15897 cards found
Lumen Cell

Lumen Cell {1}{W}

Enchantment
When Lumen Cell enters, create a 1/1 white Human creature token, then put a +1/+1 counter on a creature you control.
{1}{W}: Search your library for a card named Lumen Cell, reveal it, put it into your hand, then shuffle.
{6}{W}{W}{W}: You win the game. Activate only if you control four or more permanents named Lumen Cell.
  • End of Wollensie
Manafly

Manafly {2}{U}{U}

Creature - Insect Spirit
Flying, vigilance
When Manafly enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
With wings so delicate that we feel our legs could travel endlessly.
2/3
  • End of Wollensie
Manifest Irrationality

Manifest Irrationality {2}{R}

Sorcery
Add {R} and two mana of any one color.
When you next cast a spell this turn, Manifest Irrationality deals 3 damage to any target.
Power lingers in emotion, turning any nonsensical expectation into reality.
  • End of Wollensie
Manifested Freedom

Manifested Freedom {4}{W}{W}

Creature - Horse Spirit
Flying
Whenever you attack, create two 1/1 white Human creature tokens that are tapped and attacking. Creatures you control get +1/+1 until end of turn.
Fleeting {2}{W}{W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/3
  • End of Wollensie
Marrowskitter

Marrowskitter {B}

Creature - Spider Skeleton Horror
Marrowskitter can't block and can't be blocked.
{3}{B}{B}: Return Marrowskitter from your graveyard to the battlefield. Create a token that's a copy of it.
Is it your skin crawling or theirs?
1/1
  • Toll Midnight
Marsh Dweller

Marsh Dweller {1}{G}

Creature - Demon Imp
Whenever you sacrifice one or more permanents, put a +1/+1 counter on Marsh Dweller.
“Never be attracted to whimsy, lest you lose your footing.”
—Tales of the Wild, Vol. II
1/1
  • End of Wollensie
Meadow's Allure

Meadow's Allure {1}{G}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks, mill three cards.
When enchanted creature leaves the battlefield, create an X/X green Spirit creature token, where X is equal to the number of card types among cards in your graveyard.
  • End of Wollensie
Meandering Path

Meandering Path

Land
Meandering Path enters tapped unless you control one or fewer other lands.
{T}: Add {R} or {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Memories Rewound

Memories Rewound {G}

Enchantment
When Memories Rewound enters, you may put target card from your graveyard on top of your library.
{1}: Put target card from your graveyard on the bottom of your library. Activate only once during each of your turns.
“Have we met?”
  • Toll Midnight
Meridian Mills, Seeking Answers

Meridian Mills, Seeking Answers {2}{W}{U}

Legendary Creature - Human Detective
Skip your draw step.
At the beginning of your upkeep, shuffle your hand and graveyard into your library, then draw three cards.
You can't cast more than one spell each turn.
“The solution is here somewhere, I just know it.”
2/4
  • Toll Midnight
Migrating Herd

Migrating Herd {3}{G}

Creature - Elk
You may exert Migrating Herd as it attacks. When you do, sacrifice a land and draw a card. (An exerted creature won't untap during your next untap step.)
“Emulating the survival instincts of animals in the Wiedfree has been deemed impossible.”
—Tales of the Wild, Vol. II
4/4
  • End of Wollensie
Militant Arms

Militant Arms {2}{W}

Artifact - Equipment
When Militant Arms enters, create a 1/1 white Human creature token, then attach Militant Arms to it.
Equipped creature gets +2/+1.
Equip {3}
The armor's history drags as a chain and comforts as a blanket.
  • End of Wollensie
Mob of the End

Mob of the End {B}{R}

Legendary Creature - Human
Ward—Pay 2 life.
Whenever another creature dies, put a hysteria counter on Mob of the End.
At the beginning of your first main phase, remove all hysteria counters from Mob of the End and add that much {R}.
2/2
  • End of Wollensie
Molting Abomination

