14928 cards found
Temple Stalker

Temple Stalker {2}{U}

Creature - Human Rogue
Protection from Clerics (This creature can't be blocked, targeted or dealt damage by Clerics.)
“It's not hard to hide from priests. They already blind themselves with piety.”
2/2
  • Mious
Temple's Facade

Temple's Facade {4}{W}

Creature - Wall
Defender
Other untapped creatures you control get +0/+1.
Each other creature you control can block an additional creature each combat.
0/6
  • Khaliz-Dorahn
Temporal Augury

Temporal Augury {1}{U}

Sorcery
Scry 3. If you control a Wizard, draw a card.
  • Surging Tide
Temporal Loophole

Temporal Loophole {4}{U}{U}{U}

Instant
Counter target spell.
Take an extra turn after this one.
Even a second can be an eternity if you know how to make full use of it.
  • Khaliz-Dorahn
Temporary Armory

Temporary Armory {4}

Artifact - Equipment
Temporary Armory enters with four +1/+1 counters on it.
Whenever Temporary Armory becomes equipped to a creature, move a +1/+1 counter from Temporary Armory to that creature.
Equipped creature has first strike.
Equip {2}
  • Surging Tide
Tempt Fate

Tempt Fate {2}{B}

Sorcery
Target player reveals their hand. You and that player secretly choose a nonland card from it. Then those cards are revealed. That player discards the chosen cards.
The Refractors are difficult to appease, but they can be impressed.
  • Ophorio
Tender of the Land

Tender of the Land {1}{G}

Creature - Elf Druid
When Tender of the Land enters, if you control four or more lands, draw a card.
He can hear the faint whispers of the land calling to him and guiding him.
2/2
  • K15 Core Set
Tendrils of Corruption

Tendrils of Corruption {3}{B}

Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness isn't always hiding a threat. Sometimes darkness is the threat itself.
  • Pyramids of Atuum
Terrenal Might

Terrenal Might {3}{G}

Instant
Target creature you control gets +X/+X until end of turn, where X is the number of lands you control.
Elementals of Rehis-Dorahn use every strength the land has to offer them.
  • Khaliz-Dorahn
Terrifying Ankh

Terrifying Ankh {4}{B}

Sorcery
Choose target opponent. Scry 3, then reveal the top card of your library. The chosen player discards an amount of cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Pyramids of Atuum
Test of Burning Wax

Test of Burning Wax {1}{R}

Enchantment
Spells you cast without trial have trial 1. (As you cast a spell with trial 1, an opponent of your choice may pay 1 life. If they don't, they fail the trial.) (As you cast this spell, an opponent of your choice may pay 1 life. If they don't, they fail the trial.)
Whenever an opponent fails a trial, you may discard a card. If you do, draw a card.
  • Mious
Test of Fear

Test of Fear {2}{B}

Instant
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
Target creature gets +1/+0 and gains menace until end of turn. If the trial was failed, other creatures you control gain menace until end of turn.
  • Mious
Test of Forsaking

Test of Forsaking {R}

Instant
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
Discard a card, then draw a card. If the trial was failed, you may instead discard two cards. If you do, draw two cards.
“You can keep your purse—if we can have your village's coffers!”
  • Mious
Test the Winds

Test the Winds {2}{W}

Sorcery
Create a 1/1 white Bird creature token with flying, then invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
White doves are used by the Folded Fan to determine probable flight paths and intercept enemy messages.
  • Goliaths of Nangjiao
Thailen's Guard

Thailen's Guard {W}

Creature - Human Soldier
When Thailen's Guard dies, you gain 2 life and scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
They set out expecting a small band of bandits. They encountered an army.
1/1
  • A Tourney at Whiterun
Thailen's Reprisal

Thailen's Reprisal {X}{R}{R}

Instant
Thailen's Reprisal deals 2 damage to each of up to X targets.
“No, Hoff. I won't delegate this. If these bandits dare to pillage within spitting distance of Whiterun, then I'll teach them a lesson myself.”
—Thailen, Heir to Daeland
  • A Tourney at Whiterun
Tharanos' Legion

Tharanos' Legion {5}{G}{G}

Creature - Human Soldier
Bulwark — When Tharanos' Legion enters, draw a card for each creature you control with toughness 4 or greater.
Prosanians, just like Danuri, believe in unity and teamwork above all else, knowing that numbers make strength.
4/6
  • Aftermath
Tharanos' Sentinel

Tharanos' Sentinel {1}{W}

Creature - Human Soldier
Lifelink
Bulwark — Whenever Tharanos' Sentinel attacks, if you control a creature with toughness 4 or greater, untap it.
At the top of each wall stand guards who won't even blink if they're ordered to.
2/1
  • Aftermath
Tharanos' Stratagem

Tharanos' Stratagem {1}{G}

Instant
Bulwark — If you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power this turn.
Creatures you control get +0/+2 until end of turn.
  • Aftermath
Tharyen's Machinations

Tharyen's Machinations {2}{B}{B}

Sorcery
Search your library for a card and put that card into your hand. Then shuffle.
When Tharyen's Machinations is engorged, you may search your library for a card with the same mana value as the permanent that engorged it, reveal it, put it into your hand, then shuffle.
  • Aftermath
Tharyen's Vanguard

Tharyen's Vanguard {5}{B}

Creature - Vampire
Flying
Other Vampire creatures you control get +1/+0 and have menace.
Tharyen is the ruler of Subturgia, and he commands the greatest legion known to Khaliz-Dorahn since the forces of the Evil One.
3/3
  • Aftermath
The Blight Beyond

The Blight Beyond {1}{B}{G}

Legendary Planeswalker - Blight Xaro
[+1]: Remove up to one loyalty counter from each other planeswalker. Up to one target player loses 1 life for each counter removed this way.
[–1]: For each other player and permanent, remove a counter from it or give it another counter of a kind that permanent or player already has.
[–4]: Put target nonland permanent on the bottom of its owner's library.
Loyalty:
3
  • Ophorio
The Charmer's Curse

The Charmer's Curse {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 1/1, and its activated abilities can't be activated.
  • Goliaths of Nangjiao
The Danuri Triumvirate

The Danuri Triumvirate {3}{G}{W}

Legendary Creature - Human Soldier Cleric
Other permanents you control have hexproof.
Prevent all damage that would be dealt to other permanents you control.
Zadrim, an erudite; Mutren, a combat mastermind; and Omenn, a healer, rule the Danuri with justice and righteousness.
3/3
  • Khaliz-Dorahn
The Dragon's Madness

The Dragon's Madness {1}{B}{B}

Sorcery
Target player discards two cards.
Ferocious — That player discards two cards at random instead if you control a creature with power 4 or greater.
Zhun stood still, transfixed on the dragon slowly disappearing into the mist before him, oblivious to his surroundings slowly slipping away as well.
  • Goliaths of Nangjiao