Whenever a creature is returned to your hand, scry 1. {4}{G}{U}: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield.
Wise Old Oak enters tapped unless you control a basic Forest. {T}: Add {G}. {3}{G}{G}: Until end of turn, Wise Old Oak becomes a 4/4 green Treefolk creature with “Whenever this creature deals combat damage to a player, draw a card.” It's still a land.
Cast a copy of target creature or Revelation card in your graveyard without paying its mana cost. If a Revelation is cast this way, it enters as a Horror creature after it resolves. Exile Wish to See.
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) You gain X life.
Sometimes one good night is all you need to set your worries aside.
If a permanent you control with mana value 5 or greater entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Enchant creature Enchanted creature gets +1/+0 for each card type among cards in your graveyard and has menace. Fleeting {B}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Whenever you cast a noncreature spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
When Woodcutter's Hatchet enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Equipped creature gets +2/+2. Equip {2}
Untap target creature you control. It gets +1/+4 and gains hexproof and reach until end of turn.
In his creation of the Stage, Percy left much of the forests untouched — finding little use for them in his vision. It's no wonder that they're one of the few places he's blind to.
Search your library for two cards and your graveyard for two cards, each with different names, and reveal them. An opponent exiles two of those cards. Put the rest into your hand. Then shuffle. Exile Words Unspoken.
Search your library for a card, put that card into your hand, then shuffle. Whenever you cast a spell with mana value 5 or greater, you may cast Words of Eternity from your graveyard without paying its mana cost. If you do, exile it instead of putting it into your graveyard as it resolves.
Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.
“Trainers with similar monsters have an easier time, but they sell themselves short. Don't cheat yourself with the easy path.” —Masaru, aspiring champion
If you would draw one or more cards, you may have each player draw an additional card. Spells cost {1} less to cast if a player cast a spell this turn.
{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Destroy target creature or planeswalker, then exile its controller's graveyard.
The distortion floated harmlessly above the surface of the water for days. At first the size of a fist, it only grew with time. Until, at last, it shattered.