14928 cards found
Wildfire Elemental

Wildfire Elemental {3}{R}{R}{G}

Creature - Elk Elemental
Wildfire Elemental has frenzy 4 as long as you control no other creatures. (Whenever this creature attacks and isn't blocked, it gets +4/+0 until end of turn.)
Wildfire Elemental has frenzy 4 as long as you have no cards in hand.
When all is still, chaos is about to break.
4/6
  • Ophorio
Wildrune Thicket

Wildrune Thicket

Land
Wildrune Thicket enters tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
  • The Land Bundle
Will of the Emperor

Will of the Emperor {2}{W}

Instant
Create two 1/1 colorless Samurai creature token. Those creatures gain first strike until end of turn.
  • Imperial Legacies
Wilting Waif

Wilting Waif {2}{B}{B}

Creature - Elf Cleric
When Wilting Waif dies, each opponent discards a card at random and you scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Her blood is as acid, yearning to erode the world.
2/2
  • Mious
Wiltthorn Elemental

Wiltthorn Elemental {1}{G}

Creature - Elemental
{1}{G}, Remove a -1/-1 counter from a creature you control: Wiltthorn Elemental gets +2/+2 until end of turn.
It takes disease and turns it into raw strength.
2/1
  • Khaliz-Dorahn
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
The drakes act as the eyes in the skies for the Flood Realm, surveying the bordering realms for any enemy activity that could be perceived as a threat.
2/2
  • Surging Tide
Windrider Elemental

Windrider Elemental {4}{U}

Creature - Elemental Shaman
Flying
When Windrider Elemental enters, target creature gains flying until end of turn.
“Bond with one, and your limits will be unbound.”
—Lafterii Elementalist
3/3
  • Khaliz-Dorahn
Winds of Toxicity

Winds of Toxicity {3}{B}

Sorcery
All creatures get -1/-1 until end of turn.
If ten or more cards are in your graveyard, creatures your opponents control get an additional -1/-1 until end of turn.
  • Aftermath
Windwielder

Windwielder {1}{U}

Creature - Human Wizard
Flying
When Windwielder enters, you may return target Inscription card from your graveyard to your hand.
1/3
  • Imperial Legacies
Wingcrafter's Legacy

Wingcrafter's Legacy {4}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, create a 1/1 colorless Thopter artifact creature token with flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Tides of War
Wingless Dragon

Wingless Dragon {2}{R}{R}

Creature - Dragon
“The Vollta ripped its wings off and used it as a burden beast. How can anyone believe this society is any less that tyrannical?”
—Kellythross, Insurgent Leader
4/3
  • K15 Core Set
Wings of the Arcanomancer

Wings of the Arcanomancer {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has flying and haste.
Equip {3}
Crafted by Lafterii engineers and fueled with arcane power, they allow to soar the skies with uncanny speed... with just a few accidents.
  • Aftermath
Wings of the Moon

Wings of the Moon {1}{W}

Creature - Bird
Flying
Revive {1}{B}{B} ({1}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/1
  • Ophorio
Winterborn Savage

Winterborn Savage {3}{W}

Creature - Human Barbarian Warrior
Armed — Winterborn Savage gets +1/+1 and has vigilance as long as it's equipped.
The harsh environment of Beragnos has prepared its inhabitants for all sorts of adversities.
3/3
  • Aftermath
Wisdom of Hao'Tai

Wisdom of Hao'Tai {2}{R}

Sorcery
Exile the top four cards of your library. You may cast instant and/or sorcery cards exiled this way until the end of your next turn.
“Look into my eyes, mortal. Do you truly question my knowledge?”
  • Goliaths of Nangjiao
Withering Agony

Withering Agony {1}{U/B}{U/B}

Instant
Bleed {U/B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Target player mills eight cards.
Thought is a luxury unknown to those standing upon death's door.
  • A Tourney at Whiterun
Withering Bulkvine

Withering Bulkvine {3}{G}

Creature - Elemental
Trample
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
4/4
  • Aftermath
Withering Pathways

Withering Pathways {3}{B}{B}

Sorcery
Choose one—
• Each opponent sacrifices a creature.
• Each opponent discards two cards.
“Our home has seen the same fate as our enemies.”
  • Ophorio
Wizard's Insight

Wizard's Insight {1}{U}{U}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • K15 Core Set
Wizened Calligrapher

Wizened Calligrapher {2}{U}

Creature - Human Wizard
When Wizened Calligrapher enters, you may search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top of it.
1/1
  • Imperial Legacies
Woken Wave

Woken Wave {3}{U}

Creature - Spirit
When Woken Wave dies, you may exile it. If you do, return target card from your graveyard to the battlefield face down.
Even the most brazen spells can be obscured by the endless flood.
2/2
  • Surging Tide
Wolfbriar Sapling

Wolfbriar Sapling {3}{G}{G}

Creature - Elemental
When Wolfbriar Sapling enters, if you control seven or more lands, create a 2/2 green Wolf creature token.
Wolfbriar is a rare weed that grows in the Neo-Duskwood. Endrisons harvest it as it tends to attract wolves and helps taming them.
5/3
  • Aftermath
Woodtrasher Wurm

Woodtrasher Wurm {6}{G}

Creature - Wurm
Everything in Medranos is constantly growing. Some things, however, grow bigger than others.
6/7
  • K15 Core Set
Worldly Lore

Worldly Lore {2}{G}

Enchantment
Whenever a nontoken creature you control enters, you may scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Mious
Worldsculpt

Worldsculpt {4}{G}{G}

Sorcery
Exile the bottom card of your library, a card from your hand, and a card you own from outside the game. Put them in a face down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
  • Mious