15897 cards found
Guild Recruiter

Guild Recruiter {G}{U}

Creature - Human Scout
You may look at the top card of your library any time.
{T}: Reveal the top card of your library. If that card has a creature type no creature you control has, put it into your hand.
1/3
  • Arkadai
Suraj Outrider

Suraj Outrider {1}{R}

Creature - Human Warrior
{2/R}: Suraj Outrider gets +1/+0 until end of turn.
A blade is only as capable as its wielder.
2/1
  • Al Tabaq
Tempered Ankulim

Tempered Ankulim {2}

Artifact Creature - Elemental
When Tempered Ankulim enters, choose one —
• You gain 2 life.
• Each opponent loses 2 life.
2/2
Aegis Champion

Aegis Champion {W}

Creature - Human Soldier
{1}{W}: Aegis Champion gains indestructible until end of turn.
Only one solider is needed to hold the front.
0/2
  • Zero
Foster the Future

Foster the Future {2}{G}

Enchantment
When Foster the Future enters, create a 3/3 red Panda creature token.
Panda creatures and Mao planeswalkers you control have “+2: Target creature you control gains vigilance until end of turn” and “-4: Creatures you control get +1/+1 and gain trample until end of turn.”
  • Nangjiao In Bloom
Enigma of Seventy Scrolls

Enigma of Seventy Scrolls {U/R}

Instant
Choose a card name, then look at the top card of your library. If it has the chosen name, you may exile it and you may play it from exile until end of turn.
Whenever a creature you control becomes tapped, you may return Enigma of Seventy Scrolls from your graveyard to your hand.
  • The Unraveling
Garrison Mobilizer

Garrison Mobilizer {3}{G}{W}

Creature - Human Soldier
Whenever a creature attacks, if its toughness is greater than its power, untap it.
Assaults on Prosania can sometimes be perilous. Luckily, there are always those who'll remind their people what it is they fight for.
3/5
  • Aftermath
Sharp Eyed Sentinel

Sharp Eyed Sentinel {1}{U}{U}

Creature - Bird Warrior
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Spell you cast cost {1} less to cast as long as it's not your turn.
2/2
  • Pyramids of Atuum
Architect of Calamity

Architect of Calamity {2}{R}

Creature - Human Advisor
Whenever you cast a noncreature spell, Architect of Calamity deals 2 damage to each opponent.
Some destroy kingdoms with a single crushing blow. Others prefer a finer touch.
1/1
Ekebram's Scribe

Ekebram's Scribe {1}{U}

Creature - Human Wizard
When Ekebram's Scribe enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/1
  • Scriptures of Urshad
Warpath Ghoul

Warpath Ghoul {2}{B}

Creature - Zombie
Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.
3/2
  • Surging Tide
Arcane Chronometer

Arcane Chronometer {3}

Artifact
Activated abilities of artifacts cost {2} more to activate.
It saps away from other power supplies, making even the simplest gadgets freeze.
  • Discoveries of Akieva
Trossingen's Finest

Trossingen's Finest {3}{W}

Instant
Create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Through day and night, on land or sea, against man or beast— We will fight to our last.”
—Sanctum creed
  • Seasons of War
Hypersomnia

Hypersomnia {2}{U}{U}

Sorcery
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
  • A Tourney at Whiterun
Zhenya, the Draconic

Zhenya, the Draconic {1}{R}

Legendary Creature - Human Warrior
Menace
Ferocious — Whenever Zhenya, the Draconic becomes blocked by a creature, it deals 3 damage to that creature if you control a creature with power 4 or greater.
3/1
  • Surging Tide
Deflecting Strike

Deflecting Strike {W}

Instant
This spell can't be countered.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
  • A Tourney at Whiterun
Antonin Lazaire

Antonin Lazaire {4}{U}{B}

Legendary Planeswalker - Lazaire
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
[+2]: Look at the top three cards of your library. Put one of them into your hand and exile the rest.
[–3]: Exile target creature. You may return it to the battlefield under its owner's control.
[–9]: Return any number of creature cards exiled with Lazaire to the battlefield under your control. Then exile any number of target creatures.
Loyalty:
5
Once Shunned

Once Shunned {1}{W}{W}

Instant
This spell costs {W} less to cast if it targets a black or red permanent.
Exile target nonland permanent with mana value 3 or less.
“Topside and bottom. Oil and water. That's all there is.”
Grasp of the Stageless

Grasp of the Stageless {10}{G}{G}

Creature - Spirit
This spell costs {1} less to cast for each counter on permanents you control.
Trample
{G}{G}, Remove ten counters from among permanents you control, Exile Grasp of the Stageless from your graveyard: Create a token that's a copy of Grasp of the Stageless. Activate only as a sorcery.
8/8
  • The Stage Presents: The Neverending Act
Gnuge-District Hoarder

Gnuge-District Hoarder {2}{B}

Creature - Human Rogue
When Gnuge-District Hoarder enters, each opponent loses 1 life. You gain life equal to the life lost this way.
Paranoia {1}{B} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
2/2
  • Kaleidoscope
Estate Scarecrow

Estate Scarecrow {4}

Artifact Creature - Scarecrow
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
  • Feanav: The Apothecary's Progress
Magmatic Violator

Magmatic Violator {2}{B}{R}

Creature - Elemental
Haste
When Magmatic Violator enters, target opponent sacrifices a creature.
At the beginning of the end step, sacrifice Magmatic Violator.
4/1
  • Alara
Twilight Blade

Twilight Blade {1}{B}

Creature - Human Cleric
Whenever a creature you control dies, Twilight Blade deals 1 damage to each opponent and you gain 1 life.
2/1
Tamaak's Devourer

Tamaak's Devourer {2}{B}{G}{W}

Creature - Demon Shaman
Flying, trample
If a creature card would be put into an opponent's graveyard from anywhere, exile it with a soul counter on it instead.
Whenever Tamaak's Devourer deals combat damage to a player, put a creature card exiled with a soul counter on it onto the battlefield under your control.
5/5
  • Alkabah
Creative Salvage

Creative Salvage {R}

Sorcery
As an additional cost to cast this spell, discard a nonland card.
Draw two cards.
Hoard enough trash and you're sure to find treasure.