15897 cards found
Arcanist's Tome

Arcanist's Tome {U}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may draw a card then discard a card.
Equip {2}
“Magic books are some of the best loot — valuable, powerful, and easy to carry.”
—Murdoch, Lysene's operative
  • Quest for the Roseblade
Kareki Stormshooter

Kareki Stormshooter {4}{G}

Creature - Human Archer
Reach
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{G}, {T}: Kareki Stormshooter fights another target creature. If that creature has flying, Kareki Stormshooter deals damage equal to its power to that creature instead.
2/5
  • Tales of Old Jidai
Anointed General

Anointed General {2}{R}

Creature - Human Warrior
When Anointed General enters, if you control a legendary creature, Anointed General deals 4 damage to target creature you don't control.
“A great warrior knows how to both lead honorably and follow nobly.”
4/1
  • Goliaths of Nangjiao
Tomb Steward
Profaner of Graves

Tomb Steward {2}{B}

Creature - Mutant Rogue
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
When Tomb Steward enters, search your library for a card and put it into your graveyard. Then shuffle.
2/2
Card has other part: Profaner of Graves
  • Al Tabaq
Necrosis Vials

Necrosis Vials {1}

Artifact
Flash
{4}, {T}, Sacrifice this artifact: It deals 3 damage to target creature or planeswalker.
“Don't worry. Your death will be slow and painful . . . but I'll love it.”
  • The Petals Wilt
Lunar Emissary

Lunar Emissary {1}{W}{U}

Creature - Bird
Flash
Flying
When Lunar Emissary enters, exile another target creature you control until Lunar Emissary leaves the battlefield.
3/3
  • Kahembo: Olde Dawn
Dispel Delusions

Dispel Delusions {1}{U}

Instant
Counter target spell unless its controller has you get three glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Ignite the Inner Flame

Ignite the Inner Flame {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. If it's attacking a battle, it gains double strike until end of turn.
“Trust the fire. Liars burn in their own webs, while the truth will always fly high.”
—Rahstahde, Brand of Truth
  • Alkabah: The Rise of Soli
Stargazing

Stargazing {U}

Legendary Enchantment
Whenever you draw a card, put a dream counter on Stargazing.
Remove seven dream counters from Stargazing and exile it: Shuffle your hand and graveyard into your library, then draw seven cards.
Ethereal Pact

Ethereal Pact {2}{W}{U}

Enchantment
When Ethereal Pact enters, each player shuffles their hand and graveyard into their library, then draws seven cards.
Each player can't cast more than one spell each turn.
  • Feanav: The Apothecary's Progress
On Repeat

On Repeat {1}{W}

Instant
Exile target creature or enchantment you control, then return that card to the battlefield under your control.
You may cast On Repeat from your graveyard any time you could cast a sorcery by discarding a land card in addition to paying its other costs.
Does it almost feel like you've been here before?
  • Animus Vox
Jeffery, Stage Manager

Jeffery, Stage Manager {W}{U}{B}{R}{G}

Legendary Creature - Construct Avatar
Once each turn, when Jeffery enters or you create an Aura token, you may create an Aura Role enchantment token named Lead Role attached to target creature you control. It's all colors and has enchant creature you control and “Enchanted creature has base power and toughness 5/5, is all creature types, and has flying, vigilance, trample, lifelink, and prowess.”
Whenever an enchanted creature you control attacks, draw a card.
5/5
  • The Stage Presents: The Neverending Act
Refraction Diver

Refraction Diver {1}{U}

Creature - Merfolk Reflection
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the next end step.)
1/1
  • Over the Horizon
True-Form Scholar

True-Form Scholar {U}

Creature - Human Wizard
Activated abilities of creatures you control cost up to {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
“We know of no one to ever achieve a human true-form, even without solving erosion of memory and identity.”
1/2
  • Feanav: The Apothecary's Progress
Strength in Imagining

Strength in Imagining {1}{G}{U}

Enchantment - Aura
Enchant creature
When Strength in Imagining enters, if it enchants a face-down creature, put a +1/+1 counter on that creature.
Enchanted creature has flying and trample.
“The body is a plaything of the mind.”
—Tunys, cherub of Ifram
  • Mious
Hope Spot

Hope Spot {W}

Instant
Audition for white. If you create a Role this way, untap the creature it enchants. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Lumi Orthodox

Lumi Orthodox {1}{W}{W}

Creature - Human Cleric
Your opponents can't cast more than one spell each turn.
Identity — Lumi Orthodox gets +1/+2 as long as you control at least two other creatures that share a creature type with it.
1/3
  • Khaliz-Dorahn
Speak No Evil

Speak No Evil {1}{G}

Instant
Choose one or more —
• Counter target activated ability or triggered ability.
• Prevent all combat damage that would be dealt this turn.
Siltbottom Friendfinder

Siltbottom Friendfinder {2}{U}

Creature - Salamander Scout
{2}{U}, {T}: Look at the top card of your library. If it's a Scout card or a card with an Adventure, you may reveal it and draw a card.
2/3
Card has other part: Dive Deep
  • Adventurers of Onora
Idyllic Oasis

Idyllic Oasis

Land
Idyllic Oasis enters tapped unless you control a Plains.
{T}: Add {G} or {U}.
“I can only pray Knight-Errant Tirel has found peace as I have here.”
—Aran, Knight-Captain of Valeron
  • Alara
Psychic Grid

Psychic Grid {U}

Artifact Creature - Wall
Defender (This creature can't attack.)
Whenever you cast a spell during an opponent's turn, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
“After being plugged into the grid for more than a day, you start to feel like words can only do harm.”
—Fletcher, AOSE Technician
0/3
Corrupted Knowledge

Corrupted Knowledge {1}{B}

Instant
Surveil 2, then you draw a card and you lose 1 life. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{B}, Exile Corrupted Knowledge from your graveyard: Each opponent loses 2 life and you gain 2 life.
Montane Palace

Montane Palace

Land
{T}: Add {R} or {G}. You lose 1 life unless you have less life than an opponent.
Tales tell that the great mountains were formed through Kui Mu Lang's attempts to escape his underground prison.
  • Panxiou
Lodestone Convergence

Lodestone Convergence {G}{U}

Enchantment
Whenever a land you control becomes a creature, put a +1/+1 counter on it.
{2}{G}{U}: Target land you control becomes a 3/3 Elemental creature in addition to its other types until end of turn.
  • Carpe Arcanum
Rallying Banners

Rallying Banners {1}

Artifact
As this artifact enters, choose a creature type.
{T}: Put a muster counter on this artifact.
{T}: You may put a creature card of the chosen type with mana value equal to the number of muster counters on this artifact from your hand onto the battlefield.
  • The Petals Wilt