14928 cards found
Wild Outlander

Wild Outlander {1}{G}

Creature - Human Scout Avatar
Whenever you cast a creature spell, if it has a creature type no creature you control has, upgrade Wild Outlander. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Vigilance
• Trample
2/2
  • Arkadai
Wild Peak

Wild Peak

Land
Wild Peak enters tapped unless you have 15 or less life.
{T}: Add {R} or {G}.
Timberspine, home to the massive jotunn and hunting grounds of all manner of monstrous beasts.
  • Arkadai
Wild Pyromancer
Rageborn Pyromancer

Wild Pyromancer {R}

Creature - Human Actor
Whenever you cast a noncreature spell, Wild Pyromancer gets +1/+1 until end of turn.
Whenever Wild Pyromancer attacks, you may pay {2}{R}. If you do, transform Wild Pyromancer.
1/1
Card has other part: Rageborn Pyromancer
  • Villains: The Musical
Wild Pyromancy

Wild Pyromancy {2}{R}{R}

Instant
Wild Pyromancy deals 2 damage to each creature, player, and planeswalker. If you cast this spell during your main phase, Wild Pyromancy deals 3 damage to each creature, player, and planeswalker instead.
“Those who believe I'm unfocused can count themselves lucky.”
—Arleigh, Spellblade Prodigy
  • Seasons of War
Wild Raiders

Wild Raiders {4}{R}

Sorcery
Create three 1/1 red Goblin creature tokens.
To claim New Fellorie as their own, the Fellors first had to confront its original habitants.
  • Khaliz-Dorahn
Wild Ravine

Wild Ravine

Land
Wild Ravine enters tapped unless you control two or more red and/or green permanents.
{T}: Add {R} or {G}.
  • Zero
Wild Realms

Wild Realms

Land
Wild Realms enters tapped unless you control two or more other lands.
{T}: Add {G}.
{T}, Pay 1 life: Add {R} or {W}.
  • Beyond Our Ken
Wild Skycub

Wild Skycub {U}{U}

Creature - Cat Spirit
As long as you control another creature with flying, Wild Skycub has flying.
“Their little paws are so cute when they're not used to flying yet.”
—Amelie Mayn
2/2
  • Descent from the Highlands
Wild Tusker
Gamhaugen War Swine

Wild Tusker {R}

Creature - Boar
Haste
Ride {R} ({R}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/1
Card has other part: Gamhaugen War Swine
  • Quest for the Roseblade
Wild Waypoint

Wild Waypoint {3}

Artifact
When Wild Waypoint enters, create a 1/1 green Scout creature token.
{T}: Add {B}, {G}, or {U}.
“If you don't want any trouble, then you and yours will stay on that side of that black stump. I don't want to see you one step further.”
—Irbek, to Karina
  • Karina's Explorations
Wild-Trail Chimera

Wild-Trail Chimera {1}{G}

Creature - Chimera
Colossal 4—{5}{G} (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {5}{G} as a sorcery: Put four +1/+1 counters on it if it has none.)
Trample
“I win the Games for you and you get me one of those. And a basilisk. Plus a hydra. Deal?”
—Vivien Reid, to Nylea
3/2
  • Theros Triumphant
Wildbond Aspirant

Wildbond Aspirant {G}

Creature - Human Warrior
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
If a +1/+1 counter would be put on a creature you control, you may put a deathtouch, reach, trample, or vigilance counter on it instead.
2/1
Wildborn Courtesan

Wildborn Courtesan {3}{G}{G}

Creature - Human Mutant Citizen
Whenever a creature blocks Wildborn Courtesan, draw a card.
{R}{R}: Untap target creature an opponent controls. That creature blocks Wildborn Courtesan this turn if able.
2/3
  • Plagues of Fretport
Wildborn Lancer

Wildborn Lancer {B}{B}

Creature - Human Mutant Warrior
{B}, {T}: Destroy target tapped creature.
No one of reputable reputation would deign to acknowledge him, but people of reputable reputation rarely have need of his services anyway.
1/1
  • A Tourney at Whiterun
Wildborn Marauder

Wildborn Marauder {2}{G}

Creature - Human Mutant Warrior
Assault {2}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Wildborn Marauder assaults, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3/2
  • Over the Horizon
Wildborn Merchant

Wildborn Merchant {3}{U}{R}

Creature - Human Mutant Noble
When Wildborn Merchant enters, each player discards their hand, then draws X cards, where X is the number of Nobles you control.
2/4
  • Plagues of Fretport
Wildborn Swindler

Wildborn Swindler {B}{R}

Creature - Human Mutant Shaman
{1}, Sacrifice another creature: Wildborn Swindler deals 1 damage to target player or planeswalker. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
{1}, Discard a card at random: Wildborn Swindler deals 1 damage to you. Draw a card.
1/1
  • A Tourney at Whiterun
Wilderkin Zealot

Wilderkin Zealot {R}{G}

Creature - Human Druid
At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on Wilderkin Zealot.
{R}{G}: Target creature gains trample until end of turn.
2/2
  • Nangjiao In Bloom
Wilderness Forager

Wilderness Forager {3}{W}

Creature - Human Scout
When Wilderness Forager enters, you may reappropriate. If you do, gain 6 life. Otherwise, gain 3 life. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Is that a piece of an Angel mech? Good boy. This'll trade for at least a week's worth of food—and plenty of bones for you.”
2/4
  • Lovi Awoken
Wildershrine Elder

Wildershrine Elder {3}{G}

Creature - Bear Monk
Creatures with power less than or equal to the number of creatures in Wildershrine Elder's pack can't block it. (Two or more creatures you control with equal power are in a pack.)
“Any bear worth their belly knows how to welcome a stranger.”
—Jiu, Botanical Elixirist
4/4
  • Panxiou
Wildershrine Pilgrimage

Wildershrine Pilgrimage {1}{U}

Sorcery
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
Create a tapped Treasure token.
Wildershrine Warden

Wildershrine Warden {1}{R/G}

Creature - Bear Shaman
{2}{R/G}: Wildershrine Warden gets +2/+2 until end of turn. You may have it assign its combat damage this turn as though it weren't blocked. Activate only once each turn.
2/2
  • Panxiou
Wildfire Elemental

Wildfire Elemental {3}{R}{R}{G}

Creature - Elk Elemental
Wildfire Elemental has frenzy 4 as long as you control no other creatures. (Whenever this creature attacks and isn't blocked, it gets +4/+0 until end of turn.)
Wildfire Elemental has frenzy 4 as long as you have no cards in hand.
When all is still, chaos is about to break.
4/6
  • Ophorio
Wildheart Chorister

Wildheart Chorister {2}{G}

Creature - Elf Warrior Bard
Harmony — You may pay {1}{G}. If you do, create a 3/3 green Beast creature token.
When Wildheart Chorister enters, harmonize. (Trigger up to one harmony of a permanent you control.)
3/2
  • Over the Horizon
Wildheart Gorran

Wildheart Gorran {1}{G}

Creature - Human Druid
Trample
As long as you control an Elemental creature, Wildheart Gorran gets +1/+1.
2/1
  • Novea