Flying (This creature can't be blocked except by creatures with flying or reach.) Menagerie — When Uplifting Companion enters, if there are five or more creature types among creatures you control, up to two target creatures you control gain flying until end of turn.
Create a 2/2 white Angel creature token with flying. Coalesce {6}{W}{W}(You may cast this from your graveyard for {6}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Flying
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Exile target nonland permanent an opponent controls. If this spell was harnessed by a token, you gain 5 life.
Assault {1}{R}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Urudi Warlord assaults, it gains first strike until end of turn.
Draw two cards, then you may foretell a card with foretell from your hand. It costs {0} to foretell this way. You lose 2 life. (You don't reveal that card. You can't foretell cards without foretell in this way.)
Teufel's dark whispers filled Lord Yaran's head with dreams of grandeur.
When Vagabones enters, look at the top two cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order.
When Vale Ruins enters, you gain 1 life. {T}, Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Finally, a place big and quiet enough to rest.” —Gharsha, Monstrous Quarry
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Valeron Vanguard can't be blocked by 1/1 creatures.
“She weaved through the battle on Sun-Dappled Hill unmatched, driving back the interlopers with grace I've yet to see from even our sigiled knights.” —Kaeda, aven scout
Choose one— • Prevent all damage that would be dealt by creatures without flying this turn. • Prevent all damage that would be dealt by creatures with flying this turn.
Creatures you control get +1/+1 until end of turn. Inscribe {2}{W}({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +2/+1. Sacrifice a creature: Enchanted creature gets +2/+2 until end of turn.
Enchant creature you control Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Enchanted creature gets +3/+3. When Vampiric Appetite leaves the battlefield, sacrifice enchanted creature.
Enchant creature When Vampiric Rise enters, fateseal 2. (Look at the top two cards of an opponent's library, then put any number on the bottom and the rest on top in any order.) Enchanted creature gets +1/+0 and has flying.
Target creature gains lifelink until end of turn. (Damage dealt by that creature also causes you to gain that much life.)
“In my long lifetime, I've sampled the best food and drink the world has to offer, but nothing can ever beat the taste of blood.” —Ophelia, Bloodmatron
Whenever Vanguard of the Barricade attacks, tap up to one target creature defending player controls and untap up to one other target creature you control.
“If Masha is going into the Nav, then I'm going with her.”
Destroy target artifact. Vanquish the Obsolete deals 1 damage to each creature that artifact's controller controls.
“As the one creature that shall outlast everyone else, it pleases me watching others being reminded of their inferiority.” —Kevthra, Mistress of Terror