{1}{R}: Earnest Labourer gets +2/+0 until end of turn. {4}{G}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Earthbreaker Behemoth enters, it deals damage equal to its power to up to one target creature you don't control. Excess damage is dealt to that creature's controller instead.
Just when you think you're in control and on a roll, Olten surprises you.
At the beginning of each combat, you may have Elderin, Crystalline Crusader become a copy of another target creature you control with mana value 3 or less until end of turn, except its name is still Elderin, Crystalline Crusader, it's still 3/3, still legendary, and it's an artifact in addition to its other types. {W}{U}{B}{R}{G}: Elderin gets +3/+3 until end of turn.
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) {4}{R}: Elvish Verseblade deals 1 damage to each creature. Activate only as a sorcery.
Defender, reach {T}, Discard a card: Create a 0/2 red and green Scarecrow creature token with defender and reach. {R}{G}, {T}: Embergourd Scarecrow deals X damage to target player or planeswalker, where X is the number of creatures with defender you control.
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) When this creature dies, it deals X damage to target player or planeswalker, where X is the number of cards and tokens merged with it.
Trample Assault {2}{R}{G}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
[+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control. [0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield. [–10]: You control target player.
Whenever you cast a spell, draw X cards, where X is Enai, Who Wanders Alone's power. As long as there are no other untapped creatures on the battlefield, Enai's power and toughness are switched.
“You may wander alongside, but my path strays far too long for the faint of spirit.”
Flying Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Enlightened Guardian. It loses this ability and gains “Whenever this creature attacks, draw two cards.”
Whenever a land you control enters, add one mana of any color. Whenever Enraged Fangwurm attacks, you may sacrifice a land. If you do, Enraged Fangwurm deals 2 damage to target player or planeswalker.
Choose X. You may choose the same mode more than once. • Epic of Anku deals 4 damage to each creature. • You draw three cards and you lose 3 life. • Return target nonplaneswalker permanent card from your graveyard to the battlefield.
Artifacts you control have “{T}: Add one mana of any color.” {2}{R}{G}: Create a 3/2 green Crocodile creature token with trample. It gains haste until end of turn.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Create three 1/1 Scout creature tokens that are all colors.
Flash You may activate Zero's loyalty abilities any time you could cast an instant on your turn and the turn they entered. [+2]: Destroy up to one target permanent with mana value 4 or greater. [–2]: You may cast a spell with mana value 5 or less from your hand without paying its mana cost. [–3]: Search your library for a card and put it into your hand. Shuffle your library.
Whenever a creature dies, create a 1/1 red and green Warrior creature token if this is the first time this ability has resolved this turn. Otherwise, you draw a card and you lose 1 life.
Later, the seers would say it was little more than a visage of the whole. Nothing more than slaying a mirage. But in that moment, it was victory.
[+1]: Add {R} or {G}. [–1]: Fatresya deals 2 damage to target creature. That creature can't block this turn. [–5]: You get an emblem with “Creatures you control get +2/+2 and have haste and trample.”
When Fearless King Shabil enters, reveal the top five cards of your library. You may put a Cat card from among them into your hand. Put the rest on the bottom of your library in any order. At the beginning of combat on your turn, each Cat you control gains all abilities of each other Cat you control until end of turn.
{R/G}: Fento, Nova Crusader gains haste and trample until end of turn. Whenever Fento, Nova Crusader attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. If you do, sacrifice that creature at the beginning of the next end step.
Trample When Feral Devout enters, choose one — • Put a +1/+1 counter on Feral Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
{1}{R}{G}: Feral Exemplar gets +2/+2 until end of turn. Activate only once each turn. Ferocious — Whenever a creature you control with power 4 or greater attacks, that creature gets +X/+X until end of turn, where X is its power.