14928 cards found
Beyond the Veil

Beyond the Veil {1}{W}

Enchantment
When Beyond the Veil enters, another target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist.)
Permanents you don't control with mana value 3 or less can't phase in.
  • Toll Midnight
Blasphemous Conversion

Blasphemous Conversion {B}

Instant
This spell costs {3} more to cast if it targets a card in an opponent's graveyard.
Choose target creature or planeswalker card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
“Donning a cowl won't fix your ugly mug, pal.”
—Darren Hunter
  • Toll Midnight
Blazing Exultation

Blazing Exultation {1}{R}

Instant
Blazing Exultation deals 3 damage to any target.
{2}{R}: Shuffle Blazing Exultation and up to one other instant or sorcery card from your graveyard into your library.
“I'll be free at last.”
  • Toll Midnight
Bloodfiend Ravager

Bloodfiend Ravager {3}{R}{R}

Creature - Beast Horror
Flying, menace, haste
When Bloodfiend Ravager enters, it deals 2 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/3
  • Toll Midnight
Bound by Nature

Bound by Nature {X}{X}{G}{G}

Enchantment
Bound by Nature enters with X nature counters on it.
You can't cast nonpermanent spells.
Creatures you control get +1/+1 for each nature counter on Bound by Nature and have “{T}: Add {G}.”
  • End of Wollensie
Boundless Hopes

Boundless Hopes {4}{U}{U}

Creature - Jellyfish Spirit
Flying
Whenever you attack, another target creature you control gains flying until end of turn.
Fleeting {U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
4/4
  • End of Wollensie
Brash Charger

Brash Charger {3}{R}

Creature - Human Warrior
Haste
You may exert Brash Charger as it attacks. When you do, creatures with power 1 or less can't block this turn. (An exerted creature won't untap during your next untap step.)
The end is naught but a deadline.
3/3
  • End of Wollensie
Bridgehaven

Bridgehaven

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. This ability costs {1} less to activate if you control three or more basic lands.
Even with the Agency providing protection, most folk don't dally once the sun sets.
  • Toll Midnight
Bridgehaven's Finest

Bridgehaven's Finest {1}{W}

Creature - Human Soldier Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
When Bridgehaven's Finest enters, create a 1/1 colorless Human creature token.
Other creatures you control get +1/+1 as long as Bridgehaven's Finest has two or more counters on it.
1/1
  • Toll Midnight
Burdens of the Deceased

Burdens of the Deceased {2}{W}

Enchantment
Players can't untap more than three permanents during their untap steps.
Duncaster's dead are all too eager to share their suffering with the living.
  • Toll Midnight
Burning Winds

Burning Winds {1}{R}

Instant
This spell can't be countered.
Burning Winds deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
What were in the past timid heatwaves are now agonizing firestorms.
  • End of Wollensie
Call of the Void

Call of the Void {1}{B}{B}

Sorcery
Each player sacrifices a creature. Then return a creature card with mana value 3 or less from your graveyard to the battlefield.
Mortal is such a lofty way of describing feeble existences doomed even in memory.
  • End of Wollensie
Carefree Performer

Carefree Performer {1}{R}

Creature - Human Actor
Carefree Performer can't be sacrificed.
You may exert Carefree Performer as it attacks. When you do, discard two cards, then draw two cards. (An exerted creature won't untap during your next untap step.)
No responsibilities now or ever.
2/2
  • End of Wollensie
Cavalier Deluxe Roadster

Cavalier Deluxe Roadster {2}

Artifact - Vehicle
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever one or more creatures crew Cavalier Deluxe Roadster, you may phase out up to one of those creatures.
Crew 1. Activate only once during each of your turns.
2/2
  • Toll Midnight
Cedric Shaw

Cedric Shaw {2}{B}{B}

Legendary Planeswalker - Cedric
[+1]: Each opponent loses 1 life and you gain 1 life. Mill a card. If you do, you may shuffle a card from your graveyard into your library.
[0]: Any number of target players each discard a card. If you have an insight counter, return up to one creature card from your graveyard to your hand.
[0]: You get an insight counter.
[–2]: Target creature gets -3/-3 until end of turn.
Loyalty:
4
  • Toll Midnight
Cenotaph Conjurant

Cenotaph Conjurant {1}{U}

Creature - Spirit Wizard
You may cast spells with mana value 5 or greater as though they had flash.
As long as you control a permanent with mana value 5 or greater, Cenotaph Conjurant gets +2/+0 and can't be blocked.
1/3
  • Toll Midnight
Cephalovorous Flukes
Deepdrinker's Domain

Cephalovorous Flukes {1}{U}

Creature - Worm Horror
Flash
When Cephalovorous Flukes enters, counter target spell or ability that targets you or a permanent you control.
1/1
Card has other part: Deepdrinker's Domain
  • Toll Midnight
Charlie Fraser, Taking Point

Charlie Fraser, Taking Point {1}{R}{W}

Legendary Creature - Human Soldier Detective
Once each turn, when a creature you control attacks alone, you may untap target attacking creature. After this combat, there's an additional combat step.
“No time to argue, Simmons.”
3/3
  • Toll Midnight
Chosen of Yhzag

Chosen of Yhzag {1}{B}

Creature - Human Warlock
At the beginning of your upkeep, you may sacrifice another creature. If that creature had mana value 2 or greater, create a 3/2 colorless Horror creature token. Otherwise, create a 1/1 colorless Human creature token.
Whenever you create a creature token, you may pay 2 life. If you do, put a menace counter on it.
1/3
  • Toll Midnight
Chromatic Interloper

Chromatic Interloper {W}{U}{B}{R}{G}

Creature - Elemental Horror
As Chromatic Interloper enters, choose two abilities from among first strike, menace, vigilance, trample, or haste.
Creatures you control with mana value 5 or greater have the chosen abilities.
Beautiful to behold, but certainly fatal.
7/7
  • Toll Midnight
Chronal Echo

Chronal Echo {2}{U}

Creature - Spirit Horror
Flying
{2}{U}: Until end of turn, target creature has your choice of base power and toughness 1/1 or 4/4 until end of turn. Activate only outside of combat.
“After so many iterations, it's no wonder things are getting weird—well, weirder.”
—Rowena Bishop
2/3
  • Toll Midnight
Cinders of an Old Era

Cinders of an Old Era {4}{R}{R}

Sorcery
Each player discards their hand and sacrifices five lands. Cinders of an Old Era deals 5 damage to each creature and planeswalker.
At the beginning of each player's next first main phase, that player draws seven cards and adds five mana in any combination of colors.
  • End of Wollensie
Climber's Outfit

Climber's Outfit {G}

Artifact - Equipment
When Climber's Outfit enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature has reach.
Equip {1}
  • End of Wollensie
Comforting Presence

Comforting Presence {1}{W}{W}

Creature - Cat Spirit
Flash
When Comforting Presence enters, return target spell with mana value 2 or less to its owner's hand.
Whenever an opponent casts their second spell each turn, draw a card.
2/2
  • End of Wollensie
Commence Hostilities

Commence Hostilities {2}{R}

Sorcery
Target creature you control deals damage equal to its power to up to one other target creature. Then if you've cast another spell this turn, the creature you control gains double strike until end of turn.
  • End of Wollensie