Whenever a creature an opponent controls dies, its controller loses 1 life. At the beginning of each opponent's upkeep, put a -1/-1 counter on each creature that player controls.
Whenever The First Idol attacks, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Sacrifice three Idols: Return The First Idol from your graveyard your hand.
Look at the top sixteen cards of your library. Put any number of creature cards with different mana values from among them onto the battlefield and the rest on the bottom of your library in any order.
The morning after Shigurei fell, the beasts of the Wild Realm snapped awake in unison. Today, they would roam free.
At the beginning of each player's end step, that player chooses from among nonland permanents they control an artifact, a creature, an enchantment, and a planeswalker, then sacrifices the rest.
[0]: Creatures you control gain haste until end of turn. Whenever a creature attacks this turn, put a loyalty counter on The Warrior Within. [–1]: Exile the bottom two cards of your library. You may play one of them this turn. [–6]: Untap each creature that attacked this turn. After this main phase, there is an additional combat phase.
Creatures you control get +2/+0 until end of turn. Metamorph {1}{W}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Whenever an opponent draws a card except during their draw step, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
When Thoughtgrinder enters, each player discards a card. Unearth {1}{U}{B}({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
As an additional cost to cast this spell, sacrifice a land. Creatures you control get +1/+1 and gain trample until end of turn for each land you control.
Exile any number of target creatures and/or planeswalkers you control. You gain 1 life for each card exiled this way, then return them to the battlefield under your control.
Marzen and Naberas left Mious with a hard-won lesson: atonement isn't one deed that'll take it all away, but an eternal path of being better than you were.
When Through the Dust enters, it becomes an Aura with enchant creature. Reveal the top seven cards of your library, put a creature card revealed this way onto the battlefield and attach Through the Dust to it. Then put the rest on the bottom of your library in any order. When Through the Dust is no longer on the battlefield, enchanted creature's controller sacrifices it. Mirage {1}{U}{U}{U}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
You may sacrifice a land. If you do, search your library for a land card, put that card onto the battlefield, then shuffle. Inscribe {3}{G}({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
“My kin and my powers are at your service. I know what it is to see a world destroyed by the power hungry. But I also know that can be reversed if we fight with all our might.” —Allagras, to Jeska
Choose target creature you control and target creature you don't control. Flip a coin. If the coin comes up heads, put one of those creatures on top of its owner's library. Otherwise, put both of them on top of their owners' libraries.