15897 cards found
Imaginary Flames

Imaginary Flames {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Immaculate Attunement

Immaculate Attunement {3}{G}

Sorcery
Distribute three +1/+1 counters among any number of creatures you control.
Metamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Imminent Collision

Imminent Collision {2}{R}

Instant
Destroy target artifact.
Reprise {R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
The Tideshift was an unpleasant surprise after enduring the Wall of Storms.
  • Aftermath
Immortal Butcher
Death's Door

Immortal Butcher

Enchantment - Aura
(Color indicator: Immortal Butcher is black)
Enchant creature
Enchanted creature gets +2/+2 and has trample and indestructible.
“Come on, you coward! Finish what you started!”
—Sera of Coppercove
Card has other part: Death's Door
  • A Tourney at Whiterun
Immortal Terror

Immortal Terror {2}{B}

Enchantment
Whenever a face-down creature you control attacks, defending player loses 1 life.
{2}, Discard a card: Manifest the bottom card of your library. Activate only once each turn. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
  • Mious
Impending Contagion

Impending Contagion {3}{B}

Sorcery
As an additional cost to cast this spell, discard a nonland card.
All creatures get -X/-X until end of turn, where X is the discarded card's mana value.
  • K15 Core Set
Imperial Kensai

Imperial Kensai {B}

Creature - Human Samurai
First strike
Art of war — At the beginning of your end step, if Imperial Kensai dealt damage to an opponent this turn, you may pay 1 life. If you do, put a +1/+1 counter on Imperial Kensai.
1/1
  • Imperial Legacies
Imperial Marketplace

Imperial Marketplace

Land
Imperial Marketplace enters with a charge counter on it.
{T}: Add {C}.
{T}, Remove a charge counter from Imperial Marketplace: Put a +1/+1 counter on target creature you control.
  • Imperial Legacies
Imperial Strategist

Imperial Strategist {W}

Creature - Human Advisor
At the beginning of each upkeep you may pay {W}. If you do, tap target creature.
1/2
  • Imperial Legacies
Imperial Taxes

Imperial Taxes {1}{U}

Enchantment - Aura
Enchant land you don't control
Whenever enchanted land becomes tapped, you may draw a card.
  • Imperial Legacies
Imperious Falconer

Imperious Falconer {1}{U/R}

Creature - Human Noble Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1
  • A Tourney at Whiterun
Imperious Hero
Arrogant Training

Imperious Hero

Enchantment - Aura
(Color indicator: Imperious Hero is white)
Enchant creature
Enchanted creature can block any number of creatures each combat.
“Or maybe you should ask your friends to join us.”
Card has other part: Arrogant Training
  • A Tourney at Whiterun
Imposing Bastion

Imposing Bastion {2}{W}

Creature - Wall
Defender
When they reached Prosania, the Danuri were marveled by the architecture and the military display. Gallord, Omenn and Zadrim were sure Prosanians had Danuri blood in them.
1/5
  • Aftermath
Imposing Bulkvine

Imposing Bulkvine {4}{G}{G}

Creature - Elemental
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
4/5
  • Tides of War
Impressible Cub

Impressible Cub {1}{G}

Creature - Bear
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Impressible Cub gets +1/+1 until end of turn.
Like mother, like cub.
2/2
  • Surging Tide
Impulsive Action

Impulsive Action {4}{R}

Instant
Exile the top card of your library. Impulsive Action deals damage to any target equal to that card's mana value plus one. Until end of turn, you may play that card.
“The Omenspeakers are too conservative to understand our tactics.”
  • K15 Core Set
Impulsive Spirit

Impulsive Spirit {2}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
  • Khaliz-Dorahn
In the Face of Divinity

In the Face of Divinity {1}{W}{W}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Search your library for an Angel card, reveal it, put it into your hand, then shuffle. If the trial was failed, non-Angel, non-God creatures can't attack or block until your next turn.
  • Mious
Inciting Blade

Inciting Blade {3}

Artifact - Equipment
Equipped creature gets +3/+2 and must be blocked by a creature that doesn't share a color with it if able.
Equip {4}
“Come on. You know you want it.”
  • Surging Tide
Inexperienced Martyr

Inexperienced Martyr {1}{B}

Creature - Human Citizen
When Inexperienced Martyr dies, each opponent loses 1 life.
There is an art to the noble sacrifice. Unfortunately, one rarely gets more than one attempt.
1/2
  • A Tourney at Whiterun
Infected Flesh

Infected Flesh {B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets -1/-1.
Whenever enchanted creature attacks, its controller loses 2 life.
  • K15 Core Set
Infected Null

Infected Null {1}{B}

Creature - Zombie
Deathtouch
Whenever Infected Null attacks, each player loses 1 life.
“Eurgh. Look at that thing. Doesn't it just make you sick?”
1/1
  • Surging Tide
Infectious Corpse

Infectious Corpse {3}{B}

Creature - Carrier
When Infectious Corpse dies, each player loses 2 life.
With vectors being further apart than before, the disease found new ways to spread.
4/1
  • Ophorio
Infernal Portal

Infernal Portal {4}{B}

Enchantment
At the beginning of each end step, if a player lost 5 or more life this turn, create a 5/5 black Demon creature token with flying.
“Welcome to the fold, o venerable one. It's time to play.”
  • Surging Tide
Infiltrate Celestia

Infiltrate Celestia {2}{W}

Enchantment
Whenever a creature you control enters, you may have target creature get +1/+1 and gain flying until end of turn.
“The winged ones have absolute control in this world. Subdue them, and Celestia is ours.”
—Kevthra, Mistress of Terror
  • Tides of War