15282 cards found
Evigian Crusher

Evigian Crusher {4}{W}

Creature - Elemental
When Evigian Crusher enters, untap all creatures you control.
Orchestrate {1}{W}{W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
3/4
  • Villains: The Musical
Evigial Winds

Evigial Winds {1}{W}

Instant
Untap all creatures you control. They get +0/+2 until end of turn.
As the tundra's winds turn, armies crumple under its chilling grasp.
  • Villains: The Musical
Encore

Encore {3}{W}

Sorcery
Return target Actor or enchantment card from your graveyard to the battlefield.
“I don't care how dead your character is, get back out there!”
  • Villains: The Musical
Divinity

Divinity {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You can't lose the game and your opponents can't win the game.
I — Your life total becomes 1.
II — Double your life total.
III — Create an X/X white Avatar creature token with indestructible, where X is your life total.
She gave her all and liberty, for one breath of divinity.
  • Villains: The Musical
Distracting Performer

Distracting Performer {1}{W}

Creature - Elf Actor
Whenever Distracting Performer becomes tapped, you may tap target creature.
The greatest of showmen make you forget your worries during the worst of times.
1/3
  • Villains: The Musical
Defying Gravity

Defying Gravity {2}{W}

Sorcery
Target creature gets +2/+2 and gains flying and lifelink until end of turn.
Orchestrate {W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Changing Room

Changing Room {W}

Enchantment
Whenever a permanent you control transforms, draw a card.
Every actor strives to become their character. Some succeed a little too well.
  • Villains: The Musical
Buttress Formation

Buttress Formation {1}{W}

Enchantment
Creatures you control get +0/+1 and can attack as though they didn't have defender.
Whenever three or more creatures you control attack or block, each creature you control assigns combat damage equal to its toughness rather than its power this turn.
  • Villains: The Musical
Amateur Auteur

Amateur Auteur {1}{W}

Creature - Human Actor
Sacrifice Amateur Auteur: Destroy target enchantment.
“We bring to you five tales of vice,
of those beloved by lowlife mice.
So too shall you grieve for their pain,
these fallen legends of our plane.”
—Villains: The Musical
2/2
  • Villains: The Musical
Adoration

Adoration {1}{W}{W}

Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
Make one wrong move and all the love you've earned will disappear.
  • Villains: The Musical
Zhedina Outskirts

Zhedina Outskirts

Land
{3}, Reveal Zhedina Outskirts from your hand: Put Zhedina Outskirts from your hand onto the battlefield tapped.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
  • Worlds Away
Woven Network

Woven Network

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast Aura or Aurashaper spells.
  • Worlds Away
Untethered Spire

Untethered Spire

Land
{T}: Add {C}.
{T}, Sacrifice Untethered Spire: Choose target land card in your graveyard that was put there from the battlefield this turn. Return that card to your hand.
  • Worlds Away
Tomb of Shifting Sands

Tomb of Shifting Sands

Land - Desert
{T}: Add {C}.
{1}: Tomb of Shifting Sands becomes a copy of target land card in any graveyard, except it has this ability and it's a Desert in addition to its other types. (This effect lasts indefinitely.)
  • Worlds Away
Timeless Shrine

Timeless Shrine

Land - Forest Plains
({T}: Add {G} or {W}.)
Timeless Shrine enters tapped.
{1}, {T}: Add {G}{G} or {W}{W}.
  • Worlds Away
Tears of Tizuma

Tears of Tizuma

Land
Tears of Tizuma enters tapped.
{T}: Add {U}.
Whenever Tears of Tizuma becomes tapped for mana, target player mills a card.
  • Worlds Away
Steamlit Peaks

Steamlit Peaks

Land - Island Mountain
({T}: Add {U} or {R}.)
Steamlit Peaks enters tapped.
{1}, {T}: Add {U}{U} or {R}{R}.
  • Worlds Away
Soaring Rainforest

Soaring Rainforest

Land - Forest Island
({T}: Add {G} or {U}.)
Soaring Rainforest enters tapped.
{1}, {T}: Add {G}{G} or {U}{U}.
  • Worlds Away
Smuggler's Den

Smuggler's Den

Land
{T}: Add {C}.
{T}: Add one mana of any color. You can't spend this to cast spells from your hand.
  • Worlds Away
Skylight Fortress

Skylight Fortress

Land
Skylight Fortress enters tapped.
When Skylight Fortress enters, you may search your library for a card named Skylight Fortress, reveal it, put it into your hand, then shuffle.
{T}: Add {C}.
  • Worlds Away
Shuddering Node

Shuddering Node

Land - Swamp Forest
({T}: Add {B} or {G}.)
Shuddering Node enters tapped.
{1}, {T}: Add {B}{B} or {G}{G}.
  • Worlds Away
Shadowcleft Hideout

Shadowcleft Hideout

Land
Shadowcleft Hideout enters tapped.
{T}: Add {B}.
{T}, Pay 2 life, Sacrifice Shadowcleft Hideout: Draw a card.
  • Worlds Away
Rainsculpted Gorge

Rainsculpted Gorge

Land - Plains Island
({T}: Add {W} or {U}.)
Rainsculpted Gorge enters tapped.
{1}, {T}: Add {W}{W} or {U}{U}.
  • Worlds Away
Paracosm

Paracosm

Land
When you're dealt damage, sacrifice Paracosm.
{T}: Add one mana of any color.
  • Worlds Away
Molten Falls

Molten Falls

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Molten Falls enters tapped.
{1}, {T}: Add {B}{B} or {R}{R}.
  • Worlds Away