14928 cards found
Starved Oasis

Starved Oasis

Land
{T}: Add {C}.
{2}, Pay 2 life: Starved Oasis becomes a 4/2 Elemental creature until end of turn. It's still a land.
It thirsts for water, but blood will do.
Statuary Forge

Statuary Forge {3}

Artifact
{T}: Add {C}.
{3}, {T}: Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Only hallowed flames are fit to forge statues of legends.
  • Goliaths of Nangjiao
Steam Daimyo's Gauntlets

Steam Daimyo's Gauntlets {3}

Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
Equip—Sacrifice an artifact.
“We must learn to balance the old and the new, tradition and innovation. Men like Mr. Yoshida thrive on the imbalance we've created.”
—General Ito Tsubasa
  • Rail War
Steamcharged Armor

Steamcharged Armor {2}

Artifact - Equipment
Equipped creature has menace.
Sacrifice an artifact or enchantment: Equipped creature gets +2/+2 until end of turn.
Equip {1}
“Oh, it's fine, this one's completely safe. I've learned a lot in the last five years.”
—Riga van Tarren
  • Rail War
Steamlit Peaks

Steamlit Peaks

Land - Island Mountain
({T}: Add {U} or {R}.)
Steamlit Peaks enters tapped.
{1}, {T}: Add {U}{U} or {R}{R}.
  • Worlds Away
Steelscribed Katana

Steelscribed Katana {2}

Artifact - Equipment Inscription
When Steelscribed Katana enters, you may attach it to target creature you control.
Equipped or inscribed creature gets +2/+1.
Equip {3}
Inscribe {7} ({7}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Over the Horizon
Still Waters

Still Waters

Land - Plains Island
({T}: Add {W} or {U}.)
Still Waters enters tapped unless you control two or more basic lands.
“It's amazing how primal it is here... no cities, no ships, and yet, still so much like home.”
—Ema, the traveler
  • Monsters of Chikyu
Stolen Strain

Stolen Strain {1}

Artifact
{1}, {T}, Sacrifice Stolen Strain: Target creature gains lifelink until end of tun.
{1}, {T}, Sacrifice Stolen Strain: Target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Destined for draughts both deadly and divine.
  • Ophorio
Stormbreaker's Edge

Stormbreaker's Edge {3}

Artifact - Equipment
Whenever you cast an instant or sorcery spell, you may attach Stormbreaker's Edge to target creature you control.
Equipped creature gets +3/+0.
Equip {3}
“How good's your catching arm?”
—Folkvar, to Arleigh
  • Seasons of War
Stormcannon Gauntlet

Stormcannon Gauntlet {3}

Artifact - Equipment
Whenever equipped creature attacks, it deals damage to defending player equal to the number of instant and sorcery cards in your graveyard.
Equip {2}
  • Villains: The Musical
Stormcannon Testing

Stormcannon Testing {4}

Artifact - Project
Whenever one or more creatures you control attack, you may put a progress counter on Stormcannon Testing.
[PROGRESS 2-3] {T}: Target creature gets +2/+0 until end of turn.
[PROGRESS 4+] {T}: Target creature gets +2/+0 and gains double strike until end of turn.
  • Rail War
Stormcaster's Tower

Stormcaster's Tower

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {U} or {R}.
Stormcharged Pyre

Stormcharged Pyre

Land
Stormcharged Pyre enters tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
  • The Land Bundle
Strange Harbor

Strange Harbor

Land
Strange Harbor enters tapped unless you have 15 or less life.
{T}: Add {U} or {R}.
Zulixi, once home to the ingenious gnomes and now ground zero for the SOURCE's corruption.
  • The Land Bundle
Strider Harness

Strider Harness {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Riding a camel is easy. Riding it into war requires some persuasion.
  • Al Tabaq
Stunning Cascade

Stunning Cascade

Land
Stunning Cascade enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}, {T}, Sacrifice Stunning Cascade: Draw a card.
Those who find and bathe in Keranos's sacred falls are granted insight into the future.
  • Theros Triumphant
Sturdy Outpost

Sturdy Outpost

Land
As Sturdy Outpost enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}, {W}, or {U}.
“Good, warm house get little man through winter. Hursar sleep outside like real man!”
  • Sparks of a Multiverse
Stygian Dunes

Stygian Dunes

Land - Swamp Desert
({T}: Add {B}.)
As Stygian Dunes enters, you may pay 1 life. If you don't, Stygian Dunes enters tapped.
Substack Ports

Substack Ports

Land
Substack Ports enters tapped.
{T}: Add {U} or {B}.
{U}{B}, {T}, Sacrifice Substack Ports: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Sundappled Scrub

Sundappled Scrub

Land - Desert
Sundappled Scrub enters tapped unless you control another Desert.
{T}: Add {G} or {W}.
“All that the light touches is my kingdom.”
—King Shabil
  • Over the Horizon
Sunderer of Veils

Sunderer of Veils {2}

Artifact - Equipment
Equipped creature gets +1/+0 and gains “Whenever this creature deals damage to a player or planeswalker, you may draw two cards. If you do, discard a card.”
Equip {2}
Cut through the mortal coil, and glimpse the secrets beckoning beyond.
  • Beyond Our Ken
Sundial of the Infinite

Sundial of the Infinite {2}

Artifact
{1}, {T}: End the turn. Activate only during your turn.
It walks a journey of a thousand years, endlessly repeating, never stopping, yet going nowhere all the same.
  • Villains: The Musical
Sunflower Fields

Sunflower Fields

Land
As Sunflower Fields enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}, {G}, or {W}.
Dark and hopeless times is when light shines the brightest.
  • Sparks of a Multiverse
Sungrace Meadows

Sungrace Meadows

Land - Forest Plains
({T}: Add {G} or {W}.)
Sungrace Meadows enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Sunken Cavern

Sunken Cavern

Land
Sunken Cavern enters tapped unless another player controls a land that could produce {U} or {R}.
{T}: Add {U} or {R}.
Water is a rarity on the surface, but the flooded underground hides the past.
  • Oirohpo