{T}: Add {C}. {T}, Pay 1 life: Add {W}. {5}{W}, {T}, Sacrifice Swaying Sands: Create three 1/1 white Bird creature tokens with flying. Activate only as a sorcery.
Equipped creature gets +2/+2 and protection from black and from red. Whenever equipped creature deals combat damage to a player, that player loses 3 life unless they discard a card or sacrifice a nonland permanent. You discard a card, then you draw two cards. Equip {2}
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, you may reveal the top five cards of your library. Put a creature card revealed this way into your hand, then put the rest into your graveyard. Destroy up to one target enchantment. Equip {2}
Equipped creature gets +2/+2 and has protection from mana value 2 or less and from mana value 6 or greater. Whenever equipped creature deals combat damage to a player, create a Food token and two Treasure tokens. Equip {2}
Whenever equipped creature deals combat damage, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage dealt this way. Equip {1}
Equipped creature gets +2/+2 and has protection from colorless and from multicolored. This effect doesn't remove Sword of Silver and Gold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything colorless or multicolored.) Whenever equipped creature deals combat damage to a player, you create a 2/2 colorless Spirit creature token and that player exiles the top three cards of their library. Equip {2}
Equipped creature gets +2/+2 and protection from blue and from black. Whenever equipped creature deals combat damage to a player, return up to one target creature card and up to one target instant or sorcery card from your graveyard to your hand. Equip {2}
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, until your next turn, spells that player casts cost {1} more to cast and spells you cast cost {1} less to cast. Equip {2}
Equipped creature gets +2/+1. Whenever a creature you control enters, you may have equipped creature gain your choice of flying, vigilance, first strike or trample until end of turn. Equip {3}({3}: Attach to target creature you control. Equip only as a sorcery.)
Whenever you attack, you may draw a card. If you do, discard a card.
“Another giant spider?! Vosh, grab the aggro and make sure it doesn't shoot webs. Selvar, you take care of the adds. I'll start my DPS rotation.” —Lelin, the Wise
Taifeng Shrine enters tapped. {T}: Add {W} or {U}. {W/U}, {T}, Sacrifice Taifeng Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Each creature you control has every creature type among other creatures you control in addition to their own. Creatures you control get +1/+1 for each of their creature types.
It tells a tale of two brothers, whose reunion restored a realm.
You may play Tectonic Chateau from your graveyard as long as seven or more cards are in your graveyard. Tectonic Chateau enters tapped. {T}: Add {R} or {W}. Cycling {1}{R}{W}({1}{R}{W}, Discard this card: Draw a card.)
Players skip their untap steps during extra turns.
“Time travel is a tricky business. When you get back, no one remembers they hired you in the first place. And that is why you are paying me everything up front.” —Xirix
Temporary Armory enters with four +1/+1 counters on it. Whenever Temporary Armory becomes equipped to a creature, move a +1/+1 counter from Temporary Armory to that creature. Equipped creature has first strike. Equip {2}