Flash When this creature enters, look at the top six cards of your library. You may reveal an instant card or card with flash from among them and put it into your hand. Put the rest on the bottom in a random order.
Scry 2, then reveal the top or bottom card of your library. Creatures you control get +X/+X until end of turn, where X is that card's mana value. Draw a card.
When Lunar Defractor enters, each player discards a card. Revive {5}{B}{B}({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Trample, haste Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) At the beginning of your end step, sacrifice a creature.
Choose one — • Fatefire deals X damage to target creature. It loses indestructible until end of turn. • Fatefire deals 2 damage to each creature if X is 2. Creatures dealt damage this way lose indestructible until end of turn.
“There is no escaping what Klothys has woven.” —Ophasma, oracle of Klothys
Weeping Lotus enters with five petal counters on it. At the beginning of your upkeep, remove a petal counter from Weeping Lotus. If you do, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Whenever a creature you control perseveres, you draw a card and you lose 1 life. (A creature perseveres when it's dealt damage and doesn't die.) {1}{B}: Deathmask Initiation deals 1 damage to target creature you control.
Whenever you draw a card, put a hatch counter on Reefcrown Egg. {T}, Sacrifice Reefcrown Egg: You may put a creature card with mana value less than or equal to the number of hatch counters on Reefcrown Egg from your hand onto the battlefield. Cycling {2}({2}, Discard this card: Draw a card.)
Flying Whenever Rivha and at least two other creatures attack, exile all other attacking creatures you control. For each creature exiled this way, create a 3/3 white Angel creature token with flying that's tapped and attacking.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Night Screecher gains deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.)
Choose one — • Creatures you control become colorless Forest lands until end of turn. (They have “{T}: Add {G}” and lose all other types and abilities.) • Lands you control become 2/2 green creatures in addition to their other types and gain haste until end of turn.