Equipped creature can't be blocked except by enchantment creatures. Whenever equipped creature deals combat damage to a player, you may search your library for a card, exile it, then shuffle. If you don't search your library this way, you may play a card exiled with Runner's Harness. Equip {1}
Rustshell Crustacean gets +1/+1 for each artifact you control. Whenever Rustshell Crustacean attacks, choose one — • Search your library for an Equipment card, reveal it, and put it into your hand, then shuffle. • Create a Treasure token.
Whenever S-40 Wallbreaker attacks, create a 1/1 colorless Construct artifact creature token. {X}, Sacrifice X artifacts: S-40 Wallbreaker deals X damage to each opponent.
Equipped creature gets +2/+0 and can't be blocked. Whenever a Rogue you control attacks, you may pay {1}. If you do, attach Saber of Defiled Rites to it. Equip {5}
Sacred Summits enters tapped. {T}: Add one mana of any color among the color identity of legendary creatures and planeswalkers you control or legendary cards in your command zone.
Sage's Ashes enters tapped. {T}, Sacrifice Sage's Ashes: Put target card from a graveyard on top of its owner's library. {3}, Exile Sage's Ashes from your graveyard: Draw a card.
“Remnants of the time before the Calamity, constructs guarded the Qalami people from danger. With the people gone, all they guard is their ruins.” —The Great Calamity: A History
Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if it doesn't have vanishing, put four time counters on it and it gains vanishing.
Equipped creature gets +1/+1. Equipped creature has “When this creature dies, if it's not a token, create a token that's a copy of it except it's a colorless Spirit Dragon with flying in addition to its other abilities.” Equip {2}
When Scanning Module enters, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Equipped creature gets +1/+1. Equip {1}
{3}, {T}: Draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.) Whenever Scavengermobile deals combat damage to a player, choose land or nonland, then rediscover a card of that kind. (Look at the top card of your library. You may reveal it and put it into your hand if it's a card of the chosen type. Otherwise, put it back or into your graveyard.)
When Scintillating Tome enters, choose a nonbasic card name. {T}: Scry 1, then you may reveal the top card of your library. If a card with the chosen name is revealed this way, put it into your hand.