15897 cards found
Helicos-Drowned Captain

Helicos-Drowned Captain {4}{B}

Creature - Spirit Pirate Aurashaper
When Helicos-Drowned Captain enters, create a black Aura Curse enchantment token named Marked for Death attached to target player. The token has enchant player and “At the beginning of enchanted player's upkeep, that player loses 1 life.”
4/4
  • Over the Horizon
Rimebreath Tyrant

Rimebreath Tyrant {4}{U}{U}

Creature - Dragon
Flying
Whenever Rimebreath Tyrant attacks, you may discard a card. When you do, tap target creature. It doesn't untap during its controller's next untap step.
5/5
Unbeholden to Death

Unbeholden to Death {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
{1}{G}: Enchanted creature gets +1/+1 and gains hexproof until end of turn.
  • Plagues of Fretport
Deathless Disciple

Deathless Disciple {3}{B}

Creature - Human Wizard
When Deathless Disciple dies, if it's not a token, create a token that's a copy of it, except it has no mana cost.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Tales of Old Jidai
Stand Tall

Stand Tall {2}{W}

Instant
Target creature you control gets +0/+6 until end of turn and can block an additional creature this turn. Untap it.
“You think you can intimidate me by bringing a friend? I told you once, and I'll tell you again — you cannot pass.”
  • Surging Tide
From the Treetops

From the Treetops {4}{G}{G}

Instant
Choose one —
• Target creature you control deals damage equal to its power to each of up to two other target creatures.
• Create a 5/5 green Treefolk creature token with reach.
Ahl came to Meredir seeking allies, and found no short supply of them—if they survived the dead.
  • The Petals Wilt
Restless Predation

Restless Predation {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Although sharks come in all shapes and sizes, they're all born with an innate and constant mantra: “Just keep swimming...”
  • Elmare: Into the Abyss
Goblin Rocktosser

Goblin Rocktosser {R}

Creature - Goblin
When Goblin Rocktosser enters, you may sacrifice a land. If you do, put a +1/+1 counter on Goblin Rocktosser.
1/1
  • Spark of Revolution
Tideshift Elemental

Tideshift Elemental {2}{U}{U}

Creature - Elemental Wizard
Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Remove a time counter from Tideshift Elemental: You may tap or untap target creature.
2/2
  • Aftermath
Tyrant of Prophecies

Tyrant of Prophecies {5}{R}{R}

Creature - Dragon
This spell costs {1} less to cast for each foretold card you own in exile, each permanent you control with foretell, and each card with foretell in your graveyard.
Flying
When Tyrant of Prophecies enters, it deals 3 damage to any target.
4/4
  • Quest for the Roseblade
Dragon's Breath Throatsinger

Dragon's Breath Throatsinger {R}

Creature - Human Bard Shaman
Instant, sorcery, and Dragon cadence (Whenever you cast an instant, sorcery or Dragon spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
{R}, {T}, Discard a card: Draw a card.
1/2
Kantra's Envoy

Kantra's Envoy {1}{G}

Creature - Human Shaman
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast enchantment spells.
“There's a world behind this one, child. Want to see?”
1/3
  • Eralou
Awakening of Evil

Awakening of Evil {5}{B}{B}

Sorcery
Pressure {3}{B}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Each player sacrifices a creature. Put a creature card from a graveyard onto the battlefield under your control.
“This trench just goes on forever, no matter how far we dig. I'm telling you, Mettalia, there's nothing he—“
  • Elmare: Into the Abyss
Unwilling Pawn
Power of Redemption

Unwilling Pawn {1}{W}

Creature - Human Noble
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Attain {3}{W} ({3}{W}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
A change in who is giving orders...
3/3
Card has other part: Power of Redemption
  • The Empty Throne of Feanav
Empty the Streets

Empty the Streets {4}{U}

Instant
Return all nonland permanents to their owners' hands.
Though nowhere was truly safe, the people of Fretport quickly learned that locked doors and barred windows kept out not only unwanted intruders, but the plague as well.
  • Plagues of Fretport
Experimental Evolution

Experimental Evolution {G}

Instant
Mill two cards, then you may return a permanent card that was put into your graveyard from anywhere this turn to your hand.
GenTech is far from alone promising a life free of the flaws of humanity. They simply spend the most on ads.
  • Beyond the Blackwall
Ruins Guardian

Ruins Guardian {1}{W}

Creature - Bird Spirit
Defender, flying
Ruins Guardian can attack as though it didn't have defender as long as a creature died under your control this turn.
Whenever Ruins Guardian attacks, you may exile two creature cards from your graveyard. If you do, draw a card.
3/3
  • End of Wollensie
The Grand Simurgh

The Grand Simurgh {W}{U}{B}{R}{G}

Legendary Creature - Chimera
Flying
When you cast The Grand Simurgh, search your graveyard and the top five cards of your library for any number of nonlegendary creature cards with total mana value 5 or less and put those cards onto the battlefield, then shuffle.
5/5
Moment of Heroism

Moment of Heroism {1}{W}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
“Lord Wimbledon, how can one be a hero when their heart lies engripped by fear?”
“Why, young Mikkino, true heroism is only possible in precisely those moments.”
  • Adventurers of Onora
Blade of Burning Sand

Blade of Burning Sand {2}

Artifact - Equipment
Equipped creature gets +3/+1.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
“Shh. The dead remain silent.”
  • Al Tabaq
Moment of Madness

Moment of Madness {R}

Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
“Sometimes I fear we're nothing more than pawns in a game that's bigger than all of us.”
—Jeska, Neolition Leader
  • Tides of War
Steelclad Investigator

Steelclad Investigator {W}{W}

Creature - Human Scout Detective
Vigilance
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is Steelclad Investigator's power.
1/1
  • Rail War
Nidhir, the One Beyond

Nidhir, the One Beyond {7}{B}{R}{G}

Legendary Creature - Dragon
This spell costs {X} less to cast, where X is the greatest power among creatures you controlled that died this turn.
Flash
Flying, trample
“Even if you could defeat me, I assure you something worse would take my place.”
—Zarad, the Final Adversary
13/13
  • Arkadai
Cold Embrace

Cold Embrace {U}

Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Frozen Halo

Frozen Halo {U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't become untapped.
{4}{U}: Return Frozen Halo and enchanted creature to their owners' hands.
  • Oirohpo