14568 cards found
Astral Dynamo

Astral Dynamo {4}

Artifact
Whenever you cast a spell, put a charge counter on Astral Dynamo.
{T}, Remove any number of charge counters from Astral Dynamo: Add that much {C}.
  • Zero
Automated Blademaster

Automated Blademaster {4}

Artifact Creature - Construct
When Automated Blademaster enters the battlefield, create a colorless Equipment artifact token named Sword with “Equipped creature gets +1/+1” and equip {1} and attach it to Automated Blademaster.
2/2
  • Zero
Blade of the Many

Blade of the Many {3}

Legendary Artifact - Equipment
Blade of the Many can be attached only to a nonlegendary creature.
Equipped creature gets +2/+2.
Each other creature you own is a copy of equipped creature.
Effects that would cause permanents you own to become creatures cause them to become copies of equipped creature instead.
Equip {6}
  • Zero
Carved Dagger

Carved Dagger {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
  • Zero
Crude Tablet

Crude Tablet {3}

Artifact
{2}, {T}: Draw a card. Crude Tablet doesn't untap during its controller's next untap step.
Hidden within the esoteric etchings lies secrets only known to the ancients.
  • Zero
Javelin

Javelin {4}

Artifact - Equipment
Equipped creature gets +2/+0 and has “{T}, Unattach Javelin: It deals 2 damage to target creature.”
Equip {2}
  • Zero
Mana Prism

Mana Prism {3}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
A source of power in a vessel of unpredictability.
  • Zero
Paladin's Blade

Paladin's Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and lifelink.
Equip {3}
  • Zero
Scrapper Construct

Scrapper Construct {2}

Artifact Creature - Construct
Vigilance, trample
“Gotta build ‘em up to break ‘em down!”
—Eluad, artificer
2/1
  • Zero
Skeleton Shield

Skeleton Shield {1}

Artifact - Equipment
Equipped creature gets +0/+3 and has menace. (It can't be blocked except by two or more creatures.)
Equip {3}
  • Zero
Spirit Pendant

Spirit Pendant {2}

Artifact
Whenever you cast a noncreature spell, you gain 1 life.
The carved crystal in the center is said to absorb ambient mana into life energy, providing succor to its wearer.
  • Zero
Steel Swarmer

Steel Swarmer {5}

Artifact Creature - Insect
Flying
“Pff, it's just a bunch of tiny insects. What could possibly go wrong?”
—Telam, last words
4/2
  • Zero
Unstable Borer

Unstable Borer {5}

Artifact Creature - Juggernaut
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Unstable Borer attacks each combat if able.
“Safe? Eh, its perfectly fin', it only killed six people last week!”
—Reid, Dwarven Blaster
4/3
  • Zero
Bloodstone Halls

Bloodstone Halls

Land
Bloodstone Halls enters the battlefield tapped unless you control two or more black and/or red permanents.
{T}: Add {B} or {R}.
  • Zero
Moonlit Shore

Moonlit Shore

Land
Moonlit Shore enters the battlefield tapped unless you control two or more blue and/or black permanents.
{T}: Add {U} or {B}.
  • Zero
Valley Falls

Valley Falls

Land
Valley Falls enters the battlefield tapped unless you control two or more white and/or blue permanents.
{T}: Add {W} or {U}.
  • Zero
Verdant Sanctum

Verdant Sanctum

Land
Verdant Sanctum enters the battlefield tapped unless you control two or more green and/or white permanents.
{T}: Add {G} or {W}.
  • Zero
Wild Ravine

Wild Ravine

Land
Wild Ravine enters the battlefield tapped unless you control two or more red and/or green permanents.
{T}: Add {R} or {G}.
  • Zero