2131 cards found
Prosanian Warden

Prosanian Warden {3}{W}

Creature - Human Cleric
Other creatures you control get +0/+1.
Bulwark — {W}: Target creature gains lifelink until end of turn. Activate only if you control a creature with toughness 4 or greater.
“Prosania protects the Continent, and I protect those in Prosania.”
1/3
  • Aftermath
Proselytize

Proselytize {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has “{7}: Destroy Proselytize.”
It didn't take long for the Parish to induct those who didn't pay their tithes.
  • Eralou
Protective Memory

Protective Memory {W}{W}

Creature - Reflection Cleric
Each other creature you control that's a Cleric or a Reflection gets +1/+1.
Protective Memory gets +3/+3 as long as you've gained life this turn.
Etched in glass, her legacy was sure to last for lifetimes.
1/1
  • New Horizons
Protective Patron

Protective Patron {1}{W}

Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Protective Patron extorts a creature spell, that creature gains indestructible until your next turn.
0/4
  • Villains: The Musical
Protector of the Gates

Protector of the Gates {W}

Creature - Human Samurai
Protector of the Gates can't attack unless it's equipped, enchanted, or has a card inscribed onto it.
2/2
  • Imperial Legacies
Protector of the League

Protector of the League {3}{W}{W}

Creature - Angel
Flying
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League.
3/3
Proud Lion
Mount of Heroes

Proud Lion {W}

Creature - Cat
Sacrifice Proud Lion: Counter target spell that targets you.
Ride {1}{W} ({1}{W}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Lions will only be ridden by those with a pure heart and a shining will.
2/1
Card has other part: Mount of Heroes
  • Quest for the Roseblade
Provincial Loyalty

Provincial Loyalty {2}{W}

Enchantment
When Provincial Loyalty enters, put a vigilance counter on each of up to two target creatures you control.
At the beginning of combat on your turn, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
  • Kahembo: Olde Dawn
Provisional Order

Provisional Order {2}{W}

Enchantment
At the beginning of your end step, if you control two or more tapped creatures, you may exile target creature. If you do, return that card to the battlefield under its owner's control.
Spymaster Joane's mediation of the succession only succeeded in making her enemies.
  • The Empty Throne of Feanav
Pull Away

Pull Away {1}{W}{W}

Instant
Put target nonland permanent on the bottom of its owner's library. You gain life equal to the number of poison counters its owner has.
Her kin tried to hold her back, but in the Twin-Stars she saw the truth of things. Every life nothing more than a facet of the same singular being.
  • Beyond Our Ken
Punish Aggression

Punish Aggression {1}{W}

Instant
Punish Aggression deals 4 damage to target attacking or blocking creature.
“Fellors don't understand that war is not all about brute force. That is something we can use against them.”
  • Khaliz-Dorahn
Punishing Catastrophe

Punishing Catastrophe {4}{W}{W}

Sorcery
Destroy all creatures that aren't enchanted or equipped.
The world will not suffer your greatness if you have nothing to show for it.
Purehorn Rescuer

Purehorn Rescuer {3}{W}{W}

Creature - Unicorn
Flash
When Purehorn Rescuer enters, return target permanent card with mana value X or less from your graveyard to the battlefield, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
3/3
  • Theros Triumphant
Purestrike Rebel

Purestrike Rebel {1}{W}{W}

Creature - Cat Rebel
First strike, lifelink
When all the world falls apart, you can always put your faith in your spear.
3/1
  • Oirohpo
Purging Light

Purging Light {1}{W}

Instant
Choose one —
• Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
• Exile target enchantment.
Purging Priestess

Purging Priestess {1}{W}

Creature - Cat Cleric
Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Purging Priestess enters, you may destroy target enchantment. If Purging Priestess was kicked, you gain life equal to that enchantment's mana value.
1/1
  • Tides of War
Purging Strike

Purging Strike {3}{W}

Instant
This spell costs {1} less to cast if it targets a creature with power 3 or less.
Destroy target attacking or blocking creature.
The Danuri take no nonsense, no excuses, and no prisoners.
Purifying Light

Purifying Light {2}{W}

Sorcery
Exile target artifact or enchantment. You gain 3 life.
“This shall hold them back for a while, but we need to move fast and get out of here as soon as possible.”
—Elspeth Tirel
  • Aftermath
Put to Rest

Put to Rest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature leaves the battlefield, you gain 4 life.
The fox offers his adversary a rhetorical choice—a long, painful battle, or a deep, peaceful slumber.
  • Goliaths of Nangjiao
Puzzlemaster's Priest

Puzzlemaster's Priest {W}

Creature - Human Cleric
Whenever you cast a cryptic spell, tap up to one target nonland permanent. (Artifacts, enchantments, and modal spells are cryptic.)
“Every question is a test of knowledge and a test of faith.”
1/2
  • Riddles of Revio
Qi Block

Qi Block {1}{W}

Instant
You may change any targets of target spell that targets you or a permanent you control. If you don't, counter that spell.
“Feign weakness, that your opponent may grow arrogant. At the peak of an enemy's hubris is their strength your own.”
—Master Tzu, Martial Artisan
Qith Maneuver

Qith Maneuver {2}{W}

Instant
Destroy target tapped creature, then untap all creatures you control.
Centuries ago, the catlike Qith were scattered across Mious when calamity struck their home. When a Qith finds a place they belong, they will defend it with all they have.
  • Mious
Queen Andarli, the Fierce

Queen Andarli, the Fierce {1}{W}

Legendary Creature - Human Noble Soldier
First strike
Other creatures you control have protection from mana value 3 or greater.
With nothing but treachery to the west, Andarli sought new allies in the burning east and ageless south.
2/1
  • MSEM Masters Cube
Queen Hannaru
Hannaru the Conqueror

Queen Hannaru {1}{W}{W}

Legendary Creature - Human Noble Soldier
Whenever Queen Hannaru enters or attacks, put a +1/+1 counter on another target creature you control.
At the beginning of your upkeep, if there are four or more +1/+1 counters among creatures you control, you may transform Queen Hannaru.
3/3
Card has other part: Hannaru the Conqueror
Queen's Loyalty

Queen's Loyalty {W}

Instant
Target creature you control gets +2/+2 until end of turn. If it's attacking, it gains indestructible until end of turn.
“All around you our kingdom burns, and for what? For power? You're a monster, Lord Yaran. A monster I'm going to slay.”
—Queen Asamund
  • Quest for the Roseblade