Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Though modern ships are fast enough and strong enough to survive the Ocean of Leviathans, there are still those unlucky few who are simply caught unawares.
Whenever Merciless Shieldbreaker enters or attacks, target opponent puts three rust counters on a permanent they control with no rust counters on it. That permanent gains “At the beginning of your upkeep, remove a rust counter from this permanent. Then if there are no rust counters on this permanent, sacrifice it and it deals 4 damage to you.”
Choose two — • Counter target spell unless its controller pays {6}. • Target player draws two cards, then discards a card. • Creatures target player doesn't control get -3/-0 until end of turn. • Exile up to two target creatures, then return those cards to the battlefield under their owners' control.
Flying, haste {X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
Draw three cards. Reprise {5}{U}{U}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“This is the most crucial moment. You have to protect Gallord at all costs!” —Logayr's memory, to Merkurio
When Meteor Harbinger enters, choose one — • Meteor Harbinger deals 2 damage to each creature. • Each player sacrifices two lands. • Meteor Harbinger deals 2 damage to each of two target players or planeswalkers.
Meteor Volley deals 3 damage to each creature. Reprise {4}{R}{R}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“I really love Spell Cards like this. Super high-temperature and SUPER hot.” —The Grimoire of Marisa
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Exile the top three cards of your library. Cast a spell with mana value X or less from among them without paying its mana cost.
When Miasma Spewer enters, you may sacrifice a permanent. When you do, Miasma Spewer deals 1 damage to each opponent and each creature and planeswalker they control.
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.) You gain X life and draw X cards, where X is the number of creatures that died this turn.
Reveal the top three cards of your library and put them into your hand. If this spell was cast from your graveyard, each opponent loses life equal to the total mana value of those cards. Otherwise, you lose that much life. Flashback {4}{B}{B}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever you cast a spell from exile, put two +1/+1 counters on Midnight Vagrant. It gains menace until end of turn. {1}{B}{B}: Exile the top card of target opponent's library. You may play that card during any turn you attacked with a Rogue, and you may spend mana as though it were mana of any color to cast it. Activate only as a sorcery.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {1}{R}: Mieng gains flying until end of turn. Whenever Mieng attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat unless you're in a renaissance.
Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Mighty Xioshu can't be blocked by creatures with power 2 or less as long as you're in a renaissance.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast a legendary spell, add a quest counter. 1 — Look at the top seven cards of your library. You may reveal up to two legendary cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. 2 — You gain 5 life. 3 — Destroy all nonlegendary creatures.