188 cards found
Shroud the World in Doom

Shroud the World in Doom {1}{U}{B}

Sorcery - Revelation
Return up to one target creature to its owner's hand. If you do, that player discards a card at random.
Coalesce {5}{U}{B} (You may cast this from your graveyard for {5}{U}{B}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Shroud the World in Doom deals combat damage to an opponent, that player discards a card at random.
5/5
  • Rail War
Singularity's Grasp

Singularity's Grasp {X}{B}{G}

Sorcery
Each creature gets -X/-X until end of turn. Destroy each artifact and enchantment with mana value X or less.
“Someday, if the only solution I can find is to destroy it all, I'm afraid I'll know how.”
—Sanaito
Snowclearer

Snowclearer {1}

Artifact - Project
At the beginning of your end step, you may put a progress counter on Snowclearer.
[PROGRESS 1-2] Sacrifice Snowclearer: Add {C}.
[PROGRESS 3+] Sacrifice Snowclearer: Add two mana of any one color.
  • Rail War
Sovereign Skies

Sovereign Skies {2}

Artifact - Project
Whenever you cast a noncreature spell, you may put a progress counter on Sovereign Skies.
[PROGRESS 2+] Indestructible
{T}: Add {C}.
[PROGRESS 9+] Sovereign Skies is a 9/9 Ship artifact creature with flying.
  • Rail War
Spark New Life

Spark New Life {X}{R}{G}

Instant
Spark New Life deals X damage to any target. You may put up to X land cards from your hand and/or graveyard onto the battlefield.
Marre shamans bloom seeds into trees and fires alike.
Sparkline Dancer

Sparkline Dancer {1}

Artifact Creature - Construct
{2}: Sparkline Dancer gains flying until end of turn.
“I'll never work for a rail baron. They don't understand that beauty is more important than profit.”
—Anika Brandr, deviser
1/1
  • Rail War
Sparkline Harness

Sparkline Harness {U}{R}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Sparkline Harness.
[PROGRESS 1-3] Whenever an artifact creature you control attacks, it deals 1 damage to target opponent.
[PROGRESS 4+] Whenever a creature you control attacks, it deals 1 damage to target opponent.
  • Rail War
Specialist Saboteur

Specialist Saboteur {2}{W}

Creature - Human Advisor
When Specialist Saboteur enters the battlefield, choose one —
• Put a +1/+1 counter on Specialist Saboteur.
• Destroy target enchantment.
“Fortunately for us, Union Rail is experiencing unexpected delays.”
2/2
  • Rail War
Spectacle of Innovation

Spectacle of Innovation {2}{U}

Enchantment - Project
Whenever an artifact enters the battlefield under your control, you may put a progress counter on Spectacle of Innovation.
[PROGRESS 1+] Artifact creatures you control get +1/+1.
[PROGRESS 3+] Artifact creatures you control have flying and hexproof.
  • Rail War
Spectral Skycruiser

Spectral Skycruiser {7}

Artifact Creature - Ship
Flying
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{5}: Each opponent sacrifices a nonland permanent.
4/4
  • Villains: The Musical
Stand Unassailable

Stand Unassailable {1}{G}

Sorcery - Revelation
You gain 7 life.
Coalesce {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Life, it never die.
6/4
Stay On Guard

Stay On Guard {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+3.
As long as enchanted creature has a +1/+1 counter on it, it has vigilance.
“Fire at the first sight of tentacles.”
  • Rail War
Steam Daimyo's Gauntlets

Steam Daimyo's Gauntlets {3}

Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
Equip—Sacrifice an artifact.
“We must learn to balance the old and the new, tradition and innovation. Men like Mr. Yoshida thrive on the imbalance we've created.”
—General Ito Tsubasa
  • Rail War
Steamcharged Armor

Steamcharged Armor {2}

Artifact - Equipment
Equipped creature has menace.
Sacrifice an artifact or enchantment: Equipped creature gets +2/+2 until end of turn.
Equip {1}
“Oh, it's fine, this one's completely safe. I've learned a lot in the last five years.”
—Riga van Tarren
  • Rail War
Steamwork Musicians

Steamwork Musicians {2}

Artifact Creature - Construct Bard
When Steamwork Musicians enters the battlefield, creatures you control get +1/+0 until end of turn.
The Empress knew the last place anyone would search for concealed weapons was inside her own personal orchestra.
1/1
  • Rail War
Steelclad Investigator

Steelclad Investigator {W}{W}

Creature - Human Scout Detective
Vigilance
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is Steelclad Investigator's power.
1/1
  • Rail War
Stormcannon Gauntlet

Stormcannon Gauntlet {3}

Artifact - Equipment
Whenever equipped creature attacks, it deals damage to defending player equal to the number of instant and sorcery cards in your graveyard.
Equip {2}
  • Villains: The Musical
Stormcannon Testing

Stormcannon Testing {4}

Artifact - Project
Whenever one or more creatures you control attack, you may put a progress counter on Stormcannon Testing.
[PROGRESS 2-3] {T}: Target creature gets +2/+0 until end of turn.
[PROGRESS 4+] {T}: Target creature gets +2/+0 and gains double strike until end of turn.
  • Rail War
Strike Down the Usurpers

Strike Down the Usurpers {2}{G}

Sorcery - Revelation
Exile up to one target artifact or enchantment.
Coalesce {5}{G} (You may cast this from your graveyard for {5}{G}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/6
  • Rail War
Suborn Humanity's Works

Suborn Humanity's Works {4}{U}

Sorcery - Revelation
Gain control of target noncreature permanent.
Coalesce {8}{U}{U} (You may cast this from your graveyard for {8}{U}{U}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
8/8
  • Rail War
Sullivan's Courier

Sullivan's Courier {1}{R}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{5}{R}: Sullivan's Courier gets +2/+2 until end of turn.
“Normally, it's three days' ride from Dellan to Rawthlin. With news like this, I'm fixing to do it in half of one.”
2/1
  • Rail War
Sullivan's Heralds

Sullivan's Heralds {R}{G}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Sullivan's Heralds or another creature you control becomes renowned, add mana equal to the number of +1/+1 counters on it in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
2/2
  • Rail War
Sunrise Sentinel

Sunrise Sentinel {1}{G}

Creature - Human Scout
Hexproof
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Sunrise Sentinel is renowned, other Scouts you control have hexproof.
“Lady Mari is here. We're safe now.”
1/1
  • Rail War
Sword of Redemption

Sword of Redemption {2}

Artifact - Equipment
Whenever equipped creature deals combat damage, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage dealt this way.
Equip {1}
  • Villains: The Musical
Taste Brilliance

Taste Brilliance {3}{U}{R}

Sorcery
Discard your hand. Draw a card for each artifact you control, then add {U} for each artifact you control. Exile Taste Brilliance.
Every deviser lives for those moments when the mundane world fades away and leaves only the beauty of perfect creation.
  • Rail War