You may cast this spell as though it had flash if it targets a creature or planeswalker. Burning Up deals X damage to any target, where X is the number of basic land types among lands you control.
Flying When Calamity Dragon enters, it deals 2 damage to each creature you don't control. Whenever a creature dealt damage this way dies this turn, Calamity Dragon deals 2 damage to that creature's controller.
{1}{G}{G}, Sacrifice a creature: Search your library for a creature card with mana value X or less, where X is 1 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Whenever you cast a noncreature spell, if you control exactly one creature, copy that spell. You may choose new targets for the copies. (If it's a permanent, it resolves as a token.)
Search your library for three differently named noncreature, nonland cards with mana value 3 or less not named Chaos Is Your Redemption and exile them, then shuffle. If you exile three cards this way, cast one at random without paying its mana cost. Then shuffle the rest into your library.
As the Abominations overwhelmed the Triumvirate, Glitch reached her breaking point.
Reveal the top seven cards of your library. Starting with you, each player chooses a nonland card from among them that hasn't been chosen this way. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Flying Lands you control have “{T}: Add one mana of any color.” As long as you control seven or more lands, creatures you control have trample, haste, and hexproof.
When Citywide Automation enters, create two 1/1 colorless Construct artifact creature tokens. {2}{W}{W}, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Search your library for a basic land card and put that card onto the battlefield, then shuffle. {5}{G}{W}, Exile Claim for Civilization from your graveyard: Create a 6/6 colorless Golem artifact creature token. Activate only as a sorcery.
This spell costs {3} less to cast if it targets a permanent with mana value 3 or less. Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“You will never quite leave your sins behind.” —Sesilius of Wicked Ways
Whenever you cast an instant or sorcery spell, you may exile that card instead of putting it anywhere else as it resolves. At the beginning of your upkeep, Clash Reactor deals X damage to each opponent, where X is the number of colors of cards exiled with Clash Reactor.
Haste When Collapsing Star Viper enters, you may tap target permanent with mana value X or less. At the beginning of your upkeep, return Collapsing Star Viper to its owner's hand.