When Vale Ruins enters, you gain 1 life. {T}, Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Finally, a place big and quiet enough to rest.” —Gharsha, Monstrous Quarry
As Vanquisher's Banner enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
{T}, Pay 1 life: Add {W}. {T}, Pay 1 life, Sacrifice Vast Savannah: Search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
As this permanent transforms into Velir, put four loyalty counters on it. [+1]: Draw two cards, then discard two cards unless you discard a land card. [–2]: Search your library for a multicolored card, reveal it, put it into your hand, then shuffle. [–4]: Exile target permanent.
({T}: Add {B}, {G}, or {U}.) Verdant Dominion enters tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.” —Irbek, crocodile hunter
Codex — Heraldry; Whimsy; Villainy; Creativity; Brutality. (As this enters, conjure its contents into a shuffled face-up additional library.) You may spend mana as though it were mana of any color to cast this codex's contents. Spells you cast are all colors.
“Zero is... complicated, she's mooostly on our side?” —Karina
Equipped creature gets +2/+2. As long as equipped creature is a Soldier, it has vigilance. Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery.)
Veteran's Study enters tapped. When Veteran's Study enters, look at the top card of your library. You may put it into your graveyard. {T}: Add {R} or {W}.
Vial of Ice enters tapped. {1}, {T}, Sacrifice Vial of Ice: Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
You may play Vibrant Sandbar from your graveyard as long as seven or more cards are in your graveyard. Vibrant Sandbar enters tapped. {T}: Add {R} or {G}. Cycling {1}{R}{G}({1}{R}{G}, Discard this card: Draw a card.)
Equipped creature gets +1/+3. Whenever another creature blocks or becomes blocked by equipped creature, that creature loses all abilities until end of turn. Equip {3}
Virtuoso's Parlor enters tapped. When Virtuoso's Parlor enters, look at the top card of your library. You may put it into your graveyard. {T}: Add {W} or {B}.