14930 cards found
Ruined Lab

Ruined Lab

Land
{T}: Add {C}.
{T}: Add {C} for each six cards in your graveyard.
“...died as a result of the failed test. The next subjects will be arriving s...”
—burned notes
  • Monsters of Chikyu
Ruined Precipice

Ruined Precipice

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {B} or {R}.
  • Harvest Festival
Ruined Shrine

Ruined Shrine

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Ruined Shrine enters tapped unless you control two or more basic lands.
“The wilds here are home to eerie ruins. I don't know what happened there, and I don't want to.”
—Ema, the traveler
  • Monsters of Chikyu
Ruined Theater
Restored Theater

Ruined Theater

Land
{T}: Add {C}.
{1}, {T}: Transform Ruined Theater.
Card has other part: Restored Theater
Ruins Entrance

Ruins Entrance {2}

Artifact
When Ruins Entrance enters, exile up to three target cards from graveyards.
{1}, {T}: Exile target card from a graveyard.
{5}, {T}, Sacrifice Ruins Entrance: Return target card from your graveyard to your hand.
  • End of Wollensie
Ruins' Reward

Ruins' Reward {3}

Artifact
When Ruins' Reward enters, draw a card, then discard a card.
{T}: Add one mana of any color.
That the ruins are booby-trapped, and some say cursed, does not waylay the adventurous from pursuing glory.
  • Riddles of Revio
Rune of Rejuvenation

Rune of Rejuvenation {3}

Artifact - Clue
At the beginning of your upkeep, you may put a card from your graveyard on the bottom of your library. If you do, you gain 2 life.
{2}, Sacrifice Rune of Rejuvenation: Draw a card.
“It's a good thing we find one of these after every puzzle,” said Taras. “A little strange, but good.”
  • The Unraveling
Runecrested Valley

Runecrested Valley

Land
{T}: Add {C}.
{4}, {T}: Look at the top two cards of your library. You may put one of them into your graveyard. Put the rest back on top in any order. If you control eight or more lands, draw a card.
Runic Pillars

Runic Pillars {4}

Artifact
Runic Pillars enters tapped.
{T}: Add {C}{C}{C}.
{2}: Add one mana of any color.
Runner's Harness

Runner's Harness {2}

Artifact - Equipment
Equipped creature can't be blocked except by enchantment creatures.
Whenever equipped creature deals combat damage to a player, you may search your library for a card, exile it, then shuffle. If you don't search your library this way, you may play a card exiled with Runner's Harness.
Equip {1}
  • Beyond the Blackwall
Rupture Spire

Rupture Spire

Land
Rupture Spire enters tapped.
When Rupture Spire enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Scriptures of Urshad
Ruptured Citadel

Ruptured Citadel

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Ruptured Citadel enters, you may pay {1}. If you don't, Ruptured Citadel enters tapped.
  • Villains: The Musical
Ruptured Expanse

Ruptured Expanse

Land - Plains Swamp
({T}: Add {W} or {B}.)
As Ruptured Expanse enters, you may pay {1}. If you don't, Ruptured Expanse enters tapped.
  • Villains: The Musical
Ruptured Falls

Ruptured Falls

Land - Island Mountain
({T}: Add {U} or {R}.)
As Ruptured Falls enters, you may pay {1}. If you don't, Ruptured Falls enters tapped.
  • Villains: The Musical
Ruptured Flats

Ruptured Flats

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Ruptured Flats enters, you may pay {1}. If you don't, Ruptured Flats enters tapped.
  • Villains: The Musical
Ruptured Grotto

Ruptured Grotto

Land - Island Swamp
({T}: Add {U} or {B}.)
As Ruptured Grotto enters, you may pay {1}. If you don't, Ruptured Grotto enters tapped.
  • Villains: The Musical
Ruptured Grove

Ruptured Grove

Land - Forest Island
({T}: Add {G} or {U}.)
As Ruptured Grove enters, you may pay {1}. If you don't, Ruptured Grove enters tapped.
  • Villains: The Musical
Ruptured Meadow

Ruptured Meadow

Land - Forest Plains
({T}: Add {G} or {W}.)
As Ruptured Meadow enters, you may pay {1}. If you don't, Ruptured Meadow enters tapped.
  • Villains: The Musical
Ruptured Morass

Ruptured Morass

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Ruptured Morass enters, you may pay {1}. If you don't, Ruptured Morass enters tapped.
  • Villains: The Musical
Ruptured Square

Ruptured Square

Land - Plains Island
({T}: Add {W} or {U}.)
As Ruptured Square enters, you may pay {1}. If you don't, Ruptured Square enters tapped.
  • Villains: The Musical
Ruptured Trail

Ruptured Trail

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Ruptured Trail enters, you may pay {1}. If you don't, Ruptured Trail enters tapped.
  • Villains: The Musical
Rushing Waters

Rushing Waters

Land
Rushing Waters enters tapped.
{T}: Add {U} or {R}.
When Rushing Waters enters, you may put a loyalty counter on a planeswalker you control.
“Wheeeeeeeeeeeeeeeeeeeeeeeeeeeee!”
—Flynn
  • Sparks of a Multiverse
Saber of Defiled Rites

Saber of Defiled Rites {1}

Artifact - Equipment
Equipped creature gets +2/+0 and can't be blocked.
Whenever a Rogue you control attacks, you may pay {1}. If you do, attach Saber of Defiled Rites to it.
Equip {5}
  • Al Tabaq
Saboteur's Amulet

Saboteur's Amulet {3}

Artifact
Spells you cast during combat cost {1} less to cast.
Spells your opponents cast during combat cost {1} more to cast.
A true mastermind knows how to tilt the balance of war in his favor.
  • Khaliz-Dorahn
Sacred Sanctuary

Sacred Sanctuary

Land - Plains
({T}: Add {W}.)
Sacred Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Sacred Sanctuary: Add {G} or {U}.
  • Goliaths of Nangjiao