14928 cards found
Virtuoso's Parlor

Virtuoso's Parlor

Land
Virtuoso's Parlor enters tapped.
When Virtuoso's Parlor enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {W} or {B}.
  • The Empty Throne of Feanav
Visage of Hope

Visage of Hope {3}{W}

Enchantment Creature - Spirit
Flash
When Visage of Hope enters, you gain 3 life.
As the cracks in the Blackwall grew, the purpose starved of Dusk City glimpsed something greater. In the neon reflections of bleak alleys, faith slowly returned.
2/4
  • Beyond the Blackwall
Visionary Developer

Visionary Developer {1}{G}

Creature - Human Artificer
{T}: Add {G}.
{T}: Sacrifice Visionary Developer: Create a token that's a copy of target token you control. Activate only as a sorcery.
GenTech never cared much for the cost of its Prefect Program, but under Shara's guiding hand some sliver of humanity is back.
1/1
  • Beyond the Blackwall
Voice of New Divinity

Voice of New Divinity {1}{W}{B}

Enchantment Creature - Avatar Cleric
At the beginning of your end step, if you gained life this turn, you gain 2 life.
Pay 3 life: Target attacking creature gains indestructible until end of turn.
“We created grand gods, and then we exiled them. To do what, exactly? Bask in our inferiority? We are truly fools.”
3/2
  • Beyond the Blackwall
Volunteer Sentry

Volunteer Sentry {3}{G}

Creature - Human Soldier
Vigilance
“Kanvar Singh has raised an impressive army against divine law, but they depend on my fleet. I could deny Absari his victory, claim dominion here, offer the divinities a new plane to conquer on my behalf...”
—Xenocrata, regarding the Coalition
4/3
  • The Empty Throne of Feanav
Vortex Vitae

Vortex Vitae {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Within months of Simul and Hyden's collaboration, life's essence seemed within reach.
  • The Empty Throne of Feanav
Walled Garden

Walled Garden

Land
{T}, Pay 1 life: Add {B} or {G}.
{2}, {T}, Sacrifice Walled Garden and another permanent: Draw a card. Activate only during your turn.
In the final months of the war, Xenocrata's blockade necessitated all forces to live off the land, leaving many ransacked estates.
  • The Empty Throne of Feanav
Waltz of the Fallen

Waltz of the Fallen {W}{B}

Enchantment
Angels, Demons, Faeries, and Spirits you control get +1/+1.
{2}{W}{B}, Pay 1 life, Discard a card: Create a tapped 1/1 white Spirit creature token with flying.
The collapse of the Concordance left many angels eager to found new divine regimes.
  • The Empty Throne of Feanav
Wayward Wanderers

Wayward Wanderers {X}{G}{G}

Enchantment Creature - Avatar
As Wayward Wanderers enters, you may have it become X/X with ward {X} and “Other creatures you control have base power and toughness X/X.”
{1}{G}: Return Wayward Wanderers to its owner's hand.
Many cross the Blackwall seeking Bastion, but not all find their path before they lose their self.
*/*
  • Beyond the Blackwall
Weathered Wharf

Weathered Wharf

Land
{T}, Pay 1 life: Add {U} or {B}.
{2}, {T}, Sacrifice Weathered Wharf and another permanent: Draw a card. Activate only during your turn.
When the capital's last bridge was destroyed, desperate claimants refused to give ground, and continued to reinforce the far bank by river.
  • The Empty Throne of Feanav
Weeping Failure

Weeping Failure {2}{B}

Creature - Ooze Chimera
At the beginning of your upkeep, discard a card and create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Animus ensured that Hyden's final creations would do little to repel the Coalition.
6/4
  • The Empty Throne of Feanav
Wetware Deprecation

Wetware Deprecation {1}{B}{B}

Sorcery
Destroy target creature.
You gain 2 life.
Even in the post-digital world of Dusk City, the simplest solution is always cutting out the person.
  • Beyond the Blackwall
Wingline Virus

