15897 cards found
Curse of the Banshee
Havengul Banshee

Curse of the Banshee

Enchantment - Aura Curse
(Color indicator: Curse of the Banshee is blue)
Enchant player
Creatures enchanted player controls get -1/-0.
If Curse of the Banshee would be put into a graveyard from the battlefield, exile it instead.
Her death won't end the cacophony. Only yours will.
Card has other part: Havengul Banshee
  • Innistrad In Memoriam
Scion of Desolation

Scion of Desolation {3}{B}{B}

Creature - Elemental Avatar
Deathtouch
When Scion of Desolation enters, put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
Whenever a Swamp you control enters, you may aetherize Scion of Desolation. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5
Dragon Queen's Hoard

Dragon Queen's Hoard {3}{U}

Sorcery
Draw two cards.
Dominance — Draw three cards instead if you control the creature with the greatest power or tied for the greatest power.
“You've amused me, little thief. Take what you will, but remember—some jokes are best told only once.”
  • Glacia: Hail to the Queen
Grim Bastion

Grim Bastion

Land
As Grim Bastion enters, you may pay 2 life. If you don't, Grim Bastion enters tapped.
{T}, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Sharuum's Council

Sharuum's Council {1}{W}{U}{B}

Artifact Creature - Vedalken Artificer
Lifelink
Each other artifact creature you control enters with an additional +1/+1 counter on it.
As treasurers to the etherium supply, the Hegemon's council ensures access to the elite and the influential.
3/3
  • Alara
Ardent Charge

Ardent Charge {1}{R}

Instant
Attacking creatures you control get +1/+0 until end of turn.
Draw a card.
“If you wish to return alive, there is no room for fear. Let the hellspawn fall before your will.”
—Masha of Pelastrov
Careless Violence

Careless Violence {R}{R}

Sorcery
Careless Violence deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
“They can't cut my pay for civilian casualties if there are no civilians left.”
Mosecf, the Sunseeker's Path

Mosecf, the Sunseeker's Path

Legendary Land - Plains
Mosecf, the Sunseeker's Path enters tapped.
Whenever a creature you control attacks, put a creation counter on Mosecf.
{T}, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery.
Burglar Cat

Burglar Cat {1}{B}

Creature - Cat Rogue
When Burglar Cat enters, exile the top card of target opponent's library. You may play that card during any turn you attacked with a Rogue, and you may spend mana as though it were mana of any color to cast it.
“I just take a small cut off the top— you can keep the lion's share.”
1/1
  • Adventurers of Onora
Cavern Scourge

Cavern Scourge {4}{B}

Creature - Bat Horror
Flying
Whenever Cavern Scourge attacks, you may exile a card from your graveyard. If you do, you gain 3 life.
“‘Let's go into the caves', he said. ‘We can deal with a few bats,' he said.”
—Lelin, the Wise
3/3
  • Arkadai
Scurvy Tactics

Scurvy Tactics {B}

Instant - Adventure
Until end of turn, target creature gains “When this creature is dealt damage, destroy it.” (Then exile this card. You may cast the creature later from exile.)
Card has other part: Salty Dog
  • Adventurers of Onora
Proffered Heirloom

Proffered Heirloom {0}

Artifact - Equipment
Equipped creature gets +0/+3.
Whenever equipped creature dies, draw a card.
Equip {3}
No gift was too small.
  • Tales of Old Jidai
Necrotic Swathe

Necrotic Swathe {1}{B}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn. You gain 2 life.
“A sunlit haze, a scarlet streak, the decorations torn to shreds. Platoon assassinations are simply gorgeous this time of year.”
—Ryleth, Vengeful Shadow
  • Seasons of War
Hisashi Kogane

Hisashi Kogane {5}{W}{W}{W}

Legendary Creature - Human Samurai
Prevent all damage that would be dealt to you and permanents you control.
“I am prepared to give up all that I am for this land, for its people. Do not let my sacrifice be in vain.”
— Hisashi to Kuno
4/4
  • Tales of Old Jidai
Desperate Forsaken

Desperate Forsaken {2}{B}

Creature - Zombie
{1}, Sacrifice a creature: Desperate Forsaken gets +1/+1 until end of turn. You gain 1 life.
The afterlife is still being built. Those who die now remain trapped in their rotting bodies, aching for solace.
3/1
  • Lovi Awoken
The Sun Also Rises

The Sun Also Rises {3}{W}{B}

Sorcery
Primal {5}{W}{B} (During your turn, you may cast this spell for {5}{W}{B} instead of playing a land.)
Destroy all creatures. If this spell was cast for its primal cost, for each player, put up to one creature card from that player's graveyard onto the battlefield under your control.
“This world's an ugly place, but you're so beautiful...”
—Lysander, to Remi
Heavenly Radiance

Heavenly Radiance {2}{W}{W}

Sorcery
Choose a nonland permanent type. Destroy all permanents of the chosen type. Each player who controlled a permanent destroyed this way draws a card.
“The Brimstone Order implores all elves and dwarves to give up their darknesses, and let the cleansing light into their heathen hearts.”
  • Quest for the Roseblade
Pact of Dark Power

Pact of Dark Power {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and indestructible.
At the beginning of your upkeep, sacrifice a creature.
  • Kahembo: Olde Dawn
Lu'She Temple Customs

Lu'She Temple Customs {1}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Return up to two target cards from your graveyard to your hand. Exile Lu'She Temple Customs.
“Do you remember me, Ashi? At long last, I come bearing gifts.”
  • Nangjiao In Bloom
Kaleidoscape

Kaleidoscape

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a spell that's three or more colors.
The knight braced herself against the coming Maelstrom, ready for its destruction, only to witness its magnificent acts of creation.
  • Alara
Crimson Sunrise

Crimson Sunrise {4}{R}{R}

Sorcery
Crimson Sunrise deals 4 damage to each creature. Each player sacrifices four nonbasic lands.
“On that day, the dawn ceased to be a symbol of hope.”
—Fable of the Scarlet Haze
Torpedo Jetter

Torpedo Jetter {3}

Artifact - Vehicle
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Elmare: Into the Abyss
Cloudsteel Summit

Cloudsteel Summit

Land - Mountain Plains
({T}: Add {R} or {W}.)
Cloudsteel Summit enters tapped.
{1}, {T}: Add {R}{R} or {W}{W}.
  • Worlds Away
Take For Ransom

Take For Ransom {2}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
  • A Tourney at Whiterun
Mirage Bracers

Mirage Bracers {1}

Artifact - Equipment
Equipped creature gets +1/+1. If it's a token, it gets +3/+3 instead.
Equip {2}
  • Oirohpo