14928 cards found
Weeping Soul

Weeping Soul {1}{W}{B}

Creature - Spirit
Lifelink
Whenever you gain life, each opponent loses 1 life.
1/4
Weeping Whisperer

Weeping Whisperer {2}{B}

Creature - Human
Deathtouch
Each opponent's maximum hand size is reduced by the number of poison counters that player has.
With every encroaching thought, the individual grows lesser.
2/3
  • Beyond Our Ken
Weeping Yaoguai

Weeping Yaoguai {2}{B}

Creature - Wolf Spirit
When Weeping Yaoguai enters, create a 1/1 colorless Spirit creature token.
Scavenge {3}{B} ({3}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2/1
  • Panxiou
Wehre-District Patrollers

Wehre-District Patrollers {1}{W}

Creature - Human Soldier
Whenever you attack or block with one or more other creatures, Wehre-District Patrollers gets +1/+0 and gains first strike until end of turn.
When the Great Fear fell upon Weltall, it looked to its soldiers for safety; but they too had succumbed to paranoia.
2/2
  • Kaleidoscope
Wei Ji, Dawn and Dusk

Wei Ji, Dawn and Dusk {1}{G/W}{B}

Legendary Planeswalker - Ji
[+1]: Until your next turn, when up to one target creature dies, return a creature card with lesser mana value from your graveyard to the battlefield tapped.
[–1]: Target player discards a card. When they do, return a card with equal mana value from your graveyard to your hand.
[–2]: You may sacrifice a creature. When you do, exile target nonland permanent.
Loyalty:
3
  • Panxiou
Wei Ji, Life's Rhythm

Wei Ji, Life's Rhythm {2}{B}{G}

Legendary Planeswalker - Ji
[0]: Create a 2/2 green Panda Bear Monk creature token with “When this creature dies, put a loyalty counter on a Ji planeswalker you control.”
[–2]: Each player sacrifices a nonland permanent. You may return a nonland permanent card from your graveyard to your hand.
[–6]: You get an emblem with “Whenever a permanent you control dies, you may search your library for a card that shares a card type with that permanent and put it onto the battlefield, then shuffle.”
Loyalty:
4
  • Nangjiao In Bloom
Weight of Consciousness

Weight of Consciousness {X}{B}{B}{B}

Sorcery
Choose any number —
• Each player loses X life.
• Each player discards X cards.
• Each player sacrifices X creatures.
• Each player sacrifices X lands.
“Close your eyes.”
  • End of Wollensie
Weight of Nobility

Weight of Nobility {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's legendary. Otherwise, it can't attack or block.
When enchanted creature dies, if it's legendary, return that card to its owner's hand.
  • Seasons of War
Weight of Oceans

Weight of Oceans {U}{U}

Instant
Counter target spell if you have more cards in your graveyard than that spell's controller.
Rock bottom is a myth.
  • Elmare: Into the Abyss
Weight of Sin

Weight of Sin {2}

Artifact - Equipment
Equipped creature gets +0/+3 and can't attack.
{5}: Attach Weight of Sin to target creature you don't control.
Equip {1}
Shut your eyes, so that you may not be tempted.
  • Plagues of Fretport
Weirding Wings

Weirding Wings {W}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{2}: Tap enchanted creature.
A ghoul's gift
—Glacian expression meaning “both a curse and a blessing”
  • Glacia: Hail to the Queen
Weku's Influence

Weku's Influence {B}{B}

Sorcery
Target player discards a card. Until your next turn, whenever that player casts a spell, they discard a card.
Though further research and the kalku's reaction proved otherwise, the Relonche initially believed that the Caica invasion was just another evil wrought upon them by Weku's forces.
  • Road to Carü Mapu
Weku, Malignity Spirit

Weku, Malignity Spirit {2}{B}{B}

Legendary Creature - Spirit Demon
Flying, deathtouch
{2}{B}{B}, Exile Weku, Malignity Spirit from your graveyard with four pact counters on him: You draw four cards and you gain 4 life.
At the beginning of your upkeep, if Weku is exiled with a pact counter on him, remove a pact counter from him. Then if Weku has no pact counters on him, you lose the game.
4/4
  • Road to Carü Mapu
Welcome Return

Welcome Return {B}{B}

Enchantment
Whenever a creature you control enters from a graveyard, target opponent loses life equal to its power.
“The hero's eyes fluttered open and met with the cultist's. He felt his chest fill with fear and a lack of heartbeats.”
—Azamir, “Fallen And Risen”
  • Storytime
Welcome What Comes

Welcome What Comes {1}{G}

Sorcery - Revelation
Put two +1/+1 counters on up to one target creature.
Coalesce {6}{G}{G} (You may cast this from your graveyard for {6}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/6
  • Beyond Our Ken
Welkin Tern

Welkin Tern {1}{U}

Creature - Bird
Flying
Welkin Tern can block only creatures with flying.
It stops flying only as its life comes to an end.
2/1
Well of Eternity

Well of Eternity {X}{X}{2}

Artifact
Well of Eternity enters with X charge counters on it.
At the beginning of your first main phase, choose a color, then add one mana of that color for each charge counter on Well of Eternity.
  • K15 Core Set
Well-Oiled Sniper

Well-Oiled Sniper {3}{B}

Artifact Creature - Human
Advance {5}{B}{B} (Cast this for {5}{B}{B} to advance it as it enters. {5}{B}{B}: Advance this as a sorcery.)
Whenever Well-Oiled Sniper advances, target creature gets -3/-3 until end of turn.
“Those Valinov designs seem like they ain't from anywhere on Skalor...”
—Pidge, tinkering courier
3/3
  • Karina's Explorations
Wellspring of Creation

Wellspring of Creation {1}{G}{U}

Creature - Spirit
This spell can't be countered.
If a spell or ability an opponent controls causes you to sacrifice Wellspring of Creation, you may put it on the top or bottom of its owner's library instead of putting it into that player's graveyard.
4/4
  • Mious
Wellspring of Life

Wellspring of Life {2}{G}{G}

Enchantment
At the beginning of your upkeep, you may pay {G}. If you do, you may put a +1/+1 counter on target creature you control and you gain 2 life.
  • Zero
West Ward Purifier

West Ward Purifier {1}{W}

Creature - Dwarf Cleric
Whenever West Ward Purifier becomes tapped, you gain 1 life.
As the plague crept into the West Ward, those fortunate enough to stay healthy did everything they could to keep those less fortunate alive.
3/1
  • Dark Seas of Shiryen
Wetware Deprecation

Wetware Deprecation {1}{B}{B}

Sorcery
Destroy target creature.
You gain 2 life.
Even in the post-digital world of Dusk City, the simplest solution is always cutting out the person.
  • Beyond the Blackwall
Wharf Lumper

Wharf Lumper {1}{U}

Creature - Human Rogue
Wharf Lumper can't be blocked by creatures with greater power.
Whenever Wharf Lumper attacks, mill a card. If that card was an instant or sorcery, Wharf Lumper gets +3/+0 until end of turn.
1/2
  • Feanav: The Apothecary's Progress
Wharling Willow

Wharling Willow {4}{G}

Creature - Treefolk
When Wharling Willow dies, you may search your library for up to three basic land cards and put them onto the battlefield tapped. If you do, shuffle.
When Trossingers encroached upon the Gyrewood, the Gyrewood encroached back.
4/4
  • Seasons of War
What Little Remains

What Little Remains {U}

Enchantment - Aura
Enchant permanent
Whenever enchanted permanent becomes untapped, its controller gets a poison counter.
“Does the struggle not wear down on you? Life is made so that it may one day end.”
  • Beyond Our Ken