Wingline Virus {G}

Enchantment - Aura
Enchant creature with flying
Enchanted creature can't attack or block, and it loses all abilities other than flying.
“The death of Lt. Chen is the tenth accident this month, yet Milicore insists their ACE program is as safe as ever.”
—Kij Anderssen, Host of the NerPod
  • Beyond the Blackwall
Witch of Life's Nature

Witch of Life's Nature {2}{G}

Creature - Human Shaman
Deathtouch
{T}: Add one mana of any color.
“In these dire times, I beg you to now remember your greatest insight: life is the continuous action of survival.”
—Animus to Lettie Wormwood
2/1
  • The Empty Throne of Feanav
Witch of the Veil

Witch of the Veil {1}{U}{B}

Creature - Human Shaman
Flash
When Witch of the Veil enters, if it was cast, you may sacrifice a creature. If you do, return that card to the battlefield under its owner's control.
2/3
  • The Empty Throne of Feanav
Wormwood's Agent

Wormwood's Agent {1}{B}

Creature - Human Rogue
Flash
When Wormwood's Agent dies, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“We have an undeclared enemy, only recognizable by agents who disavow and sabotage allegiances.”
—Xenocrata, to Kanvar and Janneke
2/1
  • The Empty Throne of Feanav
Xenocrata, Usurper of Tides

Xenocrata, Usurper of Tides {4}{U}{R}

Legendary Planeswalker - Xenocrata
Whenever you cast an instant or sorcery spell, put a loyalty counter on Xenocrata and tap up to one target permanent.
[0]: Each opponent can't untap more than three permanents during their next untap step.
[–3]: Xenocrata deals 6 damage divided as you choose among any number of target creatures and/or planeswalkers.
[–9]: Cast any number of instant and/or sorcery cards you own in exile and from your graveyard without paying their mana costs.
Loyalty:
4
  • The Empty Throne of Feanav
Yanaël, Bastion Elder

Yanaël, Bastion Elder {2}{G}{W}

Legendary Enchantment Creature - Avatar
Other enchantment creatures you control get +1/+1.
As long as you control three or more enchantment creatures, if a triggered ability of an enchantment you control would trigger, that ability triggers an additional time.
3/3
  • Beyond the Blackwall
A Moment in Time

A Moment in Time {W}{U}

Instant
Return target spell to its owner's hand.
Draw a card.
Realizing what had happened, Humar knew that the madness of the world was not his own.
  • End of Wollensie
A Place to Protect

A Place to Protect {5}{G}{W}

Enchantment
When A Place to Protect enters, create four 1/1 white Human creature tokens.
Creatures you control get +1/+1.
The proper cost for a life is home.
  • End of Wollensie
Abandon Stagnation

Abandon Stagnation {R}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
The past is an illusion and the present even more so.
  • End of Wollensie
Aberrant Apostle
Shroudmaker's Domain

Aberrant Apostle {1}{W}

Creature - Horror Cleric
{1}, Sacrifice Aberrant Apostle: Choose one. This ability costs {1} less to activate as long as Aberrant Apostle entered this turn.
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
2/1
Card has other part: Shroudmaker's Domain
  • Toll Midnight
Absurdity

Absurdity {5}{G}{G}{G}

Creature - Incarnation
Protection from noncreatures and from creatures with power 3 or less
Players dealt damage by Absurdity also get that many poison counters. (A player with ten or more poison counters loses the game.)
When Absurdity is put into a graveyard from anywhere, shuffle it into its owner's library.
8/8
  • End of Wollensie
Accomplished Master

Accomplished Master {1}{R}

Creature - Human Warrior
Double strike
“I took one step towards them. I felt the joy of becoming something. A failure dead at the hands of a master. A master that proved themselves greater than history. Both outcomes were joyous.”
1/1
  • End of Wollensie
Accursed Bear

Accursed Bear {1}{R}

Creature - Demon Bear
You may exert Accursed Bear as it attacks. When you do, it gets +1/+0 and gains trample until end of turn. (An exerted creature won't untap during your next untap step.)
Nothing knows when to die.
2/2
  • End of Wollensie