3781 cards found
Guardian of Mysteries

Guardian of Mysteries {3}

Enchantment Artifact
Flying
Whenever you cast a cryptic spell, Guardian of Mysteries becomes a 4/4 Sphinx creature in addition to its other types until end of turn. (Artifacts, enchantments, and modal spells are cryptic.)
{1}, {T}: Scry 2.
  • Riddles of Revio
Guardians of Kallian's Tomb

Guardians of Kallian's Tomb {1}{R}{G}

Artifact
{T}: Create a Treasure token.
{W}{U}{B}{R}{G}: Until end of turn, Guardians of Kallian's Tomb becomes a 5/5 Ox artifact creature and gains trample and “Whenever this creature attacks, defending player sacrifices a permanent unless they have you draw two cards.”
  • Alkabah: The Rise of Soli
Guawu the Untamed

Guawu the Untamed {1}{R}{G}

Legendary Creature - Beast
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Whenever a creature you control attacks alone, target creature an opponent controls blocks this turn if able.
3/3
  • Goliaths of Nangjiao
Gui, the Brinebearer

Gui, the Brinebearer {1}{G}{U}

Legendary Creature - Turtle Beast
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Gui can't attack or block unless you're in a renaissance.
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it back on top or into your graveyard and you gain 3 life.
5/6
  • Nangjiao In Bloom
Guidance from Above

Guidance from Above {1}{W}{B}

Instant
Judge each creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Each of us has meaning. Each of us has a mission to accomplish. When it comes our time to face the sins of our past, will we come out better for it or will we be torn apart by our own choices?”
—Laleh, Maharan Commander
  • Alkabah
Guidance of Iroas

Guidance of Iroas {W}{W}{W}

Enchantment
Creatures you control get +1/+1.
{5}{W}: Create a 1/1 white Soldier creature token. Activate only as a sorcery.
From courage, to valor, to heroism, the path of Iroas was clear.
  • Theros Triumphant
Guidance of Karametra

Guidance of Karametra {G}{G}{G}

Enchantment
Permanent spells you cast cost {1} less to cast.
{3}{G}: Choose a counter on target permanent you control, then put another counter of that kind on that permanent or remove that counter from it. Activate only as a sorcery.
“Of all the gods, only Karametra asks for so little and gives so much.”
—Sythis, Harvest's Hand
  • Theros Triumphant
Guidance of Keranos

Guidance of Keranos {R}{R}{R}

Enchantment
Creatures you control have haste.
{4}{R}: Until end of turn, gain control of target creature an opponent controls without a vision counter on it. Untap that creature and put a vision counter on it. Activate only as a sorcery.
Keranos' followers preach in thundering voices to the believers—and fistfuls of lightning to the ignorant.
  • Theros Triumphant
Guidance of Pharika

Guidance of Pharika {B}{B}{B}

Enchantment
At the beginning of each end step, if a creature you control died this turn, each opponent loses 2 life.
{3}{B}: Target creature you control gains lifelink until end of turn.
Pharika and her acolytes ensure that the coils of life and death intertwine in equal measure.
  • Theros Triumphant
Guidance of Phenax

Guidance of Phenax {U}{U}{U}

Enchantment
At the beginning of your upkeep, draw a card, then discard a card.
{4}{U}: Tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Poison-tongued Phenax attracts followers by whispering lies mortals want to believe.
  • Theros Triumphant
Guided Hunter

Guided Hunter {2}{G}

Creature - Elf Scout Avatar
Whenever Guided Hunter attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Deathtouch
2/3
  • Arkadai
Guided Medic

Guided Medic {2}{W}

Creature - Dwarf Cleric Avatar
Whenever Guided Medic attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Lifelink
2/2
  • Arkadai
Guided Occultist

Guided Occultist {2}{B}

Creature - Human Wizard Avatar
Whenever Guided Occultist attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Menace
2/2
  • Arkadai
Guiying's Gambit

Guiying's Gambit {2}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or enchantment.
You draw three cards and you lose 3 life.
“Those new bio-devisers are up to something. Now how to trick them into tipping their hand?”
—Marshal Jin Guiying
  • Rail War
Guns Blazing

Guns Blazing {2}{R}

Sorcery
Creatures you control get +2/+0 until end of turn. Each creature you control with a +1/+1 counter on it gains menace until end of turn.
“Draw, or put your hands up!”
  • Rail War
Guppyfin Duelist

Guppyfin Duelist {2}{G}

Creature - Merfolk Aurashaper Warrior
Flash
When Guppyfin Duelist enters, create a green Aura enchantment token named Piranha's Prowess attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Untap that creature.
1/1
  • Elmare: Into the Abyss
Guzheng Instructor

Guzheng Instructor {2}{W}

Creature - Human Bard
Whenever an artifact enters or leaves the battlefield under your control, you gain 1 life.
“Of course you may take it home, Xinyi, but you must first promise me that you will practice!”
2/3
  • Nangjiao In Bloom
Gwynsivir's Pathfinder

Gwynsivir's Pathfinder {1}{G}{U}

Creature - Elf Druid Scout
When this creature enters, if you cast it, reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If it's a nonland card with mana value less than or equal to the number of lands you control, you may cast it without paying its mana cost. If you do neither, put it into your hand.
2/1
  • The Petals Wilt
Gyr, Awoken World

Gyr, Awoken World {1}{R}{G}

Legendary Creature - Elemental
Haste
Gyr, Awoken World has all activated abilities of other lands you control.
As long as Gyr, Awoken World is on the battlefield or in your graveyard, it's a land in addition to its other types.
3/3
  • Worlds Away
Gyrewood Invoker

Gyrewood Invoker {2}{G}

Creature - Elf Druid
{7}{G}: Distribute three +1/+1 counters among up to three target creatures you control. This ability costs {2} less to activate if you control a legendary creature.
“Wild and roaring, the rhythms of Gyrewood ring through our ears loud and clear.”
2/3
  • Seasons of War
Hadik, Might of Mortals

Hadik, Might of Mortals {1}{R}{G}

Legendary Creature - Human Warrior
Trample
Whenever an opponent casts a noncreature spell for the first time each turn, put a +1/+1 counter on Hadik, Might of Mortals. It gains indestructible until end of turn.
Revive {3}{R}{G} ({3}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Haerthach, the Wight King

Haerthach, the Wight King {1}{U/B}{W}

Legendary Creature - Spirit Knight
Flying
Whenever Haerthach, the Wight King deals combat damage to a player, you may sacrifice another creature. When you do, create a 1/1 white Spirit creature token with flying. Return the sacrificed card to the battlefield tapped and under your control at the beginning of the next end step.
3/2
  • Seasons of War
Hafiq the Wise

Hafiq the Wise {U}{U}{U}

Legendary Creature - Human Advisor
Hafiq the Wise has hexproof as long as you've cast a spell this turn.
{U}, Discard a card with mana value X: Counter target spell with mana value X.
{U}, Sacrifice another permanent with mana value X: Return target instant or sorcery card with mana value X from your graveyard to your hand.
2/4
  • Al Tabaq
Haggard Jackal

Haggard Jackal {2}{B}

Creature - Zombie Hound
Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.)
When Haggard Jackal enters, if tribute wasn't paid, each opponent discards a card.
2/2
  • Pyramids of Atuum
Hail of Blades

Hail of Blades {3}

Artifact - Equipment
Equipped creature gets +3/+2.
Equip {4}
Hail of Blades's equip ability costs {4} less to activate if it targets an equipped creature.
“How lucky I am to see this cycle. To see violence honed into such beautiful things.”
— Makshi, Patron of Blades
  • Beyond Our Ken