15897 cards found
Streetwise Investigator

Streetwise Investigator {1}{U}

Creature - Human Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, target creature you control with mana value 3 or less can't be blocked this turn. If Streetwise Investigator has two or more counters on it, that creature gains vigilance until end of turn.
1/1
  • Toll Midnight
Malformed Mongrel

Malformed Mongrel {R}

Creature - Hound Horror
Haste
Whenever Malformed Mongrel deals combat damage to a player, discard a card.
The dance of predator and prey plays out on every world, and it is always grisly.
2/2
Topan Curemaster

Topan Curemaster {1}{W}

Creature - Human Cleric
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever Topan Curemaster encourages a creature, you gain 1 life.
“You're not sigiled enough for my strongest stuff, but this should keep you alive.”
1/3
  • Alara
Paladin's Flail

Paladin's Flail {1}{W}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip Cleric or Knight {1}
Equip {3}
One-hand, 8.5 DPS, +20 CC, compact, ideal for smiting. Buy 2 get holy symbol free!
  • Arkadai
Bane of Endless Snakes

Bane of Endless Snakes {2}{B}{R}{G}

Enchantment - Aura Curse
Enchant player
At the beginning of each end step, create X 1/1 green Snake creature tokens, where X is the amount of life enchanted player lost this turn.
  • Alkabah
Murkriver Trawler

Murkriver Trawler {2}{U}

Creature - Otter Rogue
Whenever Murkriver Trawler attacks, until end of turn, target Rogue gains “Whenever this creature deals combat damage to a player, draw a card.”
“Nothin' like a pickled herrin' after a hard day's thievin'.”
2/2
  • Adventurers of Onora
Marshal Jin Guiying

Marshal Jin Guiying {2}{W}

Legendary Creature - Human Scout
Renown 1
When Marshal Jin Guiying becomes renowned, you may search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
“I don't care if you work for the Empress herself. I swore an oath to enforce the law.”
2/3
  • Rail War
Leotau Rider

Leotau Rider {2}{G}

Creature - Human Knight
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever Leotau Rider encourages a creature, that creature gains trample until end of turn.
3/2
  • Alara
Riga's Workshop

Riga's Workshop

Land
Riga's Workshop enters tapped.
When Riga's Workshop enters, you may mill two cards.
{T}: Add {U} or {R}.
  • Rail War
Slightly Mad

Slightly Mad {X}{U}{U}

Sorcery
Target player puts the bottom X cards of their library into their graveyard.
  • Oirohpo
Artisan of Marrow

Artisan of Marrow {2}{W}{W}

Creature - Gorgon Cleric
Flash
When Artisan of Marrow enters, exile another target creature until Artisan of Marrow leaves the battlefield.
2/3
EHSAE, Entelan Skycraft

EHSAE, Entelan Skycraft {4}

Legendary Artifact - Vehicle
Flying, haste
When EHSAE, Entelan Skycraft deals combat damage to a player, you may return it to its owner's hand. If you do, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Crew 3
4/3
Naya Command

Naya Command {1}{R}{G}{W}

Instant
Choose two —
• Put three +1/+1 counters on target creature.
• Target player searches their library for up to two basic land cards, reveals those cards, puts one onto the battlefield tapped and the other into their hand, then shuffles.
• Target creature you control fights target creature you don't control.
• Target player gains 5 life.
  • Alara
Horseman of Conquest

Horseman of Conquest {3}{W}{W}

Creature - Zombie Knight
Whenever this creature enters or attacks, create a 2/1 white Soldier creature token. Exile up to one target nonland permanent with mana value 3 or less an opponent controls until that token leaves the battlefield.
Other permanents you control have ward {1}.
All are cowed beneath her resplendence.
4/3
  • The Petals Wilt
Guided Medic

Guided Medic {2}{W}

Creature - Dwarf Cleric Avatar
Whenever Guided Medic attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Lifelink
2/2
  • Arkadai
Rustshell Crustacean

Rustshell Crustacean {3}

Artifact Creature - Crab
Rustshell Crustacean gets +1/+1 for each artifact you control.
Whenever Rustshell Crustacean attacks, choose one —
• Search your library for an Equipment card, reveal it, and put it into your hand, then shuffle.
• Create a Treasure token.
0/0
  • Elmare: Into the Abyss
Blightbound Archer

Blightbound Archer {3}{G}

Creature - Zombie Elf Archer
Reach
When this creature enters, put a -1/-1 counter on a creature you control.
Cleansing fire magic kept many of the dwarves from turning after their death. The elves did not have such luxury.
4/5
  • The Petals Wilt
Comfort the Fallen

Comfort the Fallen {W}

Enchantment
Whenever a -1/-1 counter is put on a creature you control, you gain 1 life.
{1}{B}, Pay 1 life: Untap target Cleric. You may remove a -1/-1 counter from that creature.
  • Plagues of Fretport
Vitality Exchange

Vitality Exchange {2}{B}{G}

Instant
Destroy target nonland permanent. You may return a card that shares a card type with that permanent from your graveyard to your hand.
“Nothing can match the power granted by controlling the cycle of life and death.” —Eryth, Mire Dredger
  • Seasons of War
For the Court of the Queen

For the Court of the Queen {2}{R}

Enchantment
Once each turn, when you cast an instant or sorcery spell, you may exile the top two cards of your library if you cast it for its showcase cost, otherwise, look at the top two cards of your library, then put one on the bottom of your library and exile the other. You may play cards exiled this way until you exile one or more other cards with For the Court of the Queen.
  • Nangjiao In Bloom
Cryptic Sentinel

Cryptic Sentinel {3}{G}{W}

Artifact Creature - Construct
When Cryptic Sentinel enters, attach any number of target Auras you control to Cryptic Sentinel.
{G}{W}, Sacrifice an Aura: Tap Cryptic Sentinel. It gains indestructible until end of turn.
4/4
  • Worlds Away
Lafterii Guilemaster

Lafterii Guilemaster {4}{U}

Creature - Human Wizard
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of Wizards you control.
“I have yet to find the situation in which illusion is not a viable solution.”
1/5
  • Khaliz-Dorahn
Kiyomi's Yoroi

Kiyomi's Yoroi {2}{B}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may return target creature card from your graveyard to your hand.
Equip {2}
  • Imperial Legacies
Tawny Lemmings

Tawny Lemmings {2}{G}

Creature - Lemming
Whenever a creature you control becomes monstrous, draw a card.
“The weak serve the strong, and the strong protect and inspire the weak. So it is, and so it should forever be.”
—Scalhun, Bjarndyr militant
2/3
  • Glacia: Hail to the Queen
Witch of Spring's Promise

Witch of Spring's Promise {1}{G}{U}

Creature - Human Shaman
Flying
When Witch of Spring's Promise enters, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
2/3