heirs—a decision only the throne could overturn.
  • The Empty Throne of Feanav
Demon of Necessary Evil

Demon of Necessary Evil {3}{B}

Creature - Demon Noble
At the beginning of your end step, if you've sacrificed three or more permanents this turn, return Demon of Necessary Evil from your graveyard to the battlefield.
4/2
  • The Empty Throne of Feanav
Desperate Contrition

Desperate Contrition {2}{R}

Sorcery
Target opponent may have Desperate Contrition deal 4 damage to them. If that player doesn't, you draw three cards.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Devoted Apothecary

Devoted Apothecary {W}

Creature - Human Shaman
Lifelink
Sacrifice Devoted Apothecary: Remove a counter from target permanent.
Admission to the apothecary's guild requires a life fully committed.
1/1
  • Feanav: The Apothecary's Progress
Diluvian Diviner
Coastal Conjurer

Diluvian Diviner

Creature - Merfolk Leviathan
(Color indicator: Diluvian Diviner is blue)
Hexproof
Janneke joined merfolk shapeshifting with human true-form magic, and in doing so united rogue alchemists in new purpose: to understand the intertwined natures of life, magic, and above all, the mortal soul.
5/6
Card has other part: Coastal Conjurer
  • The Empty Throne of Feanav
Disarray

Disarray {1}{U}{U}

Instant
Counter target spell. Mill three cards.
“Magic is the complex interplay of sympathetic materials with ritual. I need only disturb one part to triumph.”
—Professor Michael Haldean
  • Feanav: The Apothecary's Progress
Disharmony of the Spheres

Disharmony of the Spheres {4}{B}{B}

Enchantment
When Disharmony of the Spheres enters, return up to four creature cards from your graveyard to your hand.
At the beginning of your upkeep, you may sacrifice an Angel, a Demon, a Faerie, and a Spirit with different names. If you do, you win the game.
  • The Empty Throne of Feanav
Disowned Spirit

Disowned Spirit {1}{W}

Creature - Spirit
Flying
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
“Society tends to have a convenient memory, but the past often resents forgetfulness.”
—Doctor Gareth Barton
2/2
  • The Empty Throne of Feanav
Dissipate

Dissipate {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The second covenant was formed, and unless the Coalition could end it quickly, their brethren overseas would be crushed.
Distant Shores

Distant Shores {1}{G}

Sorcery
Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Kanvar Singh would sail to other imperial colonies to win their freedom and allegiance, until a Coalition of Rebellions could invade the imperial mainland.
  • The Empty Throne of Feanav
Distress

Distress {B}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
The voices smothered Lettie, layered one upon another until there was nothing but excruciating noise.
  • Feanav: The Apothecary's Progress
Divine Conspiracy

Divine Conspiracy {1}{W}

Sorcery
Divine Conspiracy has flash as long as an Angel, Demon, Faerie, or Spirit you controlled died this turn.
Choose up to two target nonland permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
  • The Empty Throne of Feanav
Divine Theurge

Divine Theurge {3}{W}

Creature - Human Cleric Wizard
When Divine Theurge enters, choose one —
• Return target enchantment card from your graveyard to your hand.
• Return target creature card with power 2 or less from your graveyard to your hand.
3/2
  • Feanav: The Apothecary's Progress
Doctor Gareth Barton
Miss Margaret Barton

Doctor Gareth Barton

Legendary Creature - Human Wizard
(Color indicator: Doctor Gareth Barton is white and blue)
Spells your opponents cast cost {1} more to cast.
Spells you cast cost {1} less to cast.
3/4
Card has other part: Miss Margaret Barton
Domestic Conspirators

Domestic Conspirators {3}{W}

Creature - Human Cleric
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Domestic Conspirators enters deployed, destroy target artifact or enchantment.
Beneath high society's notice, servants were crucial saboteurs during the late war.
3/4
  • The Empty Throne of Feanav
Doomed Woodsman

Doomed Woodsman {G}

Creature - Human Scout
When Doomed Woodsman dies, create a 1/1 green Faerie Druid creature token with hexproof.
Fae find comfort in the longevity of trees, their companions in eternity.
1/1
  • Feanav: The Apothecary's Progress
Dram Brewing

Dram Brewing {2}{G}

Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress