15897 cards found
Tracker's Insight

Tracker's Insight {G}

Sorcery - Adventure
Search your library for a creature card, reveal it, then shuffle and put that card second from the top.
Card has other part: Fang Den Headhunter
  • Adventurers of Onora
Sludge-Gill Fox

Sludge-Gill Fox {1}{U}{U}

Creature - Fox Fish
Sludge-Gill Fox can't be blocked as long as it's attacking alone.
Whenever Sludge-Gill Fox deals combat damage to a player, you may draw a card.
2/2
Eager Guide

Eager Guide {2}{R}{R}

Creature - Human
Haste
Whenever Eager Guide attacks, tap up to two target creatures you don't control.
“To the left are the doors to Professor Shayle's classroom and to the counselors offices. Placed next to each other for no reason in particular.”
3/2
  • Arcanum Academia
Fishing Trip

Fishing Trip {6}{U}

Instant
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Draw three cards.
Not even a nibble...
  • Monsters of Chikyu
Setessan Avenger

Setessan Avenger {2}{G}

Creature - Human Druid Warrior
Heroic — Whenever you cast a spell that targets Setessan Avenger, create a 1/1 green Nymph Dryad enchantment creature token with “{T}: Add {G}.”
Whenever Setessan Avenger deals combat damage to a player, untap all lands and Dryads you control.
3/3
  • Theros Triumphant
Still Waters

Still Waters

Land - Plains Island
({T}: Add {W} or {U}.)
Still Waters enters tapped unless you control two or more basic lands.
“It's amazing how primal it is here... no cities, no ships, and yet, still so much like home.”
—Ema, the traveler
  • Monsters of Chikyu
Fatal Edict

Fatal Edict {2}{B}

Instant
Each player sacrifices a creature. Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
“Your time to die has come.”
  • Mious
Comfort the Fallen

Comfort the Fallen {W}

Enchantment
Whenever a -1/-1 counter is put on a creature you control, you gain 1 life.
{1}{B}, Pay 1 life: Untap target Cleric. You may remove a -1/-1 counter from that creature.
  • Plagues of Fretport
Talonwing Dragon

Talonwing Dragon {4}{R}{R}

Creature - Dragon
Colossal 3—{7}{R}{R} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {7}{R}{R} as a sorcery: Put three +1/+1 counters on it if it has none.)
Flying
Each creature you control with a counter on it has double strike.
5/5
  • Theros Triumphant
Sandbluff Assailant

Sandbluff Assailant {1}{R}

Creature - Spirit Soldier
When Sandbluff Assailant enters, it deals 1 damage to target player or planeswalker.
Sandbluff stands tall as the largest city to dismiss Bearidge's laws.
2/1
  • High Noon
Shardstone Rift

Shardstone Rift

Land
As Shardstone Rift enters, you may pay 2 life. If you don't, Shardstone Rift enters tapped.
{T}, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Ill-Fated Profit

Ill-Fated Profit {2}{B}

Enchantment
You have no maximum hand size.
At the beginning of your upkeep, draw a card.
At the beginning of your end step, you lose 1 life for each card in your hand.
Ambition always comes at a cost.
  • Aftermath
Horrors' Reach

Horrors' Reach {B}

Sorcery
Pressure {3}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Return target creature card from your graveyard to your hand. If this spell was cast for its pressure cost, put that card onto the battlefield instead.
  • Elmare: Into the Abyss
Vanguard of Glory

Vanguard of Glory {2}{W}

Creature - Human Soldier
As long as it's your turn, Vanguard of Glory has first strike.
“Names etched on spear-poles, worthy.
Names called to the front lines, worthy.
Names carved into mausoleums, worthy . . .”
—Masnavi, Cyrukan poet, Ghazal for Worth
3/3
  • Alkabah: The Rise of Soli
Avatar of Plume de Val

Avatar of Plume de Val {3}{G}

Creature - Avatar
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
4/4
Malefic Portal

Malefic Portal {2}{B}

Sorcery
Return target creature card with mana value 5 or less from your graveyard to the battlefield.
Metamorph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Magma Crawler

Magma Crawler {2}{R}{R}

Creature - Elemental
Haste
When Magma Crawler enters, creatures you control with flash or haste get +1/+1 until end of turn.
“It's a good thing I picked Amber, all the fiery monsters like to hide in scary caves.”
—Karina Oblay, field notes
4/1
  • Monsters of Chikyu
Challenging Pupil

Challenging Pupil {1}{R}

Creature - Human Warrior
Haste
When Challenging Pupil enters, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
3/2
Related card: Fatigue
  • Arcanum Academia
Godspeaker Mayael

Godspeaker Mayael {1}{R}{G}{W}

Legendary Creature - Elf Shaman
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
{T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
3/3
Acolyte of the Tempest

Acolyte of the Tempest {2}{B}

Creature - Human Warlock
Death knell — Each opponent loses 1 life. You gain life equal to the amount of life lost this way. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Whenever a creature dies, trigger a death knell of a permanent you control.
0/4
  • Karina's Explorations
Horseman of Pestilence

Horseman of Pestilence {4}{G}{G}

Creature - Zombie Knight
Whenever this creature enters or attacks, put two -1/-1 counters on up to one target creature with power less than this creature's power.
Whenever another creature dies, you gain 2 life. If you controlled that creature, draw a card.
4/6
  • The Petals Wilt
Font of Natural Essence

Font of Natural Essence {2}{G}

Artifact
Whenever Font of Natural Essence enters or is put into a graveyard from the battlefield, create two 1/1 green Saproling creature tokens.
Partake in its energy and become one with the forest.
  • End of Wollensie
Oozing Yaoguai

Oozing Yaoguai {2}{B}{G}

Creature - Frog Spirit
When Oozing Yaoguai enters or a creature you control scavenges it, up to one target creature gets -3/-3 until end of turn and you gain 3 life.
Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/4
Cauldish Arrogant

Cauldish Arrogant {3}{R}

Creature - Human Warrior
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Cauldish Arrogant becomes blocked by one or more creatures, reveal the top card of your library. Cauldish Arrogant deals damage equal to that card's mana value to each creature blocking it. Then put that card into your hand.
3/1
  • A Tourney at Whiterun
Elven Wanderer

Elven Wanderer {1}{U}

Creature - Elf Shaman
{1}: Look at the top card of your library.
{G}, {T}, Mill a card: Untap another target creature.
2/1
  • High Noon