15282 cards found
Through Shattered Senses

Through Shattered Senses {1}{U}

Instant
Target player mills three cards for each poison counter they have.
“What's clear to me is that picking a seer who hides the truth rather than uncovers it was the smartest thing I've ever done.”
— Hadik, to Mishka
  • Beyond Our Ken
Through Worlds

Through Worlds {G}{W}

Instant
The next creature spell you cast this turn may be cast as though it had flash and costs {1} less to cast. If it entering the battlefield causes a triggered ability of it to trigger, that ability triggers an additional time.
A new world created, and the gateway open. All that remained was to take that first step.
  • Memorium Arcanum
Through the Ashen Gate

Through the Ashen Gate {0}

Sorcery
(Color indicator: Through the Ashen Gate is black)
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Flashback—{B}, Pay 2 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Through the Divine Gate

Through the Divine Gate {X}{W/B}

Sorcery
Each player sacrifices a creature with mana value X or greater.
Return up to one target creature card with mana value X or less from your graveyard to the battlefield.
In the realm beyond life, Xiong Mao would relive all his encounters with death.
  • Panxiou
Through the Dust

Through the Dust {4}{U}{U}{U}

Enchantment
When Through the Dust enters, it becomes an Aura with enchant creature. Reveal the top seven cards of your library, put a creature card revealed this way onto the battlefield and attach Through the Dust to it. Then put the rest on the bottom of your library in any order. When Through the Dust is no longer on the battlefield, enchanted creature's controller sacrifices it.
Mirage {1}{U}{U}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Through the Mists

Through the Mists {1}{G}

Instant - Inscription
You may sacrifice a land. If you do, search your library for a land card, put that card onto the battlefield, then shuffle.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Throwing Stones

Throwing Stones {0}

Artifact - Equipment
Whenever equipped creature attacks, you may unattach Throwing Stones. When you do, target creature can't block this turn.
Equip {3}
  • Tales of Old Jidai
Thunder Road

Thunder Road {1}{R}{W}

Instant
Augmented — When you cast this spell, if it's your turn and you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it twice. You may choose new targets for the copies.
Thunder Road deals 3 damage to any target. You gain 3 life.
“Even if it doesn't hit as hard, scattered is more powerful. That's what danmaku is, after all.”
—The Grimoire of Marisa
Thunder Wave

Thunder Wave {R}

Instant
Thunder Wave deals 3 damage to target creature or planeswalker.
  • Novea
Thunder from Above

Thunder from Above {1}{W}

Instant
Target creature gets +1/+1 for each creature you control and gains flying and vigilance until end of turn.
“It is difficult to get an accurate description of the Seikatsu's battle technique. None of my scouts have survived long enough to report back.”
—Hiroto Jaakuna
  • Tales of Old Jidai
Thundering Charge

Thundering Charge {3}{R}{R}{R}

Sorcery
Create a 3/3 red Giant creature token with haste.
Creatures you control gain double strike until end of turn.
  • The Unraveling
Thundering Wrath

Thundering Wrath {2}{U}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Attacking creatures get -3/-0 until end of turn.
3 | Thundering Wrath deals 1 damage to each of those creatures.
  • Panxiou
Thunderous Applause

Thunderous Applause {1}{R}

Sorcery
Thunderous Applause deals damage to any target equal to the number of tapped creatures you control.
And as the curtain falls, not a single soul will be able to hold back.
  • Villains: The Musical
Thunderous Charge

Thunderous Charge {G}

Instant
Target creature gains hexproof and trample until end of turn. If Thunderous Charge was cast from exile, that creature gets an additional +4/+4 until end of turn.
Orchestrate {G}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Tidal Cacophony

Tidal Cacophony {4}{U}

Instant
Choose one —
• Draw three cards, then discard a card.
• The owner of target nonland permanent puts it on the top or bottom of their library.
“The tritons whisper of a vengeful king and boast of a monster larger than Polukranos, with eels for heads. I fear to believe them.”
—Lindos, merchant of Meletis
  • Theros Triumphant
Tidal Spite

Tidal Spite {U}

Sorcery
As an additional cost to cast this spell, tap any number of untapped storied permanents you control.
Return X target creatures to their owner's hand, where X is one plus the number of permanents tapped this way.
Tideflow Wardings

Tideflow Wardings {2}{W}

Instant
Permanents you control gain indestructible until end of turn. Untap each creature you control.
Cycling {W} ({W}, Discard this card: Draw a card.)
“The Others have pushed us to the brink of doom, but like the Current, we flow back in style.”
—Romi, Edina's acolyte
  • Elmare: Into the Abyss
Tides of Chaos

Tides of Chaos {2}{U}{R}

Instant
Choose target creature you control and target creature you don't control. Flip a coin. If the coin comes up heads, put one of those creatures on top of its owner's library. Otherwise, put both of them on top of their owners' libraries.
  • Mious
Tides of Dust

Tides of Dust {3}{B}

Sorcery
Each opponent sacrifices a creature or planeswalker.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Til Death

Til Death {4}{W}

Enchantment - Aura
Enchant creature
When Til Death enters, exile target creature an opponent controls other than enchanted creature until Til Death leaves the battlefield.
Enchanted creature has defender.
  • Surging Tide
Till the Fields
Blessed Growth

Till the Fields {G}

Sorcery
Untap target land. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fabled {3}{G}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that land.)
Card has other part: Blessed Growth
  • A Tourney at Whiterun
Till the Queen's Gardens

Till the Queen's Gardens {X}{G}

Sorcery
Create X 0/1 green Plant creature tokens, then distribute X +1/+1 counters among any number of creatures you control.
Ing'Wei ordered red roses be planted at the site of every battle, a memorial to the blood spilled on that very ground.
  • Nangjiao In Bloom
Tiller's Adze

Tiller's Adze {1}{G}

Artifact - Equipment
When Tiller's Adze enters, draw a card.
Equipped creature gets +1/+1.
Equip {1}
  • Scriptures of Urshad
Timber Range

Timber Range

Land
As Timber Range enters, you may pay 2 life. If you don't, Timber Range enters tapped.
{T}, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Timberland Hymn

Timberland Hymn {G}

Sorcery
Each opponent sacrifices an artifact or enchantment.
Showcase {2}{G}{G} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom