15897 cards found
Pelaski Valiant

Pelaski Valiant {W}

Creature - Human Soldier
Whenever Pelaski Valiant becomes tapped, target creature gets +1/+1 until end of turn.
“I spent months in the Zadyk, scraping out a life for myself. But when I heard about the breach, I came home.”
1/1
  • The Unraveling
Pelaski Twinblade

Pelaski Twinblade {3}{W}

Creature - Human Soldier
Double strike
“The portal opened, and those horrible fleshlings started crawling out, one by one. So I grabbed my partner's axe and cut them down, two by two.”
2/3
  • The Unraveling
Pact of Martyrs

Pact of Martyrs {1}{W}

Instant
All damage that would be dealt to target creature you control this turn is dealt to another target creature you control instead. Both those creatures get +1/+1 until end of turn.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Mysterious Absence

Mysterious Absence {W}

Instant
Return a permanent you control to its owner's hand.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Unraveling
Masha's Lightbound

Masha's Lightbound {1}{W}

Creature - Human Soldier
When Masha's Lightbound becomes tapped for the first time each turn, untap Masha's Lightbound and each other creature you control.
{W}, {T}: Exile target card from a graveyard.
A gleaming blade to break through the smoldering darkness of the Nav.
3/1
  • The Unraveling
Kazimir's Ban

Kazimir's Ban {2}{W}{W}

Enchantment
Players can't cast spells with mana value greater than the number of dissent counters on Kazimir's Ban.
{2}: Put a dissent counter on Kazimir's Ban. Any player may activate this ability.
For a moment, Kazimir felt his authority over Pelastrov could be absolute.
  • The Unraveling
Inspiring Bannerguard

Inspiring Bannerguard {1}{W}

Creature - Human Soldier
{1}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
“Pelastrov needs us. We cannot fail. We will not fail.”
1/2
  • The Unraveling
Herald of the Fallow Years

Herald of the Fallow Years {1}{W}

Creature - Human Cleric
Vigilance
Creature spells you cast cost {2} less to cast.
Other creatures you control can't attack or block.
2/2
  • The Unraveling
Eye of the Barricade

Eye of the Barricade {3}{W}

Creature - Human Soldier Scout
Vigilance
Players can't untap more than two lands during their untap steps.
“I cannot know from where they will come next. But I can watch, and when they come, my shield will be planted squarely in their path.”
3/3
  • The Unraveling
Establish Guard

Establish Guard {1}{W}

Enchantment
When Establish Guard enters or leaves the battlefield, create a 1/1 white Human Soldier creature token and you gain 1 life.
No location is considered secure until the second guard arrives.
  • The Unraveling
Clockwork Astrolarium

Clockwork Astrolarium

Conspiracy
(Color indicator: Clockwork Astrolarium is white)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
Tap four untapped creatures you control: Unlock Clockwork Astrolarium. If the revealed card is white, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Blossom-Ash Trance

Blossom-Ash Trance {2}{W}

Enchantment
When Blossom-Ash Trance enters, you gain 3 life.
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
“An oracle serves her people. And right now, the people need a reason for hope.”
  • The Unraveling
Barricade Watch

Barricade Watch {W}

Creature - Human Soldier
Whenever Barricade Watch is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
“I used to resent guard duty. Lately, though, it's been a lot more engaging.”
—Dana, Fifth Division Infantry
0/3
  • The Unraveling
Avenging Yuroda

Avenging Yuroda {5}{W}

Creature - Angel
This spell costs {2} less to cast if a creature died under your control this turn.
Flying
When Lizaveth and Taras returned to Pelastrov, they didn't come back alone.
3/4
  • The Unraveling
Aura of Leadership

Aura of Leadership {3}{W}{W}

Enchantment - Aura
Enchant creature
When Aura of Leadership enters, create four 1/1 white Human Soldier creature tokens.
Enchanted creature gets +2/+2.
Decrees and legislations are no match for the desire to follow a true hero.
  • The Unraveling
Tesseract Conjecture

Tesseract Conjecture

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{0}: Unlock Tesseract Conjecture. If the revealed card shares a mana value with three or more permanents you control, cast it without paying its mana cost.
  • The Unraveling
Riddle of Entropy

Riddle of Entropy

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{1}: If you control ten or more nonland permanents, unlock Riddle of Entropy.
As long as the revealed card is a permanent card, each nonland permanent you own is a copy of it.
  • The Unraveling
Mirror Cipher

Mirror Cipher

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
When the fourth spell of a turn is cast, you may unlock Mirror Cipher. If the revealed card is an instant or sorcery card, cast it without paying its mana cost and copy it. You may choose new targets for the copy.
  • The Unraveling
Hall of Lost Histories

Hall of Lost Histories

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{1}, Sacrifice two Clues: Unlock Hall of Lost Histories and put the revealed card into your hand.
  • The Unraveling
Cryptic Fragment

Cryptic Fragment

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{1}, Discard two cards: Unlock Cryptic Fragment. If the revealed card is a basic land card, put it into your hand.
  • The Unraveling
Grandeur of Nyx

Grandeur of Nyx {1}{W}{W}

Enchantment
Each creature you control that's enchanted or is an enchantment gets +1/+1.
{2}{W}{W}: You may reveal an enchantment card you own from outside the game and put it into your hand.
If you lived in a world where dreams came true, would you ever notice?
  • Theros Triumphant 13 293
Uncharted Haven

Uncharted Haven

Land
Uncharted Haven enters tapped.
As Uncharted Haven enters, choose a color.
{T}: Add one mana of the chosen color.
Far beyond the edges of the world lie strange sanctuaries mortals could only dream of.
  • Theros Triumphant
Treacherous Den

Treacherous Den

Land
Treacherous Den enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice Treacherous Den: Draw a card.
The fires at Mogis's temples are fueled by the wrath of his worshipers.
  • Theros Triumphant
Stunning Cascade

Stunning Cascade

Land
Stunning Cascade enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}, {T}, Sacrifice Stunning Cascade: Draw a card.
Those who find and bathe in Keranos's sacred falls are granted insight into the future.
  • Theros Triumphant
Sheltered Haven

Sheltered Haven

Land
Sheltered Haven enters tapped.
{T}: Add {G} or {W}.
{2}{G}{W}, {T}, Sacrifice Sheltered Haven: Draw a card.
Setessa is a bastion against the wilds, fortified by Karametra's mercy.
  • Theros Triumphant