15897 cards found
Morning's Rise

Morning's Rise {2}{W}{W}

Sorcery
Choose target creature. Scry 3, then reveal the top card of your library. You gain X life and put X +1/+1 counters on that creature, where X is the revealed card's mana value.
  • Spark of Revolution 14 186
Morose Harpist

Morose Harpist {1}{U}{B}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, each opponent loses life equal to Morose Harpist's power.
She plays her dark melody on a lonely peak, with bodies of men driven mad by her song scattered about below.
0/4
  • Surging Tide
Mortality Keeper

Mortality Keeper {1}{B}

Creature - Devil Advisor
Players can't gain life.
At the beginning of each player's upkeep, if that player has 10 or less life, they lose 1 life.
“Time is running out, questant. Will you find redemption before I destroy you?”
2/1
  • Mious
Mossvine Lurker

Mossvine Lurker {2}{G}

Creature - Treefolk
Mossvine Lurker has trample as long as it has a +1/+1 counter on it.
Those creatures that tread the Eternal Fronds are filled with vigor with every step they take.
3/2
  • Tides of War
Mossy Shrine

Mossy Shrine

Land - Swamp Forest
({T}: Add {B} or {G}.)
Mossy Shrine enters tapped unless you control two or more basic lands.
“The War-Clans once worshiped many gods, before they learned Ghariv's truth.”
—His Holiness Jorah
  • The Land Bundle
Mother of Cranes

Mother of Cranes {3}{W}

Creature - Bird
Flying
Whenever another creature you control enters, you gain 1 life.
“Stand within the crane's shadow”
— Saying meaning “stay safe”
2/3
  • Goliaths of Nangjiao
Mother of Owls

Mother of Owls {2}{U}

Creature - Bird
Flying
When Mother of Owls dies, you may return target creature an opponent controls to its owner's hand.
She would give anything to save her young, including and far beyond her own life.
2/1
  • Goliaths of Nangjiao
Mounted Charge

Mounted Charge {2}{W}{W}

Sorcery
Creatures you control get +2/+2 and gain first strike until end of turn.
“Just run them over.”
—Achet-Aton
  • Pyramids of Atuum
Mounted Marksman

Mounted Marksman {1}{R}{R}

Creature - Human Archer
First strike, haste
When Mounted Marksman enters, it deals 2 damage to target creature you don't control.
“You may try to escape, but my arrow will find you.”
2/1
  • Pyramids of Atuum
Move with the Tides

Move with the Tides {3}{G}{U}

Sorcery
Scry 2, then reveal the top or bottom card of your library. Creatures you control get +X/+X until end of turn, where X is that card's mana value.
Draw a card.
  • Mious
Mul Daya Elder

Mul Daya Elder {2}{G}{G}

Creature - Elf Druid
When Mul Daya Elder enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever a land you control enters, put a +1/+1 counter on Mul Daya Elder.
1/1
  • Spark of Revolution
Mulch Harvest

Mulch Harvest {4}{G}

Enchantment
Exile a nonland card from your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color. Activate only once each turn. (For example, if the card's mana cost is {3}{G}{G}{W}, you add {G}{G}{W}.)
  • Tides of War
Mulchborn Behemoth

Mulchborn Behemoth {4}{B}{G}

Creature - Elemental Giant
When Mulchborn Behemoth enters, you may sacrifice any number of lands.
Mulchborn Behemoth gets +1/+1 for each land card in your graveyard.
{B}{G}, Sacrifice a land: Destroy target creature or land.
3/3
  • Aftermath
Mull Over

Mull Over {1}{U}{U}

Sorcery
Look at the top three cards of your library, then put them into your graveyard or back on top of your library in any order.
Draw two cards.
  • Goliaths of Nangjiao
Mummification

Mummification {B}

Instant
As an additional cost to cast this spell, exile a creature card from your graveyard.
Create a tapped 2/3 black Mummy creature token.
  • Pyramids of Atuum
Mummy's Grin

Mummy's Grin {B}{R}

Sorcery
Destroy target planeswalker. Mummy's Grin deals 2 damage to that planeswalker's controller.
Those not knowing of Atuum's threats are quick to be enlightened or dead.
  • Pyramids of Atuum
Muster for Battle

Muster for Battle {2}{W}

Instant
Create two 1/1 white Soldier creature tokens. Prevent all damage that would be dealt to them this turn.
“The Neolition is finally complete. We are finally ready to confront Phyrexia. I only hope our forces are enough...”
—Valina, Neolition Commander
  • Tides of War
Mystic Seer

Mystic Seer {1}{U}

Creature - Human Mystic
When Mystic Seer enters, each player may scry 1.
{2}{U}: Draw a card, then discard a card.
“Would you like your future rewritten?”
2/1
  • Spark of Revolution
Mystical Dowsing

Mystical Dowsing {3}{U}

Sorcery
Each player mills three cards. For each instant and/or sorcery card milled this way, draw a card.
“Many attempt to tell the future. I find it hard enough to divine the present.”
  • Surging Tide
Naberas the Pilgrim

Naberas the Pilgrim {2}{W}{B}

Legendary Planeswalker - Naberas
[+1]: Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
[0]: You gain 1 life for each card in your hand.
[–7]: Search your library for up to X cards, where X is the number of cards in your hand, and put them into your hand. Then shuffle.
Loyalty:
3
  • Mious
Naberas' Wisdom

Naberas' Wisdom {3}{B}

Sorcery
You draw X cards and you lose X life, where X is the number of cards in your graveyard.
“I was wrong to think I could push aside my past through some single act. Let me remember it forever, so the pain will give me strength to work for change.”
  • Mious
Naiad of the Glen

Naiad of the Glen {1}{G}

Creature - Dryad
When Naiad of the Glen enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Naiad of the Glen has trample as long as it has a +1/+1 counter on it.
2/2
  • Surging Tide
Nascent Adversary

Nascent Adversary {R}{W}

Creature - Devil Soldier
Trial 2 (As you cast this spell, an opponent of your choice may pay 2 life. If they don't, they fail the trial.)
When Nascent Adversary enters, if the trial was failed, it gains haste and first strike until end of turn.
Devils are those who failed Ni'Ama's trials, transformed into the god's servants.
3/2
  • Mious
Naturebound Druid

Naturebound Druid {G}

Creature - Human Druid
Defender (This creature can't attack.)
When Naturebound Druid enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
0/3
  • Tides of War
Necrobite

Necrobite {2}{B}

Instant
Target creature gains deathtouch until end of turn. Regenerate it.
The Drow inherited dark magic from their transformation, but also managed to develop some of their own.
  • Aftermath