14930 cards found
Rush of Thought

Rush of Thought {R}{R}

Instant
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
  • Zero
Roar of War

Roar of War {3}{R}{R}

Sorcery
Creatures you control get +2/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
  • Zero
Pyrostorm

Pyrostorm {5}{R}{R}{R}

Sorcery
Pyrostorm deals 10 damage divided as you choose among any number of targets.
The other barbarian clans knew to fear the Itava, for their leader could wield pure devastation as easily as they could wield their axes.
  • Zero
Pummel

Pummel {2}{R}

Instant
Target creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
  • Zero
Prophetic Flame

Prophetic Flame {R}

Creature - Elemental
Haste
When Prophetic Flame dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
  • Zero
Mighty Swing

Mighty Swing {R}

Instant
Target attacking creature gets +3/+0 until end of turn.
“Hyaaaaa!”
  • Zero
Maligned Brute

Maligned Brute {4}{R}{R}

Creature - Giant Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
Double strike (This creature deals both first-strike and regular combat damage.)
3/3
  • Zero
Magmatic Ravager

Magmatic Ravager {4}{R}{R}

Creature - Elemental
Trample
When Magmatic Ravager enters, two target lands you control don't untap during your next untap step.
6/6
  • Zero
Magma Hoof Giant

Magma Hoof Giant {3}{R}{R}

Creature - Beast
It prowls the Itava wastes, incinerating the goblins and beasts that wander around it.
6/4
  • Zero
Itava Warshrieker

Itava Warshrieker {1}{R}

Creature - Human Berserker
Menace (This creature can't be blocked except by two or more creatures.)
Itava Warshrieker attacks each combat if able.
3/1
  • Zero
Itava Outrider

Itava Outrider {3}{R}

Creature - Human Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
“Why do we fight you ask? We fight because we can. Nothing more, nothing less.”
4/2
  • Zero
Ironsmash Wrecker

Ironsmash Wrecker {3}{R}

Creature - Dwarf
When Ironsmash Wrecker enters, you may destroy target artifact.
The Ironsmash clan is shunned by the rest of Daran's dwarf clans for destroying perfectly good pieces of junk.
4/2
  • Zero
Inferno Forerunner

Inferno Forerunner {1}{R}

Creature - Elemental
Haste
When Inferno Forerunner enters, you may have target creature gain haste until end of turn.
2/1
  • Zero
Infernal Invocation

Infernal Invocation {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has “{R}, {T}: Create an X/1 red Elemental creature token with haste and trample, where X is this creature's power. Exile that token at the beginning of the next end step.”
  • Zero
Goblin Squire

Goblin Squire {R}

Creature - Goblin Soldier
First strike (This creature deals combat damage before creatures without first strike.)
He'll die for the cause, as long as he knows what the cause is.
1/1
  • Zero
Goblin Cutpurses

Goblin Cutpurses {1}{R}

Creature - Goblin
When Goblin Cutpurses enters, target player discards a card, then draws a card.
Goblins never mug alone.
2/1
  • Zero
Ember Salvo

Ember Salvo {R}

Instant
Ember Salvo deals 1 damage to target creature and 1 damage to its controller.
  • Zero
Elegant Fireslinger

Elegant Fireslinger {1}{R}{R}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may have Elegant Fireslinger deal 1 damage to target creature.
2/2
  • Zero
Dracosoul

Dracosoul {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and “{R}: This creature gets +1/+0 until end of turn.”
  • Zero
Convergent Might

Convergent Might {5}{R}{R}{R}

Sorcery
For each nonland permanent you control, you may create a token that's a copy of it. If it's a creature, it gains haste. Exile all tokens created this way at the beginning of the next end step.
  • Zero
Charbelcher

Charbelcher {1}{R}

Creature - Lizard
{R}: Charbelcher gets +1/+0 until end of turn.
1/2
  • Zero
Channel Enmity

Channel Enmity {2}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +1/-1 and gains haste until end of turn.
She tugged on the creature's hatred like a puppet on a string.
  • Zero
Bloodfire Phoenix

Bloodfire Phoenix {2}{R}{R}

Creature - Phoenix
Flying, haste
{1}{R}{R}: Return Bloodfire Phoenix from your graveyard to the battlefield. Activate only if an opponent lost 3 or more life this turn.
3/3
  • Zero
Bladesinger

Bladesinger {1}{R}{R}

Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
With a whirl and a twirl, her blades sing of her prowess and her enemy's utter demise.
3/2
  • Zero
Aiel's Fury

Aiel's Fury {1}{R}{R}

Creature - Elemental
Menace, haste
Whenever Aiel's Fury attacks, scry 2, then reveal the top card of your library. Aiel's Fury gets +X/+0 until end of turn, where X is that card's mana value.
2/2
  • Zero