15897 cards found
Elven War Paint

Elven War Paint {3}{G}

Enchantment
At the beginning of combat on your turn, look at the top card of your library. You may reveal it. If you do, target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
  • Ophorio
Memories of the Past

Memories of the Past {5}{U}

Sorcery
Draw a card for each instant and sorcery card in your graveyard.
“We must look into the past for answers. And, fortunately, the past is here with us.”
—Merkurio
  • Aftermath
A Most Important Prince

A Most Important Prince {1}{B}{B}

Creature - Construct Noble
Menace
Whenever you cycle A Most Important Prince or it attacks, each opponent with two or more cards in hand discards a card.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
3/2
All Who Wander

All Who Wander {G}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from All Who Wander, you gain 2 life and scry 1.
  • Plagues of Fretport
Perfect Partnership

Perfect Partnership {1}{R}{G}

Enchantment
When this enchantment enters, create your choice of a 1/1 red Dwarf creature token or a 1/1 green Elf creature token.
At the beginning of combat on your turn, up to one target Dwarf and up to one target Elf each get +1/+0 and gain first strike until end of turn.
  • The Petals Wilt
Army's Suppliers

Army's Suppliers {1}{G}{W}

Creature - Azra Soldier
Lifelink
When Army's Suppliers enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Family is always on your side with Kahroba.”
—Saeedi Kahroba, Granddaughter
2/1
  • Alkabah
Halls of Worship

Halls of Worship {4}{W}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Tap target creature.”
Shrines to Anku still have a place among the empires, but worship of the wordly gods grows more and more with each of their divine acts.
  • Scriptures of Urshad
Alabaster Avenger
Alabaster Halo

Alabaster Avenger

Creature - Angel
(Color indicator: Alabaster Avenger is white)
Flying, vigilance
Whenever Alabaster Avenger attacks, if it's enchanted or equipped, it gains first strike until end of turn.
Guide to the Blessed Sleep, condemner of the unhallowed dead.
3/3
Card has other part: Alabaster Halo
  • Innistrad In Memoriam
Slipsand Ritualist

Slipsand Ritualist {2}{B}

Creature - Lizard Cleric
{T}: Target opponent loses 2 life. Activate only if you gained life this turn.
2/2
Card has other part: New Members
  • Adventurers of Onora
Tireless Archivist

Tireless Archivist {1}{B}{B}

Artifact Creature - Advisor
Advance {3}{B}{B} (Cast this for {3}{B}{B} to advance it as it enters. {3}{B}{B}: Advance this as a sorcery.)
Whenever Tireless Archivist advances, search your library for a card, put it into your hand, then shuffle.
With ever more knowledge required ever more modifications to contain it.
3/3
  • Karina's Explorations
Bearer of Fables

Bearer of Fables {1}{B}

Creature - Human Rogue
Bearer of Fables gets +1/+1 for each enchantment you control.
{2}{G}: Look at the top four cards of your library. You may reveal an enchantment card or a card with fabled from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
  • A Tourney at Whiterun
Scary Stories

Scary Stories {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Menagerie — If there are five or more creature types among creatures you control, scry 3.
  • Adventurers of Onora
Dictate of the Evil One

Dictate of the Evil One {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Zombiecycling {2}{B} ({2}{B}, Discard this card: Search your library for a Zombie card, reveal it, and put it into your hand, then shuffle.)
  • Khaliz-Dorahn
Traft, Stensian Demonslayer

Traft, Stensian Demonslayer {1}{W}

Legendary Creature - Human Cleric
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{2}{W}{W}, Return an unblocked attacking creature you control to its owner's hand: Create a 4/4 white Angel creature token with flying that's tapped and attacking.
2/2
  • MSEM Masters: Legends
Still Waters

Still Waters

Land - Plains Island
({T}: Add {W} or {U}.)
Still Waters enters tapped unless you control two or more basic lands.
“It's amazing how primal it is here... no cities, no ships, and yet, still so much like home.”
—Ema, the traveler
  • Monsters of Chikyu
Dogged Pioneer

Dogged Pioneer {3}{G}{G}

Creature - Human Scout
Trample
When Dogged Pioneer enters, create a 2/2 green Hound creature token.
Whenever a land you control enters, put a +1/+1 counter on Dogged Pioneer and up to one target Hound.
3/2
  • Lovi Awoken
Ornate Legionnaire

Ornate Legionnaire {1}{W}

Creature - Human Warrior
{2}{W}: Ornate Legionnaire gains first strike until end of turn.
“I can only make a mockery of the flute, and I am woefully inept with a paintbrush, but I know the sword,
and I know it for all its beauty.”
2/2
  • Nangjiao In Bloom
Rubble Seer

Rubble Seer {1}{R}

Creature - Goblin Shaman
When Rubble Seer enters, you may sacrifice a land or exile a land card from your graveyard. If you do, exile the top card of your library. Until the end of your next turn, you may play that card.
Mud, silt, grime; goblins seek out prophecies in just about anything.
2/2
  • Worlds Away
Grete-District Hermit

Grete-District Hermit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
Paranoia {G} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Some afflicted never stopped running, while others were too scared to start.
1/2
  • Kaleidoscope
Shizen, the Thousand Steps

Shizen, the Thousand Steps {1}{G}

Legendary Enchantment
When Shizen, the Thousand Steps enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name get +0/+1 and have hexproof.
  • Tales of Old Jidai
Sporecrowned Scavenger

Sporecrowned Scavenger {4}{B}

Creature - Fungus Insect
When Sporecrowned Scavenger enters, target opponent loses life equal to the number of Insects you control and you gain that much life.
“The fungus on the creature's back has grown to a massive size. It doesn't seem to do much but eat and stare blankly anymore...”
—Professor Maple
2/4
  • Monsters of Chikyu
Reunite with Nature

Reunite with Nature {1}{R}{G}

Sorcery
As an additional cost to cast Reunite with Nature, sacrifice X creatures.
Create X plus one 3/1 red and green Elemental Horror creature tokens with haste and trample.
“This world hasn't been itself for ages. Some minor adjustment issues are to be expected.”
—Kaur, Herald of Cycles
  • Lovi Awoken
Wade Through

Wade Through {X}{U}{U}

Sorcery
Draw X cards. Then if X is 2 or greater, you may discard any number of cards. For each card discarded this way, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Court Sponsor

Court Sponsor {2}{W}

Creature - Human Advisor
Whenever another creature with power 2 or less you control enters for the first time each turn, you may pay {W}. If you do, draw a card.
Ekebram made sure that Sannuria welcomed Shala Na and Nikanuur.
1/4
  • Scriptures of Urshad
Thunderscorn

Thunderscorn {2}{B}

Creature - Elemental
Flash
Cycling {2} ({2}, Discard this card: Draw a card.)
When lightning strikes twice, you know it has a grudge against you.
3/2
  • Alara