15282 cards found
Time

Time {2}{U}{U}{U}

Sorcery
Take an extra turn after this one. Exile Time if it wasn't fused.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Again
Related card: Power Control
  • Oirohpo
Time After Time

Time After Time {3}{U}{U}

Enchantment
Instant and sorcery spells you control have leitmotif. (Exile that spell as it resolves if you cast it from your hand. When you next cast a spell that shares a color with that card, you may cast it from exile without paying its mana cost.)
Time Cube

Time Cube {4}

Legendary Artifact
{16}, {T}: Time Cube gains “At the beginning of your end step, if it's not an extra turn, take three extra turns after this one” and loses this ability.
“You educated and stupid word animals can't fathom this greatest scientific math of creation!”
—Jen Rae, time cube cultist
  • Villains: The Musical
Time Fissure

Time Fissure {4}{U}

Instant
Put target nonland permanent into its owner's library second from the top.
In the most ancient dungeons, glitches and intentional features can be difficult to tell apart.
  • Arkadai
Time Stands Still

Time Stands Still {3}{U}{U}

Instant
Choose target permanent. Take an extra turn after this one. During that turn's untap step, permanents other than the chosen permanent phase out until end of turn. Exile Time Stands Still.
Luna's scarf fluttered on the branch of a tree. The world froze around her.
  • Monsters of Chikyu
Time Stands Still, Heroes Emerge

Time Stands Still, Heroes Emerge {1}{G}

Sorcery
Target creature you control gets +4/+4 until end of turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Time in a Bottle

Time in a Bottle {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Time in a Bottle.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, draw three cards.
  • Love Song
Time to Depart

Time to Depart {1}{U}

Instant
Exile target creature, then return that card to the battlefield under its owners' control.
The group departed with barely enough time, leaving behind their dying home. They all hoped what they found in the Unknown Continent would be worth it.
  • Aftermath
Timeless Rehearsal

Timeless Rehearsal {2}{R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Timeless Shrine

Timeless Shrine

Land - Forest Plains
({T}: Add {G} or {W}.)
Timeless Shrine enters tapped.
{1}, {T}: Add {G}{G} or {W}{W}.
  • Worlds Away
Timely Cure

Timely Cure {1}{G}

Instant
Target permanent gains indestructible and hexproof until end of turn. Remove all -1/-1 counters from it.
Wormwood's spells were of great aid to Barton, yet also strangely familiar.
  • Feanav: The Apothecary's Progress
Timely Death

Timely Death {2}{B}{G}{U}

Instant
Destroy target non-Xirix permanent. If that permanent had mana value 6 or greater, take an extra turn after this one.
“No one will mourn your death. In fact, I hear they're planning a party.”
—Xirix
  • Sparks of a Multiverse
Timely Reinforcements

Timely Reinforcements {2}{W}

Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
“We charge for freedom, for justice, for Althestra!”
—Akrianos of Althestra
  • Tides of War
Timely Strike

Timely Strike {W}

Instant - Adventure
Tap target creature. If you control a Monk, draw a card. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Wayfaring Mentor
  • Adventurers of Onora
Timeworn Crags

Timeworn Crags

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Timeworn Crags: Destroy target nonbasic land. This ability costs {1} less to activate for each nonbasic land you don't control.
Tinker Tantrum

Tinker Tantrum {R}{W}{B}

Enchantment
When Tinker Tantrum enters and at the beginning of your upkeep, you may sacrifice an artifact. If you do, reveal cards from the top of your library until you reveal an artifact card with mana value X or less, where X is 1 plus the sacrificed artifact's mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
  • Karina's Explorations
Tinkerer's Tools

Tinkerer's Tools {1}

Artifact
{X}{2}, {T}, Sacrifice Tinkerer's Tools: Sacrifice an artifact. If you do, search your library for an artifact card with mana value less than or equal to the sacrificed artifact's mana value plus X. Put it onto the battlefield, then shuffle.
“Mistake” is such a small-minded word. It's not an error, but a step on the path to success.
Tiny Heroine Totti

Tiny Heroine Totti {1}{W}{W}

Legendary Planeswalker - Totti
Your opponents can't search libraries unless they pay {2}.
[+2]: If an opponent has more life than you, you gain 2 life.
[0]: If an opponent controls more creatures than you, you create two 1/1 white Gnome creature tokens.
[–4]: Search your library for a creature card with mana value 2, put it onto the battlefield, then shuffle.
Loyalty:
3
Tinyvale Tactics

Tinyvale Tactics {2}{G}

Instant
You may pay {1}{G} and tap an untapped Soldier you control rather than pay this spell's mana cost.
Put two +1/+1 counters on target creature. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
  • Adventurers of Onora
Tinyvale Trappings

Tinyvale Trappings {4}

Artifact - Equipment
When Tinyvale Trappings enters, you may attach it to target creature you control with mana value 2 or less.
Equipped creature gets +3/+1.
Equip {3}
  • Adventurers of Onora
Tinyvale Treetops

Tinyvale Treetops

Land
Tinyvale Treetops enters tapped unless you played it from exile.
{T}: Add {G} or {W}.
Card has other part: Muster Forces
  • Adventurers of Onora
Tip of the Spear

Tip of the Spear {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
“No better weapon than distance, and no better distance than a spear's throw.”
—Syr Illan, Hethwyr's Spear”
  • Seasons of War
Tip of the Tongue

Tip of the Tongue {1}{U}

Instant
Counter target spell unless its controller pays {2}.
In a war between realities, memories are a casualty like any other.
  • Lovi Awoken
Tip the Scales

Tip the Scales {3}{B}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield, then destroy target creature an opponent controls that doesn't share a creature type with it.
Tire Out

Tire Out {2}{U}

Enchantment - Aura
This spell costs {2} less to cast if you've cast another spell this turn.
Enchant creature
When Tire Out enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • The Stage Presents: The Neverending Act