{R}, {T}: Sandbluff Slinger deals 1 damage to any target. Quickdraw {1}{R}(When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) When Sandstrider enters, put a +1/+1 counter on target creature.
{B}, Pay 1 life: Target creature's controller sacrifices it unless that player pays 1 life. {B}, Sacrifice a creature: You gain life equal to the sacrificed creature's power.
At the beginning of your upkeep, you gain 1 life for each color among permanents you control. {W}{U}{B}{R}{G}, Sacrifice Sartha's Studies: Double your life total.
As her mentor grew jealous of her skills, Sartha sought others who would teach her.
{R}, Discard a card: Target creature blocking Scaled Mindreaver gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Haste When Scaled Thundercaller enters, target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Advance {1}{B}(Cast this for {1}{B} to advance it as it enters. {1}{B}: Advance this as a sorcery.) Whenever Scarcrawler advances, you lose life equal to its power, then put a +1/+1 counter on it.
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Target creature gets -X/-X until end of turn.
“Seems ‘scared to death' isn't just an expression around here.” —Lucien, the duelist
Target creature gets +1/+0 for each land you control and gains trample until end of turn. Orchestrate {1}{G}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Enchant creature or land Whenever enchanted permanent becomes tapped for the first time each turn, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)