14568 cards found
Rule of Nature

Rule of Nature {3}{G}{G}

Enchantment
Whenever a creature enters the battlefield under your control, you may have it get +1/+1 until end of turn. If you do, it fights target creature. (Each deals damage equal to its power to the other.)
  • Zero
Scaled Wurm

Scaled Wurm {7}{G}

Creature - Wurm
The beings of Itur have been known to grow to gigantic sizes. Some creatures have grown so big to be mistaken as mountain ranges.
7/6
  • Zero
Shredding Gale

Shredding Gale {2}{G}

Sorcery
Shredding Gale deals 4 damage to each creature with flying.
The violent mana storms tend to leave unpredictable destruction in their wake.
  • Zero
Skavi Behemoth

Skavi Behemoth {6}{G}{G}

Creature - Beast
Skavi Behemoth can't be the target of nongreen spells or abilities from nongreen sources.
“Brothers! Behold the true fruit of nature itself; beings that make us look insignificant by comparison!”
—Azem, Tevir Archdruid
7/7
  • Zero
Spider Broodmother

Spider Broodmother {3}{G}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
When Spider Broodmother dies, create two 1/2 green Spider creature tokens with reach. (This creature can block creatures with flying.)
2/4
  • Zero
Stoneskin

Stoneskin {2}{G}

Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
“Wait. Did that statue just move...”
—Telam, last words
  • Zero
Trail of Rebirth

Trail of Rebirth {1}{G}

Instant
Put target permanent card from your graveyard on top of your library.
“The cycle o' life and death is inexorable and unchangin'. A mighty beautiful thing, if I say so myself.”
—Bishop
  • Zero
Valley Mists

Valley Mists {G}

Instant
Choose one—
• Prevent all damage that would be dealt by creatures without flying this turn.
• Prevent all damage that would be dealt by creatures with flying this turn.
  • Zero
Verendas Brawler

Verendas Brawler {G}{G}

Creature - Elf Warrior
Remove a +1/+1 counter from a creature you control: Regenerate Verendas Brawler. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
3/1
  • Zero
Verendas Spiritwalker

Verendas Spiritwalker {2}{G}

Creature - Elf
When Verendas Spiritwalker enters the battlefield, you may put a +1/+1 counter on target creature.
1/2
  • Zero
Wellspring of Life

Wellspring of Life {2}{G}{G}

Enchantment
At the beginning of your upkeep, you may pay {G}. If you do, you may put a +1/+1 counter on target creature you control and you gain 2 life.
  • Zero
Wild Fervor

Wild Fervor {3}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Primal fury and wild savagery refined into an unstoppable force.
  • Zero
Wildwood Keeper

Wildwood Keeper {G}

Creature - Human Druid
{3}: Wildwood Keeper gets +3/+2 until end of turn. Activate only once each turn.
Like the trees themselves: steady, unyielding, ever changing.
1/1
  • Zero
Wyrmwood Enchantress

Wyrmwood Enchantress {2}{G}{G}

Creature - Human
Whenever an enchantment enters the battlefield under your control, draw a card.
Her kindness belies the years of experience in the art of enchantments.
0/3
  • Zero
Bloodfont Ritualist

Bloodfont Ritualist {W}{B}

Creature - Vampire Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you lost life this turn, you may pay {1}. If you do, create a 2/2 black Zombie creature token.
2/2
  • Zero
Fervent Sergeant

Fervent Sergeant {1}{R}{W}

Creature - Human Soldier
Attacking creatures you control get +1/+0.
Bold, daring, and just a little bit reckless; the perfect traits for a leader of armies.
2/2
  • Zero
Grave Revenant

Grave Revenant {2}{B}{G}

Creature - Zombie Beast
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Grave Revenant enters the battlefield, target opponent loses life equal to the number of creature cards in your graveyard.
2/2
  • Zero
Itava Scourge

Itava Scourge {2}{B}{R}

Creature - Human Berserker
First strike (This creature deals combat damage before creatures without first strike.)
Whenever a creature you control becomes blocked by a creature, Itava Scourge deals 1 damage to that creature's controller.
3/1
  • Zero
Living Fissures

Living Fissures {4}{R}{G}

Enchantment
Whenever a land enters the battlefield under your control, create a 3/3 red and green Elemental creature token.
  • Zero
Magus Aspirant

Magus Aspirant {2}{U}{R}

Creature - Human Wizard
Prowess
When Magus Aspirant enters the battlefield, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Aspiring to greatness, one musty tome at a time.
2/2
  • Zero
Mist Lurker

Mist Lurker {4}{G}{U}

Creature - Beast
Flash (You may cast this spell any time you could cast an instant.)
When Mist Lurker enters the battlefield, tap all creatures you don't control.
4/4
  • Zero
Thought Grifter

Thought Grifter {1}{U}{B}

Creature - Spirit
Whenever a creature enters the battlefield under an opponent's control, draw a card unless that player pays {1}.
“A snip here and a little off the top there...”
3/2
  • Zero
Adaptive Servitor

Adaptive Servitor {3}

Artifact Creature - Shapeshifter
{1}: Choose one. Activate only once each turn.
• Adaptive Servitor gets +1/+1 and gains first strike until end of turn.
• Adaptive Servitor gets +2/+0 and gains trample until end of turn.
2/2
  • Zero
Ancient Saber

Ancient Saber {4}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks or blocks, choose a creature card in your graveyard. This creature gets +X/+Y until end of turn, where X is that card's power and Y is its toughness.”
Equip {2}
  • Zero
Ancient Statue

Ancient Statue {3}

Artifact Creature - Golem
It had stood treacheries, invasions, and even the fall of the civilization that built it.
2/2
  • Zero