14928 cards found
Erosive Path

Erosive Path

Land
Erosive Path enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Eruq, the Flamebearer

Eruq, the Flamebearer {4}{R}{R}{R}

Legendary Creature - Elder Horror
Once each turn, when Eruq, the Flamebearer enters or you attack with one or more Horrors, you may have Eruq deal 2 damage to each opponent. Then if Eruq isn't a token, gain control of target creature an opponent controls until end of turn. Tap it. It's attacking its controller.
{2}{R}{R}, Discard Eruq: Create a token that's a copy of Eruq, the Flamebearer, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
Etched Prism

Etched Prism {1}

Artifact
{T}: Put target permanent you own on the bottom of your library.
{1}, {T}: Add one mana of any color. When that mana is spent, target opponent loses 1 life.
After complaints that staring at it too long gave a permanent sense of déjà vu, the Agency decided it was better to keep it under lock and key.
  • Toll Midnight
Eternitarian Savior

Eternitarian Savior {1}{G}

Creature - Human Warrior
{1}{G}: Return another target permanent you control to its owner's hand.
{X}{G}: You may put a creature card with mana value X or less from your hand onto the battlefield. It gains trample and haste until end of turn.
“O' Blessed Blade, O' Sacred Dawn; guide our hands and our hearts tonight.”
2/3
  • Toll Midnight
Eternity's Eye

Eternity's Eye {3}

Artifact
When Eternity's Eye enters, look at the top seven cards of your library. Put up to three of them into your graveyard and the rest on the bottom of your library in a random order.
{T}: Add one mana of any color.
{2}: Put target card from a graveyard on the bottom of its owner's library.
  • Toll Midnight
Ethics and Reanimation

Ethics and Reanimation {1}{B}

Artifact
{B}, {T}: Exile target creature card from a graveyard. You gain 2 life.
{1}{B}, {T}: Mill three cards. You lose 2 life.
{3}{B}{B}, {T}, Sacrifice Ethics and Reanimation: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Evaluate the End

Evaluate the End {2}{U}

Sorcery
Put up to one target artifact, instant, or sorcery card from your graveyard on top of your library.
Investigate twice. (Create two colorless Clue artifact tokens with “{2}, Sacrifice this artifact: Draw a card.”)
Being able to leave made Alida uncomfortable.
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Expressive Performer

Expressive Performer {R}

Creature - Human Actor
Whenever you cast your second spell each turn, Expressive Performer deals 1 damage to each opponent.
{3}{R}, {T}, Exert Expressive Performer: It deals 2 damage to each player. (An exerted creature won't untap during your next untap step.)
1/1
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Extoller of Effort

Extoller of Effort {3}{W}{W}

Creature - Human Cleric
You may exert Extoller of Effort as it attacks. (An exerted creature won't untap during your next untap step.)
Whenever you exert a creature, create a 1/1 white Human creature token.
4/4
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Faithforged Pauldron

Faithforged Pauldron {2}

Artifact - Equipment
Equipped creature has hexproof and improve {1}. ({1}: Put a +1/+1 counter on that creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{4}: Put Faithforged Pauldron from your hand onto the battlefield attached to target creature.
Equip {1}
  • Toll Midnight
Famished Verdure

Famished Verdure {1}{G}{G}

Creature - Plant Beast
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Vigilance, haste
{T}: Add {G}. If a creature died under your control this turn, add {G}{G} instead.
2/2
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Faraway Albatross

Faraway Albatross {1}{U}{U}

Creature - Bird
Flying, ward {2}
Whenever Faraway Albatross attacks, choose one —
• Faraway Albatross gets +1/+1 until end of turn for each spell you've cast this turn.
• Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
2/2
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Fatal Decision

Fatal Decision {1}{B}{B}

Sorcery
Choose one —
• Exile all creature tokens.
• Exile target creature or planeswalker.
• Each opponent exiles a card from their hand and loses 2 life.
You shouldn't have looked.
  • Toll Midnight
Fate of the World

Fate of the World {3}{R}

Sorcery
Choose one. If you attacked with a creature with mana value 5 or greater this turn, you may choose any number instead.
• Destroy target artifact.
• Destroy target land.
• Fate of the World deals 3 damage divided as you choose among one, two, or three targets.
  • Toll Midnight
Faulty Lock

Faulty Lock {U}

Artifact
When Faulty Lock enters or is put into a graveyard from the battlefield, choose a creature you control. Whenever that creature deals combat damage to a player this turn, draw a card.
{2}{U}: Sacrifice Faulty Lock. Activate only as a sorcery.
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Feed Those Below

Feed Those Below {2}{B}{B}

Sorcery
Create a 3/2 colorless Horror creature token. All other creatures get -3/-3 until end of turn.
Not every stairwell on Duncaster leads to a basement.
  • Toll Midnight
Fervent Igmel

Fervent Igmel {2}{R}{R}

Creature - Elemental Bird
Flying
You may exert Fervent Igmel as it attacks. When you do, add {R}{R}{R}{R}. Until end of turn, you don't lose this mana as steps and phases end. (An exerted creature won't untap during your next untap step.)
4/4
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Firebird's Passion

Firebird's Passion {3}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
“To reach out and touch an Igmel's plumage. To take a feather into your hands and feel it burn. To hold it to your eyes and scream: ‘This is life!'”
  • End of Wollensie
Flamebearer's Domain
Flensing Tormentor

Flamebearer's Domain

Land
(Color indicator: Flamebearer's Domain is red)
Flamebearer's Domain enters tapped.
{T}: Add {R}.
“A worrying thought; this hellscape shares far too many similarities with our depictions of the underworld to be a coincidence.”
Card has other part: Flensing Tormentor
  • Toll Midnight
Fleetfooted Survivalist

Fleetfooted Survivalist {1}{G}

Creature - Human Scout
You may exert Fleetfooted Survivalist as it attacks. (An exerted creature won't untap during your next untap step.)
Whenever an exerted creature you control deals combat damage to a player, draw a card.
3/2
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Flensing Tormentor
Flamebearer's Domain

Flensing Tormentor {1}{R}

Creature - Horror
Menace
Whenever an opponent activates an ability that isn't a mana ability, Flensing Tormentor deals 1 damage to that player.
2/2
Card has other part: Flamebearer's Domain
  • Toll Midnight
Fleshweaver's Domain
Voracious Spawn

Fleshweaver's Domain

Land
(Color indicator: Fleshweaver's Domain is green)
Fleshweaver's Domain enters tapped.
{T}: Add {G}.
“The plants within these woods shows signs of harvest, yet none are fit for human consumption. This begs the question; what are they fit for?”
Card has other part: Voracious Spawn
  • Toll Midnight
Flickers in the Night

Flickers in the Night {2}{W}

Creature - Spirit
Flash
Flying
Whenever another Spirit you control enters, put a +1/+1 counter on Flickers in the Night.
2/1
  • End of Wollensie
Fog-Lit Piracy

Fog-Lit Piracy {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Fleeting {1}{U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
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Font of Natural Essence

Font of Natural Essence {2}{G}

Artifact
Whenever Font of Natural Essence enters or is put into a graveyard from the battlefield, create two 1/1 green Saproling creature tokens.
Partake in its energy and become one with the forest.
  • End of Wollensie