8596 cards found
Contentious Yak

Contentious Yak {3}{G}

Creature - Yak
Trample
When Contentious Yak enters, another target creature you control gets +1/+1 and gains trample until end of turn.
3/3
  • Surging Tide
Contested Discovery

Contested Discovery {2}{U}

Enchantment - Aura
Enchant land
When Contested Discovery enters and at the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Both expeditions tried in vain for years to persuade the locals that they had discovered the city first.
  • Worlds Away
Continental Collapse

Continental Collapse {4}{R}

Sorcery
Destroy target land. Continental Collapse deals 2 damage to that land's controller.
After Pandora left and peace was established, the group thought their ordeal was over. But what they were running away from eventually caught up to them.
  • Aftermath
Contort Reality

Contort Reality {4}{U}

Sorcery
Put target nonland permanent on top of its owner's library. If you control a Wizard, you may put that permanent on the bottom of its owner's library instead.
“Your story is best told another time.”
  • Goliaths of Nangjiao
Controlled Burn

Controlled Burn {1}{R}{R}

Sorcery
Controlled Burn deals 2 damage to target player or planeswalker.
At the beginning of your upkeep, you may exile Controlled Burn from your graveyard. If you do, it deals 2 damage to target player or planeswalker.
  • Oirohpo
Controlled Decisions

Controlled Decisions {1}{U}{R}

Sorcery
Reverberate {3} (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Target creature can't block this turn.
Target creature can't be blocked this turn.
  • Khaliz-Dorahn
Convergence Colossus

Convergence Colossus {8}

Artifact Creature - Golem
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Flying, first strike, vigilance, trample, lifelink
5/5
Convergent Might

Convergent Might {5}{R}{R}{R}

Sorcery
For each nonland permanent you control, you may create a token that's a copy of it. If it's a creature, it gains haste. Exile all tokens created this way at the beginning of the next end step.
  • Zero
Converted Conqueror

Converted Conqueror {2}{U}{U}

Creature - Reflection
Flash
Whenever you draw a card during an opponent's turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
2/4
  • Ophorio
Convocation Elder

Convocation Elder {4}{G}

Creature - Elf Druid
When Convocation Elder enters, create two 1/1 green Elf creature tokens.
{1}{G}, Discard Convocation Elder: Create a 1/1 green Elf creature token. Draw a card. Activate only as a sorcery.
2/3
  • Seasons of War
Coordinated Commotion

Coordinated Commotion {1}{U}{U}

Instant
Counter target spell. Return up to one target permanent you control to its owner's hand.
“When the marshcroaker starts to catch the fish, lift your umbrella and start singing. I'll slip under the water and...”
—Harrietta, of the Marshsnatch Gang
  • Eralou
Coppergild Mercenary

Coppergild Mercenary {2}{G}{G}

Creature - Human Warrior
This spell can't be countered.
Coppergild Mercenary has hexproof as long as it has one or more counters on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/4
Copse Crusher

Copse Crusher {4}{R}

Creature - Giant Warrior
Whenever Copse Crusher becomes blocked by one or more creatures, it gets +2/+2 until end of turn for each creature blocking it.
As Skara Grove lay in splinters around the defeated Rakkiri, they learned not to try to ambush a giant in a forest.
4/4
  • Glacia: Hail to the Queen
Coral Bruiser

Coral Bruiser {5}{U}{U}

Enchantment Creature - Crab Beast
Concord — When Coral Bruiser enters, if there are four or more card types among permanents you control, put target creature you don't control into its owner's library third from the top.
Some Chitinborn decline to serve in the Coralight military, instead choosing to wreak havoc on the Dukedom's enemies on their own terms.
5/5
  • Elmare: Into the Abyss
Coral Guidance

Coral Guidance {2}{U}

Enchantment - Aura
Enchant creature
Concord — When Coral Guidance enters, if there are four or more card types among permanents you control, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Those who hear the true voice of the Great Current have little reason to abandon its path.
  • Elmare: Into the Abyss
Coral Plunderers

Coral Plunderers {2}{R}

Creature - Merfolk Pirate
Menace
Whenever a card leaves your graveyard for the first time each turn, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
2/3
  • Over the Horizon
Coral Serpent

Coral Serpent {3}{U}{U}

Enchantment Creature - Serpent
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Cycling {U} ({U}, Discard this card: Draw a card.)
“The Great Current runs its course through all who serve the Reefcrown.”
—Anemothrys
3/3
  • Elmare: Into the Abyss
Coralblade Cohort

Coralblade Cohort {1}{G}{G}

Creature - Merfolk Knight
Vigilance, trample
Whenever you draw your second card each turn, put a +1/+1 counter on Coralblade Cohort.
Cycling {G} ({G}, Discard this card: Draw a card.)
3/3
Coralcrown's Banishment

Coralcrown's Banishment {3}{W}

Instant
Exile target creature with power 4 or greater.
Create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
“Begone, Myrmidon. You are no longer my brother.”
—Duke Atrios XXIV
  • Elmare: Into the Abyss
Coralhide Wurm

Coralhide Wurm {3}{R}

Creature - Wurm
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Coralhide Wurm.
Helicos storms bring out the oddest of its already curious fauna.
2/3
  • Dark Seas of Shiryen
Coralight Communer

Coralight Communer {2}{G}

Creature - Merfolk Druid
Concord — When Coralight Communer enters, if there are four or more card types among permanents you control, draw a card.
In order to further understand the workings of the Great Current, Coralight scholars spend centuries communing with Elmare's mystic denizens.
3/2
  • Elmare: Into the Abyss
Coralight Sentinel

Coralight Sentinel {3}{W}

Creature - Merfolk Aurashaper Wizard
Vigilance
When Coralight Sentinel enters, create a white Aura enchantment token named Crab's Resolve attached to target creature. The token has enchant creature and “Enchanted creature gets +0/+2.”
2/2
  • Elmare: Into the Abyss
Coralkeeper

Coralkeeper {1}{R}{R}

Creature - Merfolk
Whenever you cast a white spell, creatures you control get +1/+0 until end of turn.
Whenever you cast a blue spell, draw a card, then discard a card.
2/2
  • Novea
Core Collusion

Core Collusion {1}{R}{R}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted opponent casts a spell, you may reveal cards from the top of your library until you reveal a nonland card that costs less. Exile that card, and put the rest on the bottom in a random order. You may play the exiled card until the end of your next turn.
  • Beyond the Blackwall
Core Paradigm

Core Paradigm {2}{W}{U}{B}{R}{G}

Enchantment
When Core Paradigm enters, conjure five cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Up to three times each turn, you may cast a sorcery spell without paying its mana cost.
Related card: Data-Point
  • Beyond the Blackwall