14930 cards found
Erase from Existence

Erase from Existence {4}{B}{B}

Sorcery
Exile target creature and all other creatures with the same name as that creature. Search its controller's graveyard, hand and library for any number of cards with the same name as that creature and exile them. Then that player shuffles. Exile Erase from Existence.
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Edge of Madness

Edge of Madness {B}

Sorcery
Target player discards a card. If that player discards a land card this way, they lose 3 life.
Madness is the sword that cuts deep and leaves a lasting scar.
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Corrupted Strength

Corrupted Strength {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-2.
No matter the plane, dark bargains for power always come at a deadly price.
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Consort of Blood

Consort of Blood {1}{B}{B}

Creature - Vampire
Menace
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“Ah yes, the blood of an ordinary peasant is filling enough, but the blood of a terrified noble is... much more satisfying.”
2/2
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Caustic Lurker

Caustic Lurker {B}

Creature - Insect
When Caustic Lurker dies, target player loses 1 life.
1/1
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Bloodrage Gladiator

Bloodrage Gladiator {2}{B}

Creature - Human Berserker
“He's psychotic, depraved, and addicted to battle. I like him. Send him to the arena at once!”
—Odron, Master of Kayur Colosseo
3/2
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Blood Fiend

Blood Fiend {1}{B}{B}

Creature - Horror
Menace (This creature can't be blocked except by two or more creatures.)
Blood Fiend can't block.
{1}{B}, Pay 3 life: Return Blood Fiend from your graveyard to the battlefield. It gains haste.
2/2
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Assassinate

Assassinate {2}{B}

Sorcery
Destroy target tapped creature.
“Nothing personal, but my superiors deemed you too valuable for you to keep your life like this.”
—Daril Tique
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Aldrane, Insane Necromancer

Aldrane, Insane Necromancer {3}{B}

Legendary Creature - Zombie Cleric
{2}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. If a noncreature card was discarded this way, that token enters tapped.
Once he wrote his liturgies in paper and song. Now he writes them in blood and death.
3/3
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Abyssal Stalker

Abyssal Stalker {2}{B}{B}{B}

Creature - Horror
Whenever Abyssal Stalker attacks, defending player discards a card at random.
When Abyssal Stalker dies, you may choose a creature. If you do, exile Abyssal Stalker. When the chosen creature leaves the battlefield, return Abyssal Stalker from exile to the battlefield tapped.
5/2
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Wispbreath Drake

Wispbreath Drake {3}{U}{U}

Creature - Drake Elemental
Flying
It is as ephemeral as a breeze itself, yet hold as much power as an actual drake itself.
4/2
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Waketide Serpent

Waketide Serpent {5}{U}{U}

Creature - Serpent
Whenever Waketide Serpent attacks, you may pay {2}{U}. If you do, tap target creature. It doesn't untap during its controller's next untap step.
5/5
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Wailing Soul

Wailing Soul {2}{U}

Creature - Spirit
Flying
Wailing Soul has hexproof as long as it's not attacking or blocking.
3/1
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Spell Shackle

Spell Shackle {2}{U}{U}

Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Spell Shackle enters, exile target instant or sorcery spell. (That spell won't resolve.)
{1}{U}, Sacrifice Spell Shackle: Cast the exiled card without paying its mana cost.
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Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Seabreen Protector

Seabreen Protector {1}{U}

Creature - Merfolk Soldier
“We fight to protect the true Seabreen, an unsullied paradise untainted by ambition and greed.”
1/3
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Sea Strider

Sea Strider {3}{U}{U}

Creature - Elemental
{U}: Sea Strider gets +1/-1 until end of turn.
{U}: Sea Strider gets -1/+1 until end of turn.
3/3
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Recall to Mind

Recall to Mind {2}{U}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Draw a card.
“Seek the new in the familiar. Only then will your education bear fruit.”
—Mavisa, Wanderer
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Puppetize

Puppetize {3}{U}{U}

Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{1}{U}: Untap enchanted creature and gain control of it until end of turn.
“Dance, my pathetic plaything, dance!”
  • Zero
Pull the Strings

Pull the Strings {1}{U}

Instant
You may tap or untap target permanent.
Scry 1.
“The strings of fate pull at us all.”
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Oracle Crab

Oracle Crab {U}

Creature - Crab
When Oracle Crab enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Their shells contain the secrets of fate itself.
0/3
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Northwind Master

Northwind Master {U}

Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Northwind Master enters, you may have another target creature you control gain prowess until end of turn.
1/1
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Nimbus Fae

Nimbus Fae {U}

Creature - Faerie Wizard
Flying
{3}{U}, Sacrifice Nimbus Fae: Put target creature on top of its owner's library.
1/1
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Move Unseen

Move Unseen {U}

Sorcery
Target creature can't be blocked this turn.
“Now Daril, the essence of stealth is simple. Move with intention and purpose so that they'll think you were always meant to be there.”
—Amelia, Aeon's Hand Assassin
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Mindbreaker Sphinx

Mindbreaker Sphinx {3}{U}{U}

Creature - Sphinx
Flying
If Mindbreaker Sphinx would deal combat damage to a player, you may prevent it. If you do, that player mills X cards, where X is Mindbreaker Sphinx's power. If two cards that share a card type were milled this way, put a +1/+1 counter on Mindbreaker Sphinx.
3/3
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