As an additional cost to cast this spell, sacrifice a creature. Put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power. You gain X life.
Opponents drawing a card during your turn causes one death knell of a permanent you control to trigger. Death knell — Spells target opponent casts this turn cost {1} more to cast. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
A whole plane's worth of sorrows all came together, and decided it didn't want to be forgotten.
Deathtouch Menagerie — When Venomfrill Familiar enters, if there are five or more creature types among creatures you control, you may destroy target creature or planeswalker.
Primal {1}{B}{B}(During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.) Deathtouch When Venomous Gorran enters, if you cast it for its primal cost, it fights target creature.
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Venomous Haploc becomes blocked, other creatures you control gain deathtouch until end of turn.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast an Equipment or Adventure spell, add a quest counter. 1, 2 — Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn. 3 — Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible.
Flying, haste Venwyn, the Dragon's Fang can't block. At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.
Whenever Verdant Curtain Caretaker enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
When Verdant Curtain Mascot enters, choose one — • You gain 2 life. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
({T}: Add {B}, {G}, or {U}.) Verdant Dominion enters tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.” —Irbek, crocodile hunter
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {2}{G}: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order.