14928 cards found
Spinegraft Disabler

Spinegraft Disabler {5}

Artifact
When Spinegraft Disabler enters, exile target creature until Spinegraft Disabler leaves the battlefield.
Phyrexia used them with people who resisted to serve, disabling them while slowly brainwashing them until they became faithful servants.
  • Tides of War
Spinerock Canyon

Spinerock Canyon

Land
Spinerock Canyon enters tapped unless you control a basic land.
{T}: Add {R} or {W}.
“Do your role, fight for the cause.
Be greeted with most warm applause.”
—Xandra, Playwright of War
Spinning Gears Abomination

Spinning Gears Abomination {X}

Artifact Creature - Horror
Haste
Ward—Sacrifice a creature.
Spinning Gears Abomination enters with X +1/+1 counters on it.
Spinning Gears Abomination can't attack alone.
0/0
  • Animus Vox
Spiny Ridge

Spiny Ridge

Land - Animus
Spiny Ridge enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {R}.
{4}{R}: Spiny Ridge becomes a Lizard creature. (This effect lasts indefinitely.)
3/1
  • Karina's Explorations
Spiraling Canyon

Spiraling Canyon

Land - Mountain Plains
({T}: Add {R} or {W}.)
Spiraling Canyon enters tapped unless you control a basic Mountain or a basic Plains.
Spire Sanctuary

Spire Sanctuary

Land - Mountain
({T}: Add {R}.)
Spire Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Spire Sanctuary: Add {B} or {G}.
  • Goliaths of Nangjiao
Spire of Bant

Spire of Bant {3}

Artifact
{T}: Add {G}, {W}, or {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to peace, shielded by structure and tradition.
  • Alara
Spire of Esper

Spire of Esper {3}

Artifact
{T}: Add {W}, {U} or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to elegance, obscured by pretension and mystique.
  • Alara
Spire of Grixis

Spire of Grixis {3}

Artifact
{T}: Add {U}, {B}, or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to corruption, twisted by malice and desire.
  • Alara
Spire of Jund

Spire of Jund {3}

Artifact
{T}: Add {B}, {R}, or {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to violence, ignited by ferocity and hunger.
  • Alara
Spire of Naya

Spire of Naya {3}

Artifact
{T}: Add {R}, {G}, or {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to majesty, magnified by grandeur and might.
  • Alara
Spired Canopy

Spired Canopy

Land
Spired Canopy enters tapped unless another player controls a land that could produce {G} or {U}.
{T}: Add {G} or {U}.
The fated towers are a citadel of unchanging progress.
  • Ophorio
Spires of Caulte

Spires of Caulte

Land
Spires of Caulte enters tapped.
{T}: Add {B} or {R}.
{B}{R}: Until end of turn, Spires of Caulte becomes a 3/2 black and red Construct creature with with menace and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Spires of Telenia

Spires of Telenia

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {W} or {U}.
Spirit Blossom Shrine

Spirit Blossom Shrine

Land
{T}: Add {C}.
{T}: Add one mana of any color among creatures you control.
{X}: Spirit Blossom Shrine becomes an X/X Spirit creature until end of turn. It's still a land. Activate only if you control a creature with power X.
Spirit Pendant

Spirit Pendant {2}

Artifact
Whenever you cast a noncreature spell, you gain 1 life.
The carved crystal in the center is said to absorb ambient mana into life energy, providing succor to its wearer.
  • Zero
Splendid Scenery

Splendid Scenery

Land
Splendid Scenery enters tapped unless you control a basic land.
{T}: Add {G} or {W}.
“A fortress of a forest, immortal and impervious before its guardians acted out. Now but a forest of wrongful fear. Casting a cleric to show them light.”
—Percy's Playbook, Page 1
Splinter of Creation

Splinter of Creation {2}

Artifact Creature - Elemental
When Splinter of Creation enters, you may exile any number of land cards from your graveyard.
You may play lands exiled with Splinter of Creation.
Each world begins with a single splinter.
1/1
  • Scriptures of Urshad
Springjack Pasture

Springjack Pasture

Land
{T}: Add {C}.
{4}, {T}: Create a 0/1 white Goat creature token.
{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
  • K15 Core Set
Staff of Authority

Staff of Authority {4}

Artifact - Equipment
Equipped creature has “You may choose not to untap this creature during your untap step” and “{T}: Gain control of target creature with power 5 or greater for as long as you control this creature and it remains tapped.”
Equip {3}
  • Pyramids of Atuum
Staff of Equilibrium

Staff of Equilibrium {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, put two balance counters on Staff of Equilibrium.
Remove a balance counter from Staff of Equilibrium: Staff of Equilibrium deals 1 damage to any target.
Equip {1}
Staff of Possibilities

Staff of Possibilities {1}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn.
Equip {2}
Stage Dressing

Stage Dressing {1}

Artifact
{1}, {T}: Untap target creature.
When short staffed, well made masks can turn an actor into an ensemble.
  • Villains: The Musical
Stained Reliquary

Stained Reliquary {1}

Artifact
As Stained Reliquary enters, choose a card type.
{T}: Target player exiles a card from their graveyard of the chosen type.
{2}, Exile Stained Reliquary: Exile all graveyards. Create a tapped 1/1 white Spirit creature token with flying.
  • The Empty Throne of Feanav
Stalwart Dominion

Stalwart Dominion

Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)
Stalwart Dominion enters tapped.
Karina's spark interacted strangely with the Arena's temporal anomaly, allowing her to follow others across time while always coming back to the same Arena she left.