15282 cards found
Teikoku Cavalry

Teikoku Cavalry {2}{W}

Creature - Human Samurai
First strike
Art of war — At the beginning of your end step, if Teikoku Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/3
  • Imperial Legacies
Teikoku Daimyo

Teikoku Daimyo {1}{W}{W}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Teikoku Daimyo dealt damage to an opponent this turn, put a +1/+1 counter on each creature you control that attacked this turn.
3/3
  • Imperial Legacies
Teikoku Samurai

Teikoku Samurai {1}{W}

Creature - Human Samurai
Vigilance
Art of war — At the beginning of your end step, if Teikoku Samurai dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/2
  • Imperial Legacies
Teikoku Skirmisher

Teikoku Skirmisher {1}{R}

Creature - Human Samurai
Haste
Art of war — At the beginning of your end step, if Teikoku Skirmisher dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
  • Imperial Legacies
Telenian Formshaping

Telenian Formshaping {1}{U}

Instant
You may cast Elemental spells as though they had flash this turn.
Whenever you cast an Elemental spell this turn, draw a card.
“The forces of nature will fight back against time itself. Why won't we?”
— Serila the Stormkeeper
  • Spark of Revolution
Telling Time

Telling Time {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when “telling time” becomes “telling time what to do.”
  • Mious
Temperate Gazebo

Temperate Gazebo {2}{W}

Creature - Wall
Defender
Whenever another creature deals damage to Temperate Gazebo, you gain 3 life.
Not swords, nor spears, nor even the best of arrows phase the dreaded gazebo.
0/6
  • Goliaths of Nangjiao
Temple Cranes

Temple Cranes {2}{W}

Creature - Bird
Flying, lifelink
The cranes roost among the top perches of the Divine Realm temples, where they are inadvertently protected by Lijing as he oversees the temples themselves.
1/3
  • Goliaths of Nangjiao
Temple Stalker

Temple Stalker {2}{U}

Creature - Human Rogue
Protection from Clerics (This creature can't be blocked, targeted or dealt damage by Clerics.)
“It's not hard to hide from priests. They already blind themselves with piety.”
2/2
  • Mious
Temple's Facade

Temple's Facade {4}{W}

Creature - Wall
Defender
Other untapped creatures you control get +0/+1.
Each other creature you control can block an additional creature each combat.
0/6
  • Khaliz-Dorahn
Temporal Augury

Temporal Augury {1}{U}

Sorcery
Scry 3. If you control a Wizard, draw a card.
  • Surging Tide
Temporal Loophole

Temporal Loophole {4}{U}{U}{U}

Instant
Counter target spell.
Take an extra turn after this one.
Even a second can be an eternity if you know how to make full use of it.
  • Khaliz-Dorahn
Temporary Armory

Temporary Armory {4}

Artifact - Equipment
Temporary Armory enters with four +1/+1 counters on it.
Whenever Temporary Armory becomes equipped to a creature, move a +1/+1 counter from Temporary Armory to that creature.
Equipped creature has first strike.
Equip {2}
  • Surging Tide
Tempt Fate

Tempt Fate {2}{B}

Sorcery
Target player reveals their hand. You and that player secretly choose a nonland card from it. Then those cards are revealed. That player discards the chosen cards.
The Refractors are difficult to appease, but they can be impressed.
  • Ophorio
Tender of the Land

Tender of the Land {1}{G}

Creature - Elf Druid
When Tender of the Land enters, if you control four or more lands, draw a card.
He can hear the faint whispers of the land calling to him and guiding him.
2/2
  • K15 Core Set
Tendrils of Corruption

Tendrils of Corruption {3}{B}

Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness isn't always hiding a threat. Sometimes darkness is the threat itself.
  • Pyramids of Atuum
Terrenal Might

Terrenal Might {3}{G}

Instant
Target creature you control gets +X/+X until end of turn, where X is the number of lands you control.
Elementals of Rehis-Dorahn use every strength the land has to offer them.
  • Khaliz-Dorahn
Terrifying Ankh

Terrifying Ankh {4}{B}

Sorcery
Choose target opponent. Scry 3, then reveal the top card of your library. The chosen player discards an amount of cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Pyramids of Atuum
Test of Burning Wax

Test of Burning Wax {1}{R}

Enchantment
Spells you cast without trial have trial 1. (As you cast a spell with trial 1, an opponent of your choice may pay 1 life. If they don't, they fail the trial.) (As you cast this spell, an opponent of your choice may pay 1 life. If they don't, they fail the trial.)
Whenever an opponent fails a trial, you may discard a card. If you do, draw a card.
  • Mious
Test of Fear

Test of Fear {2}{B}

Instant
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
Target creature gets +1/+0 and gains menace until end of turn. If the trial was failed, other creatures you control gain menace until end of turn.
  • Mious
Test of Forsaking

Test of Forsaking {R}

Instant
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
Discard a card, then draw a card. If the trial was failed, you may instead discard two cards. If you do, draw two cards.
“You can keep your purse—if we can have your village's coffers!”
  • Mious
Test the Winds

Test the Winds {2}{W}

Sorcery
Create a 1/1 white Bird creature token with flying, then invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
White doves are used by the Folded Fan to determine probable flight paths and intercept enemy messages.
  • Goliaths of Nangjiao
Thailen's Guard

Thailen's Guard {W}

Creature - Human Soldier
When Thailen's Guard dies, you gain 2 life and scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
They set out expecting a small band of bandits. They encountered an army.
1/1
  • A Tourney at Whiterun
Thailen's Reprisal

Thailen's Reprisal {X}{R}{R}

Instant
Thailen's Reprisal deals 2 damage to each of up to X targets.
“No, Hoff. I won't delegate this. If these bandits dare to pillage within spitting distance of Whiterun, then I'll teach them a lesson myself.”
—Thailen, Heir to Daeland
  • A Tourney at Whiterun
Tharanos' Legion

Tharanos' Legion {5}{G}{G}

Creature - Human Soldier
Bulwark — When Tharanos' Legion enters, draw a card for each creature you control with toughness 4 or greater.
Prosanians, just like Danuri, believe in unity and teamwork above all else, knowing that numbers make strength.
4/6
  • Aftermath