Whenever one or more creatures you control attack, create a 1/1 white Soldier creature token that's tapped and attacking. {3}{W}: Creatures you control get +1/+1 until end of turn.
When Taiyohata's Dominion enters, draw a card, then choose a creature card name. Once each turn, when a creature with the chosen name you control enters, you may create a 1/1 colorless Samurai creature token.
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
Whenever you cast a red instant or sorcery spell, you may exile a nonred instant or sorcery card from your graveyard. If you do, you may copy the exiled card and cast the copy without paying its mana cost.
Whenever a white creature you control enters, you may exile a nonwhite creature card from your graveyard. If you do, create a token that's a copy of that card.
Trample {3}{B}{G}, Discard two cards: Return Tammil and Sulei, the Guides and another target creature card from your graveyard to the battlefield tapped.
Art of war — At the beginning of your end step, if Teikoku Daimyo dealt damage to an opponent this turn, put a +1/+1 counter on each creature you control that attacked this turn.
The cranes roost among the top perches of the Divine Realm temples, where they are inadvertently protected by Lijing as he oversees the temples themselves.