Molting Abomination {1}{G}

Creature - Human Horror
Molting Abomination can't be blocked by creatures with power 2 or less.
Whenever Molting Abomination deals combat damage to a player or planeswalker, create a tapped 3/2 colorless Horror creature token. Put a stun counter on that token. (If a permanent with a stun counter would become untapped, remove one from it instead.)
2/2
  • Toll Midnight
Mouthpiece of Yhzag

Mouthpiece of Yhzag {1}{R}

Creature - Horror Warlock
When Mouthpiece of Yhzag enters, you may have target opponent create a tapped 1/1 colorless Human creature token.
Whenever Mouthpiece of Yhzag attacks, gain control of target Human creature you don't control with mana value 3 or less until end of turn. Tap it. It's attacking.
2/2
  • Toll Midnight
Mystical Elk

Mystical Elk {1}{G}{G}

Creature - Elk Spirit
{T}: Mystical Elk becomes a copy of target creature card in your graveyard. Activate only as a sorcery. (It loses this ability.)
“... The hero, worn from life, chose the existence of elk rather than that of a king.”
—Tales of the Wild, Vol. I
3/3
  • End of Wollensie
Nathaniel O'Brien

Nathaniel O'Brien {2}{W}{W}

Legendary Planeswalker - Nathaniel
[+1]: Create a 1/1 colorless Human creature token.
[0]: Return target permanent card with mana value 3 or less from your graveyard to your hand. If you have an insight counter, return that permanent card to the battlefield instead.
[0]: You get an insight counter.
[–1]: Target creature can't attack or block until your next turn.
Loyalty:
4
  • Toll Midnight
New State of Mind

New State of Mind {1}{W}

Instant
Choose one —
• Exile target permanent you control, then return that card to the battlefield under its owner's control.
• Return target permanent you control to its owner's hand. Draw a card.
“Now we forget.”
  • End of Wollensie
Nightmare Alley

Nightmare Alley

Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Nightmare Alley.
{T}: Add {C}.
{1}, {T}: Target attacking creature gets +1/+0 until end of turn and can't be blocked this turn.
  • Toll Midnight
Nightshaper's Domain
Ashfeaster Ghouls

Nightshaper's Domain

Land
(Color indicator: Nightshaper's Domain is black)
Nightshaper's Domain enters tapped.
{T}: Add {B}.
“Even that dreadful moon provides no solace here.”
Card has other part: Ashfeaster Ghouls
  • Toll Midnight
Nitrous Renewer

Nitrous Renewer {G}

Creature - Insect
When Nitrous Renewer enters, you may put a land card from your hand onto the battlefield tapped.
{3}{G}, Exile Nitrous Renewer from your graveyard: Return target land card from your graveyard to your hand. Activate only as a sorcery.
0/1
Not Without a Fight

Not Without a Fight {2}{W}

Enchantment
At the beginning of your end step, create a tapped 1/1 colorless Human creature token.
Whenever you attack, put a loyalty counter on each planeswalker you control.
“Let's give them hell.”
—Nathaniel O'Brien
  • Toll Midnight
Obsessive Ritualist

Obsessive Ritualist {3}{B}{B}

Creature - Human Cleric
Other creatures you control get +2/+0.
Creatures your opponents control get -1/-1.
Fleeting {2}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
2/2
  • End of Wollensie
Opportunistic Beast

Opportunistic Beast {2}{B}

Creature - Beast
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
When Opportunistic Beast enters, destroy up to one target creature that was dealt damage this turn.
3/3
  • End of Wollensie
Otherworldly Researcher

Otherworldly Researcher {1}{U}

Creature - Alien
Whenever you cast a noncreature spell, up to one target artifact or non-Aura enchantment you control becomes a 3/3 creature in addition to its other types until end of turn.
Any death attracts scavengers.
1/3
  • End of Wollensie