Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) When Painwield Explorer dies, it deals damage equal to its power to target player or planeswalker.
First strike Civilized — Whenever Palace Enforcer attacks, if you control an artifact, a creature, and an enchantment, Palace Enforcer gains deathtouch and lifelink until end of turn.
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever Paladin's Attendant encourages a creature, that creature gains first strike until end of turn.
Flying Other creatures get -1/-1. Whenever Pan Long enters or deals combat damage to a player, return to the battlefield under your control target creature card from a graveyard that was put there from the battlefield this turn.
Menace Landfall — Whenever a land you control enters, create two 1/1 red and white Warrior creature tokens with haste. Exile them at the beginning of the next end step.
{G/U}: Pangoling gains hexproof until end of turn. {G/U}: Move a counter from target creature you control onto Pangoling. {G/U}: Whenever Pangoling deals combat damage to a player this turn, draw a card. Activate only once each turn. {1}: Pangoling gets +1/-1 or -1/+1 until end of turn.
Trample Creatures in Paomar Primus's pack can't be blocked by more than one creature. (Two or more creatures you control with equal power are in a pack.)
“A leader is only as strong as the weakest of their pack.”
Colossal 2—{5}{G}{U}(You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {5}{G}{U} as a sorcery: Put two +1/+1 counters on it if it has none.) Flying Each creature you control with a counter on it has vigilance and “{T}: Add one mana of any color.”
Flash If a nontoken creature you don't control would enter and it wasn't cast, exile it instead. When Paragon of Honor leaves the battlefield, return each card exiled with it to the battlefield under their owner's control.
{3}{W}{W}: Put a divinity counter on Paragon of Noon. It gains indestructible. Whenever Paragon of Noon attacks, if it has a divinity counter on it, search your library for a creature card with mana value 1, put it onto the battlefield tapped and attacking, then shuffle.
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.) When Parish Infantry enters deployed, search your library for a card named Parish Infantry, reveal it, put it into your hand, then shuffle.
Whenever Path Lighter deals combat damage to a player, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
Patient Optimizer gets +4/+4 as long as it has four or more kinds of counters on it. Whenever you draw your second card each turn, upgrade Patient Optimizer. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying • Hexproof • Prowess
{3}{B}: Judge another target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“I would have you gaze upon me, but that would be above you. Kneel.”