281 cards found
Grim's Warchest

Grim's Warchest {2}

Artifact
{2}, {T}: Create a Treasure token.
{W}{U}{B}{R}{G}, {T}, Sacrifice Grim's Warchest: Exile target creature.
“Money can buy anything in Dawson's world. Even you.”
—Grim
  • Elmare: Into the Abyss
Grim, Dawson's Vassal

Grim, Dawson's Vassal {2}{W}{B}

Legendary Creature - Merfolk Assassin
Flash
Slipstream
When Grim enters the battlefield, if you sacrificed a permanent this turn, exile target tapped creature.
3/2
  • Elmare: Into the Abyss
Grisly Ruins

Grisly Ruins

Land
You may play Grisly Ruins from your graveyard if there are seven or more cards in your graveyard.
Grisly Ruins enters the battlefield tapped.
{T}: Add {B} or {G}.
Cycling {1}{B}{G}
  • Elmare: Into the Abyss
Guppyfin Duelist

Guppyfin Duelist {2}{G}

Creature - Merfolk Aurashaper Warrior
Flash
When Guppyfin Duelist enters the battlefield, create a green Aura enchantment token named Piranha's Prowess attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Untap that creature.
1/1
  • Elmare: Into the Abyss
Happy Manta

Happy Manta {3}{U}

Enchantment Creature - Fish
Slipstream
Whenever Happy Manta deals combat damage to a player, draw a card for each card type among spells you've cast this turn.
Unrelenting joy in the face of total doom.
2/2
  • Elmare: Into the Abyss
Harmonic Attunement

Harmonic Attunement {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Concord — As long as there are four or more card types among permanents you control, enchanted creature has slipstream.
  • Elmare: Into the Abyss
Harried Submersible

Harried Submersible {1}

Artifact - Vehicle
When Harried Submersible enters the battlefield, target opponent creates a 1/1 blue Tentacle creature token.
Whenever Harried Submersible deals combat damage to a player or planeswalker, draw a card.
Crew 2
3/3
  • Elmare: Into the Abyss
Haughty Chateau

Haughty Chateau

Land
Haughty Chateau enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
  • The Land Bundle
Haunted Woodlock

Haunted Woodlock

Land
Haunted Woodlock enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
  • The Land Bundle
Herald from Below

Herald from Below {3}{B}{B}

Creature - Horror
Pressure {2}{B}
Menace
“Our prayers have been answered! Death approaches! Oryxyth is nigh!”
—Ssythax of the Danithra
4/3
  • Elmare: Into the Abyss
Highbeam Hulk

Highbeam Hulk {4}{R}

Artifact Creature - Construct
When Highbeam Hulk enters the battlefield, you may discard a card. If you do, draw a card.
Cycling {2}
4/4
  • Elmare: Into the Abyss
Hila Okunos

Hila Okunos {1}{G}{W}

Legendary Creature - Merfolk Aurashaper
When Hila Okunos enters the battlefield, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever another nontoken Aura or Aurashaper enters the battlefield under your control, create a token that's a copy of it.
2/2
  • Elmare: Into the Abyss
Hit the Bottom

Hit the Bottom {U}

Sorcery
Pressure {2}{U}
Draw two cards, then discard two cards unless Hit the Bottom was cast for its pressure cost.
After millennia of descent, the Others had finally discovered what was promised— a whole new world in all its glory.
  • Elmare: Into the Abyss
Hopesinker

Hopesinker {2}{U}

Creature - Leech Horror
Slipstream
Pressure {U}
“Isn't it funny when your worst nightmare literally appears out of the blue?”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss
Horrors' Reach

Horrors' Reach {B}

Sorcery
Pressure {3}{B}
Return target creature card from your graveyard to your hand. If this spell was cast for its pressure cost, put that card onto the battlefield instead.
  • Elmare: Into the Abyss
Idyllic Odyssey

Idyllic Odyssey {W}

Enchantment
When Idyllic Odyssey enters the battlefield, create a 1/1 white Merfolk creature token.
Concord — At the beginning of combat on your turn, if there are four or more card types among permanents you control, put a +1/+1 counter on target creature you control. That creature gains lifelink until end of turn.
Trust in the Great Current, and it will lead you far.
  • Elmare: Into the Abyss
Ink Seer

Ink Seer {2}{B}

Creature - Merfolk Shaman
When Ink Seer dies, you draw a card, lose 1 life, and create a Treasure token.
“...Yes, I see a great stain upon our souls. For we are one Danithra, and our time is nigh.”
3/1
  • Elmare: Into the Abyss
Into Cuxuri Trench

Into Cuxuri Trench {4}{U}{U}

Sorcery
Return up to two target creatures to their owner's hands.
Cycling {2}
“Jetstream, Warhead, come in! Jetstream, Warhead, do you copy! I repeat...”
—Mettalia
  • Elmare: Into the Abyss
Into Waiting Jaws

Into Waiting Jaws {3}{R}

Sorcery
Into Waiting Jaws deals 5 damage to target creature. If you sacrificed a permanent or discarded a card this turn, Into Waiting Jaws deals 3 damage to that creature's controller.
Many Cuxuri monsters keep gruesome dens lined with the bones of countless victims.
  • Elmare: Into the Abyss
Into the Abyss

Into the Abyss {2}{B}{B}{B}

Enchantment
If a card would be put into your graveyard from anywhere, exile it instead.
If you would draw a card, return two cards from your graveyard to your hand instead. If you can't, you lose the game.
“The darkness in any common person's heart runs deeper than Cuxuri itself.”
—Turi of Hollow Depths
  • Elmare: Into the Abyss
Jetskate

Jetskate {1}{R}

Enchantment Creature - Fish
Haste
When Jetskate enters the battlefield, if you've drawn two or more cards this turn, it deals 2 damage to any target.
Cycling {R}
2/1
  • Elmare: Into the Abyss
Joyous Whaleshark

Joyous Whaleshark {4}{W}{W}

Enchantment Creature - Whale Shark
Concord — This spell costs {2} less to cast if there are four or more card types among permanents you control.
Vigilance
Every aspect of Elmare life operates in harmony—even the food chain.
4/5
  • Elmare: Into the Abyss
Jumbo Shrimp

Jumbo Shrimp {6}{G}{G}

Creature - Shrimp Kraken
When Jumbo Shrimp enters the battlefield or when you cycle it, destroy target noncreature permanent.
Cycling {3}{G}{G}
No longer an oxymoron.
9/9
  • Elmare: Into the Abyss
Keep in Line

Keep in Line {1}{W}

Instant
Exile target creature if its controller controls more lands than you.
Cycling {2}
“Nothing personal— Lord Dawson just thought you'd gotten too big for your britches.”
—Grim
  • Elmare: Into the Abyss
Krill-Clan Guardian

Krill-Clan Guardian {1}{G}{U}

Creature - Whale Warrior
Concord — You may cast this spell as though it had flash if there are four or more card types among permanents you control.
When Krill-Clan Guardian enters the battlefield, it fights up to one other target creature. If that creature would die this turn, return it to its owner's hand instead.
“I fight in the memory of my graceful ancestor, who left this sea for another above.”
4/4
  • Elmare: Into the Abyss